pg = pg or {} pg.weapon_property_347 = {} function () uv0.weapon_property_347[920061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】环绕_单层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920061, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920061 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[920062] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】环绕_多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920062, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[920063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 920063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[920064] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【限界挑战】舰船鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 920064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[920065] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【限界挑战】舰船重炮平射2次——重巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 920065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350104 }, barrage_ID = { 350104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[920066] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【限界挑战】舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 920066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001 }, barrage_ID = { 940001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_逆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001 }, barrage_ID = { 940002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚*2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001 }, barrage_ID = { 940003, 940004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_密", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001 }, barrage_ID = { 941003, 941004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_密*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001, 940001, 940001, 940001, 940001 }, barrage_ID = { 941001, 941002, 941003, 941004, 941005, 941006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_疏", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002 }, barrage_ID = { 942003, 942004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_疏*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002, 940002, 940002, 940002, 940002 }, barrage_ID = { 942001, 942002, 942003, 942004, 942005, 942006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_疏_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002 }, barrage_ID = { 942007, 942008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_跟踪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003 }, barrage_ID = { 943003, 943004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_跟踪*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003, 940003, 940003, 940003, 940003 }, barrage_ID = { 943001, 943002, 943003, 943004, 943005, 943006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[941008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】扫帚_跟踪_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941008, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003 }, barrage_ID = { 943007, 943008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】灰尘_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005 }, barrage_ID = { 940005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】灰尘_上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940006 }, barrage_ID = { 940006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】灰尘_合*2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005, 940006 }, barrage_ID = { 940007, 940008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940011, 940011, 940011, 940011, 940011, 940011, 940011, 940011 }, barrage_ID = { 940011, 940012, 940013, 940014, 940015, 940016, 940017, 940018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940012, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940011, 940011, 940011, 940011, 940011, 940011, 940011, 940011 }, barrage_ID = { 940021, 940022, 940023, 940024, 940025, 940026, 940027, 940028 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940013, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940013, 940013, 940013, 940013, 940013, 940013, 940013, 940013 }, barrage_ID = { 940031, 940032, 940033, 940034, 940035, 940036, 940037, 940038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】弧形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940041, 940041 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】弧形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940042, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940041, 940041 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】延迟加速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940051 }, barrage_ID = { 940051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】延迟加速_弧形_上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940052 }, barrage_ID = { 940052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】延迟加速_弧形_下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940053 }, barrage_ID = { 940052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940054] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 940054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[910001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910001, 910002, 910003 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[910002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_旋转_下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910004, 910005, 910006 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[910003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_旋转_上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910007, 910008, 910009 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[910004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910001, 910002, 910003 }, barrage_ID = { 910004, 910005, 910006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[910005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】散布_旋转_上下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910004, 910005, 910006, 910007, 910008, 910009 }, barrage_ID = { 910007, 910008, 910009, 910007, 910008, 910009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900341] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】2连跨射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900341, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900341 }, barrage_ID = { 900341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900692] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】自机狙_4面_不可避", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900692, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900691, 900691, 900691, 900691, 900691, 900691, 900691, 900691 }, barrage_ID = { 901671, 901672, 901673, 901674, 901675, 901676, 901677, 901678 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900701] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】自机狙_散布_慢", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900701, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611 }, barrage_ID = { 900645 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900702] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】自机狙_散布_快慢", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900702, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611, 900601 }, barrage_ID = { 900645, 900646 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900703] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】棋子", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900703, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900612, 900612 }, barrage_ID = { 900647, 900648 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900704] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 900704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900801] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】刀波", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 900801, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 9, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900801, 900801 }, barrage_ID = { 900801, 900802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900802] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】刀波_高频率", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 900802, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 9, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900801, 900801 }, barrage_ID = { 900801, 900802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】小雨_随机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 900201, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900201, 900201 }, barrage_ID = { 900201, 900202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900431] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900431, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900432] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪_反", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900432, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900433] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪_长", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900433, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900434] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪_反_长", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900434, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900437] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪分岔_上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900437, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900437, 900437, 900437, 900437, 900438, 900438, 900438, 900438 }, barrage_ID = { 903431, 903432, 903433, 903434, 903435, 903436, 903437, 903438 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900438] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】波浪分岔_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900438, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900437, 900437, 900437, 900437, 900438, 900438, 900438, 900438 }, barrage_ID = { 903441, 903442, 903443, 903444, 903445, 903446, 903447, 903448 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900081, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900081, 900082 }, barrage_ID = { 900081, 900082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900082] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900082, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900082 }, barrage_ID = { 900082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧线连射_上下轮流", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900083, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086 }, barrage_ID = { 900083, 900084 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900084] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射_合", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900084, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086 }, barrage_ID = { 900085, 900086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900085] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】弧形散射_合_15度", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900085, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086, 900085, 900086 }, barrage_ID = { 900087, 900088, 900089, 900090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900091] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】鱼雷_单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 900091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900091 }, barrage_ID = { 900091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】跨射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900111 }, barrage_ID = { 900111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[900112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 900112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥】自机狙_单线_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940061, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940061 }, barrage_ID = { 940061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940062] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 940062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥】爆炸圆_快", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940071, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940071, 940071, 940071, 940074, 940074, 940074 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥】爆炸圆_中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940072, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940072, 940072, 940072, 940075, 940075, 940075 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥】爆炸圆_慢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940073, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940073, 940073, 940073, 940076, 940076, 940076 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_347[940074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥】爆炸圆_合", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()