pg = pg or {} pg.weapon_property_345 = {} function () uv0.weapon_property_345[819321] = { range = 120, name = "【偶像大师联动SP3】BOSS 如月千早 铁拳侧翼拳风小子弹", damage = 12, base = 1000, initial_over_heat = 1, reload_max = 5000, queue = 2, id = 819321, bullet_ID = { 810128, 810128, 810128, 810128 }, barrage_ID = { 820097, 820098, 820099, 820100 } } uv0.weapon_property_345[819322] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 战斗机", damage = 22, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819322, barrage_ID = { 12015 } } uv0.weapon_property_345[819323] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机", damage = 36, base = 1002, charge_param = "", reload_max = 1200, queue = 4, id = 819323, barrage_ID = { 12015 } } uv0.weapon_property_345[819324] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机", damage = 48, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819324, barrage_ID = { 12015 } } uv0.weapon_property_345[819325] = { aim_type = 1, range = 85, damage = 22, base = 1005, name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 6000, queue = 1, id = 819325, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_345[819326] = { aim_type = 1, range = 200, damage = 22, base = 1006, name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819326, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_345[819327] = { aim_type = 1, range = 45, damage = 36, base = 1007, name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 6000, queue = 1, id = 819327, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } uv0.weapon_property_345[819328] = { aim_type = 0, range = 1, damage = 48, base = 1008, name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机武器", initial_over_heat = 0, charge_param = "", reload_max = 6000, queue = 1, id = 819328, angle = 25, bullet_ID = { 852115 }, barrage_ID = { 852122 } } uv0.weapon_property_345[819401] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 三浦梓 旋转穿透弹", damage = 18, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819401, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_345[819402] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 三浦梓 扩散曲弹", damage = 18, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819402, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_345[819403] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 如月千早 主题战斗机", damage = 16, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819403, barrage_ID = { 12015 } } uv0.weapon_property_345[819404] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 如月千早 主题鱼雷机", damage = 30, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819404, barrage_ID = { 12017 } } uv0.weapon_property_345[819405] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 如月千早 扫射弹幕", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819405, bullet_ID = { 1101, 1101, 1101, 1101, 1101 }, barrage_ID = { 852115, 852116, 852117, 852118, 852119 } } uv0.weapon_property_345[819406] = { aim_type = 1, range = 85, damage = 16, base = 1005, name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819406, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_345[819407] = { aim_type = 1, range = 200, damage = 16, base = 1006, name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819407, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_345[819408] = { aim_type = 0, range = 45, damage = 30, base = 1007, name = "【偶像大师联动SP4】精英人形 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819408, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } uv0.weapon_property_345[819409] = { aim_type = 1, name = "【偶像大师联动SP4】精英人形 水濑伊织 主炮弹幕", damage = 32, base = 1000, charge_param = "", reload_max = 2600, queue = 1, id = 819409, bullet_ID = { 852111, 852111 }, barrage_ID = { 852112, 852113 } } uv0.weapon_property_345[819410] = { aim_type = 1, damage = 28, base = 1000, name = "【偶像大师联动SP4】精英人形 水濑伊织 前排跨射", type = 19, charge_param = "", reload_max = 3600, queue = 1, id = 819410, bullet_ID = { 852112 }, barrage_ID = { 852114 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_345[819411] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819411, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_345[819412] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态主炮", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819412, bullet_ID = { 852401 }, barrage_ID = { 852401 } } uv0.weapon_property_345[819413] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕1", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819413, bullet_ID = { 852411, 852412, 852451 }, barrage_ID = { 852411, 852412, 852451 } } uv0.weapon_property_345[819414] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕2", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819414, bullet_ID = { 852421, 852421, 852451 }, barrage_ID = { 852421, 852422, 852451 } } uv0.weapon_property_345[819415] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷1", damage = 45, base = 1001, action_index = "", reload_max = 9999, id = 819415, bullet_ID = { 852431, 852431, 852431 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_345[819416] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷2", damage = 45, base = 1001, action_index = "", reload_max = 2100, id = 819416, bullet_ID = { 852431 }, barrage_ID = { 852431 } } uv0.weapon_property_345[819417] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷3", damage = 45, base = 1001, action_index = "", reload_max = 2100, id = 819417, bullet_ID = { 852441 }, barrage_ID = { 852441 } } uv0.weapon_property_345[819418] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 天海春香 Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819418, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_345[819419] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 星星圆舞曲", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 2, id = 819419, effect_move = 0, bullet_ID = { 852501 }, barrage_ID = { 852501 } } uv0.weapon_property_345[819420] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 自机狙针弹", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 4, id = 819420, bullet_ID = { 852511 }, barrage_ID = { 852511 } } uv0.weapon_property_345[819421] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 跃动音符的星光", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819421, bullet_ID = { 852521, 852522, 852523, 852523 }, barrage_ID = { 852521, 852522, 852523, 852524 } } uv0.weapon_property_345[819422] = { aim_type = 1, name = "【偶像大师联动SP4】BOSS 第一波 天海春香 环状扩散弹", damage = 10, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819422, bullet_ID = { 852531, 852532, 852533, 852534, 852535, 852536 }, barrage_ID = { 852531, 852532, 852533, 852534, 852535, 852536 } } uv0.weapon_property_345[819423] = { aim_type = 0, range = 80, damage = 12, base = 1003, name = "【偶像大师联动SP4】BOSS 第二波 天海春香 舞台激光", initial_over_heat = 0, charge_param = "", reload_max = 1500, queue = 3, id = 819423, angle = 120, bullet_ID = { 852551, 852552, 852551, 852552, 852551, 852552, 852551, 852552, 852551, 852552 }, barrage_ID = { 852551, 852552, 852553, 852554, 852555, 852556, 852557, 852558, 852559, 852560 } } uv0.weapon_property_345[819424] = { aim_type = 0, name = "【偶像大师联动SP4】BOSS 第二波 天海春香 翻飞之环", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819424, bullet_ID = { 852541, 852541, 852542, 852542, 852543 }, barrage_ID = { 852541, 852542, 852543, 852544, 852545 } } uv0.weapon_property_345[819425] = { aim_type = 0, range = 95, damage = 16, base = 1000, name = "【偶像大师联动SP4】BOSS 第三波 天海春香 璀璨之翼", fire_fx_loop_type = 1, recover_time = 0.5, corrected = 100, reload_max = 3000, initial_over_heat = 0, queue = 1, id = 819425, charge_param = "", angle = 120, bullet_ID = { 852561, 852562, 852561, 852562 }, barrage_ID = { 830108, 830109, 830110, 830111 } } uv0.weapon_property_345[819426] = { aim_type = 0, range = 80, damage = 12, base = 1003, name = "【偶像大师联动SP4】BOSS 第四波 天海春香 舞台激光2", initial_over_heat = 0, charge_param = "", reload_max = 1500, queue = 3, id = 819426, angle = 120, bullet_ID = { 852571, 852571, 852572, 852572 }, barrage_ID = { 852571, 852572, 852573, 852574 } } uv0.weapon_property_345[819501] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 三浦梓 旋转穿透弹", damage = 24, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819501, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_345[819502] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 三浦梓 扩散曲弹", damage = 24, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819502, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_345[819503] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 如月千早 主题战斗机", damage = 10, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819503, barrage_ID = { 12015 } } uv0.weapon_property_345[819504] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 如月千早 主题鱼雷机", damage = 24, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819504, barrage_ID = { 12017 } } uv0.weapon_property_345[819505] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 如月千早 扇形弹幕", damage = 11, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819505, bullet_ID = { 1101, 1101, 1101, 1101, 1101 }, barrage_ID = { 852115, 852116, 852117, 852118, 852119 } } uv0.weapon_property_345[819506] = { aim_type = 1, range = 85, damage = 12, base = 1005, name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819506, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_345[819507] = { aim_type = 1, range = 200, damage = 12, base = 1006, name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819507, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_345[819508] = { aim_type = 0, range = 45, damage = 26, base = 1007, name = "【偶像大师联动VSP】精英人形 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819508, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } uv0.weapon_property_345[819509] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 水濑伊织 主炮弹幕", damage = 30, base = 1000, charge_param = "", reload_max = 2600, queue = 1, id = 819509, bullet_ID = { 852111, 852111 }, barrage_ID = { 852112, 852113 } } uv0.weapon_property_345[819510] = { aim_type = 1, name = "【偶像大师联动VSP】精英人形 水濑伊织 前排跨射", damage = 26, base = 1000, charge_param = "", reload_max = 3600, queue = 1, id = 819510, bullet_ID = { 852112 }, barrage_ID = { 852114 } } uv0.weapon_property_345[819511] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 天海春香 Q版近程自卫火炮", damage = 10, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819511, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_345[819512] = { aim_type = 0, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 星星圆舞曲", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 2, id = 819512, effect_move = 0, bullet_ID = { 852501 }, barrage_ID = { 852501 } } uv0.weapon_property_345[819513] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 自机狙针弹", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 4, id = 819513, bullet_ID = { 852511 }, barrage_ID = { 852511 } } uv0.weapon_property_345[819514] = { aim_type = 0, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 跃动音符的星光", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819514, bullet_ID = { 852521, 852522, 852523, 852523 }, barrage_ID = { 852521, 852522, 852523, 852524 } } uv0.weapon_property_345[819515] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 第一波 天海春香 环状扩散弹", damage = 12, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819515, bullet_ID = { 852531, 852532, 852533 }, barrage_ID = { 852531, 852532, 852531 } } uv0.weapon_property_345[819516] = { range = 80, damage = 14, base = 1003, name = "【偶像大师联动VSP】BOSS 第二波 天海春香 舞台激光", corrected = 105, recover_time = 0.5, initial_over_heat = 0, reload_max = 1500, charge_param = "", queue = 3, id = 819516, angle = 120, bullet_ID = { 852551, 852551, 852551, 852551, 852551, 852551, 852551, 852551, 852551, 852551 }, barrage_ID = { 852551, 852552, 852553, 852554, 852555, 852556, 852557, 852558, 852559, 852560 } } uv0.weapon_property_345[819517] = { aim_type = 0, name = "【偶像大师联动VSP】BOSS 第二波 天海春香 翻飞之环", damage = 18, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819517, bullet_ID = { 852541, 852541, 852542, 852542, 852543 }, barrage_ID = { 852541, 852542, 852543, 852544, 852545 } } uv0.weapon_property_345[819518] = { initial_over_heat = 0, name = "【偶像大师联动VSP】BOSS 第三波 天海春香 璀璨之翼", aim_type = 0, reload_max = 3000, charge_param = "", recover_time = 0.5, axis_angle = 0, queue = 1, angle = 120, range = 95, damage = 18, base = 1000, corrected = 100, min_range = 0, id = 819518, bullet_ID = { 852561, 852562, 852561, 852562 }, barrage_ID = { 830108, 830109, 830110, 830111 } } uv0.weapon_property_345[819519] = { range = 80, damage = 14, base = 1003, name = "【偶像大师联动VSP】BOSS 第四波 天海春香 舞台激光2", corrected = 105, recover_time = 0.5, initial_over_heat = 0, reload_max = 1500, charge_param = "", queue = 3, id = 819519, angle = 120, bullet_ID = { 852571, 852571, 852571, 852571 }, barrage_ID = { 852571, 852572, 852573, 852574 } } uv0.weapon_property_345[819520] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 Q版近程自卫火炮", damage = 10, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819520, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_345[819521] = { initial_over_heat = 0, name = "【偶像大师联动VSP】BOSS 如月千早 普通攻击-机枪", aim_type = 1, reload_max = 600, charge_param = "", recover_time = 0, axis_angle = 0, queue = 1, angle = 360, range = 90, damage = 7, base = 1000, corrected = 105, min_range = 0, id = 819521, bullet_ID = { 990281, 990281, 990281 }, barrage_ID = { 990281, 990282, 990283 } } uv0.weapon_property_345[819522] = { initial_over_heat = 0, name = "【偶像大师联动VSP】BOSS 如月千早 扩散圈", aim_type = 1, reload_max = 3200, fire_fx_loop_type = 1, recover_time = 0, charge_param = "", axis_angle = 0, queue = 2, angle = 360, range = 999, damage = 20, base = 1000, corrected = 100, min_range = 0, id = 819522, bullet_ID = { 730116, 730117 }, barrage_ID = { 650001, 650002 } } uv0.weapon_property_345[819523] = { range = 120, name = "【偶像大师联动VSP】BOSS 如月千早 铁拳侧翼拳风小子弹", damage = 16, base = 1000, initial_over_heat = 0, reload_max = 5000, queue = 2, id = 819523, bullet_ID = { 810128, 810128, 810128, 810128 }, barrage_ID = { 820097, 820098, 820099, 820100 } } uv0.weapon_property_345[819524] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 战斗机", damage = 34, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819524, barrage_ID = { 12015 } } uv0.weapon_property_345[819525] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机", damage = 48, base = 1002, charge_param = "", reload_max = 1200, queue = 4, id = 819525, barrage_ID = { 12017 } } uv0.weapon_property_345[819526] = { aim_type = 1, name = "【偶像大师联动VSP】BOSS 如月千早 轰炸机", damage = 60, base = 1002, charge_param = "", reload_max = 1200, queue = 3, id = 819526, barrage_ID = { 12015 } } uv0.weapon_property_345[819527] = { aim_type = 1, range = 85, damage = 34, base = 1005, name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-弹幕", initial_over_heat = 0, charge_param = "", reload_max = 1650, queue = 1, id = 819527, angle = 180, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_345[819528] = { aim_type = 1, range = 200, damage = 34, base = 1006, name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-空中", initial_over_heat = 0, charge_param = "", reload_max = 48, queue = 1, id = 819528, angle = 180, bullet_ID = { 10004 }, barrage_ID = { 5 } } uv0.weapon_property_345[819529] = { aim_type = 1, range = 45, damage = 48, base = 1007, name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机武器", initial_over_heat = 0, charge_param = "", reload_max = 2900, queue = 1, id = 819529, angle = 35, bullet_ID = { 852114 }, barrage_ID = { 852121 } } end()