pg = pg or {} pg.weapon_property_344 = {} function () uv0.weapon_property_344[795006] = { aim_type = 1, range = 30, damage = 500, base = 1001, name = "【2021美系活动EX】BOSS 苍龙·META 第三波 飞机鱼雷武器", fire_fx = "CAFire", suppress = 1, reload_max = 900, action_index = "", fire_sfx = "", queue = 2, id = 795006, attack_attribute = 4, bullet_ID = { 29643008, 29643009 }, barrage_ID = { 29643014, 29643014 } } uv0.weapon_property_344[795007] = { aim_type = 0, range = 120, damage = 25, base = 1000, name = "【2021美系活动EX】BOSS 苍龙·META 第四波 真·追踪爆炸弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 795007, bullet_ID = { 840162 }, barrage_ID = { 850177 } } uv0.weapon_property_344[795008] = { aim_type = 0, range = 120, damage = 50, base = 1000, name = "【2021美系活动EX】BOSS 苍龙·META 第四波 两侧装饰弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 795008, bullet_ID = { 840167, 840166, 840167, 840166, 840167, 840167, 840166, 840167, 840166, 840167, 840167, 840166, 840167, 840166, 840167, 840167, 840166, 840167, 840166, 840167 }, barrage_ID = { 850180, 850181, 850182, 850183, 850184, 850185, 850186, 850187, 850188, 850189, 850190, 850191, 850192, 850193, 850194, 850195, 850196, 850197, 850198, 850199 } } uv0.weapon_property_344[795009] = { aim_type = 1, range = 120, damage = 25, base = 1000, name = "【2021美系活动EX】BOSS 苍龙·META 第五波 慢速自机狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 795009, bullet_ID = { 840168 }, barrage_ID = { 850200 } } uv0.weapon_property_344[799001] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 蓝色鳞弹 B3", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 799001, bullet_ID = { 840140, 840140 }, barrage_ID = { 850141, 850150 } } uv0.weapon_property_344[799002] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 蓝色鳞弹 D3", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 799002, bullet_ID = { 840140, 840140 }, barrage_ID = { 850141, 850150 } } uv0.weapon_property_344[799003] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 蓝色鳞弹 SP", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 799003, bullet_ID = { 840140, 840140 }, barrage_ID = { 850141, 850150 } } uv0.weapon_property_344[799004] = { aim_type = 0, range = 120, damage = 6, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 红色自机狙 B3", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 799004, bullet_ID = { 840142, 840142 }, barrage_ID = { 850145, 850146 } } uv0.weapon_property_344[799005] = { aim_type = 0, range = 120, damage = 12, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 红色自机狙 D3", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 799005, bullet_ID = { 840142, 840142 }, barrage_ID = { 850145, 850146 } } uv0.weapon_property_344[799006] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 红色自机狙 SP", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 799006, bullet_ID = { 840142, 840142 }, barrage_ID = { 850145, 850146 } } uv0.weapon_property_344[799007] = { aim_type = 0, range = 120, damage = 15, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 黄色扩散 B3", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 4, id = 799007, bullet_ID = { 840144, 840145 }, barrage_ID = { 850148, 850149 } } uv0.weapon_property_344[799008] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 黄色扩散 D3", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 4, id = 799008, bullet_ID = { 840144, 840145 }, barrage_ID = { 850148, 850149 } } uv0.weapon_property_344[799009] = { aim_type = 0, range = 120, damage = 24, base = 1000, name = "【2021美系活动】海伦娜META支援弹幕 黄色扩散 SP", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 4, id = 799009, bullet_ID = { 840144, 840145 }, barrage_ID = { 850148, 850149 } } uv0.weapon_property_344[819001] = { aim_type = 1, name = "【偶像大师联动】舰载战斗机I", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819001, barrage_ID = { 12015 } } uv0.weapon_property_344[819002] = { aim_type = 1, name = "【偶像大师联动】舰载战斗机II", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819002, barrage_ID = { 12015 } } uv0.weapon_property_344[819003] = { aim_type = 1, name = "【偶像大师联动】舰载战斗机III", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819003, barrage_ID = { 12015 } } uv0.weapon_property_344[819004] = { aim_type = 1, name = "【偶像大师联动】舰载战斗机IV", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819004, barrage_ID = { 12015 } } uv0.weapon_property_344[819005] = { aim_type = 1, name = "【偶像大师联动】舰载战斗机V", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819005, barrage_ID = { 12015 } } uv0.weapon_property_344[819006] = { aim_type = 1, name = "【偶像大师联动】舰载鱼雷机I", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819006, barrage_ID = { 12015 } } uv0.weapon_property_344[819007] = { aim_type = 1, name = "【偶像大师联动】舰载鱼雷机II", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819007, barrage_ID = { 12015 } } uv0.weapon_property_344[819008] = { aim_type = 1, name = "【偶像大师联动】舰载鱼雷机III", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819008, barrage_ID = { 12015 } } uv0.weapon_property_344[819009] = { aim_type = 1, name = "【偶像大师联动】舰载鱼雷机IV", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819009, barrage_ID = { 12015 } } uv0.weapon_property_344[819010] = { aim_type = 1, name = "【偶像大师联动】舰载鱼雷机V", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819010, barrage_ID = { 12015 } } uv0.weapon_property_344[819011] = { aim_type = 1, name = "【偶像大师联动】舰载轰炸机I", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819011, barrage_ID = { 12015 } } uv0.weapon_property_344[819012] = { aim_type = 1, name = "【偶像大师联动】舰载轰炸机II", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819012, barrage_ID = { 12015 } } uv0.weapon_property_344[819013] = { aim_type = 1, name = "【偶像大师联动】舰载轰炸机III", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819013, barrage_ID = { 12015 } } uv0.weapon_property_344[819014] = { aim_type = 1, name = "【偶像大师联动】舰载轰炸机IV", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819014, barrage_ID = { 12015 } } uv0.weapon_property_344[819015] = { aim_type = 1, name = "【偶像大师联动】舰载轰炸机V", damage = 0, base = 1002, charge_param = "", reload_max = 2100, queue = 1, id = 819015, barrage_ID = { 12015 } } uv0.weapon_property_344[819021] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【偶像大师联动】测试武器1", fire_fx = "", suppress = 0, reload_max = 1200, fire_sfx = "battle/cannon-main", queue = 1, id = 819021, bullet_ID = { 852001, 852002, 852003, 852004 }, barrage_ID = { 852001, 852001, 852001, 852001 } } uv0.weapon_property_344[819022] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【偶像大师联动】测试武器2", fire_fx = "", suppress = 0, reload_max = 1200, fire_sfx = "battle/cannon-main", queue = 1, id = 819022, bullet_ID = { 852011 }, barrage_ID = { 852011 } } uv0.weapon_property_344[819023] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像大师联动】测试武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 819023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 852021 }, barrage_ID = { 852021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_344[819024] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【偶像大师联动】测试武器4", fire_fx = "", suppress = 0, reload_max = 1200, fire_sfx = "battle/cannon-main", queue = 1, id = 819024, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_344[819101] = { aim_type = 1, name = "【偶像大师联动SP1】精英人形 三浦梓 旋转穿透弹", damage = 45, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819101, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_344[819102] = { aim_type = 1, name = "【偶像大师联动SP1】精英人形 三浦梓 扩散曲弹", damage = 45, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819102, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_344[819111] = { aim_type = 1, name = "【偶像大师联动SP1】BOSS 水濑伊织 Q版近程自卫火炮", damage = 6, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819111, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819112] = { aim_type = 1, name = "【偶像大师联动SP1】BOSS 水濑伊织 双联装炮", damage = 10, base = 1000, charge_param = "", reload_max = 800, queue = 1, id = 819112, bullet_ID = { 852201 }, barrage_ID = { 852201 } } uv0.weapon_property_344[819113] = { aim_type = 1, name = "【偶像大师联动SP1】BOSS 水濑伊织 主炮弹幕1", damage = 10, base = 1000, charge_param = "", reload_max = 1600, queue = 1, id = 819113, bullet_ID = { 852211, 852212, 852213, 852214, 852215, 852216 }, barrage_ID = { 852211, 852212, 852213, 852214, 852215, 852216 } } uv0.weapon_property_344[819114] = { aim_type = 0, name = "【偶像大师联动SP1】BOSS 水濑伊织 主炮弹幕2", damage = 10, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819114, bullet_ID = { 852221, 852222, 852223, 852224 }, barrage_ID = { 852221, 852222, 852223, 852224 } } uv0.weapon_property_344[819115] = { aim_type = 1, damage = 12, base = 1000, name = "【偶像大师联动SP1】BOSS 水濑伊织 前排跨射主炮", type = 19, charge_param = "", reload_max = 2600, initial_over_heat = 1, queue = 3, id = 819115, bullet_ID = { 852231 }, barrage_ID = { 852231 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_344[819116] = { range = 150, damage = 16, base = 1000, type = 19, aim_type = 1, min_range = 75, name = "【偶像大师联动SP1】BOSS 水濑伊织 后排跨射主炮", reload_max = 3200, initial_over_heat = 1, charge_param = "", queue = 3, id = 819116, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_344[819201] = { aim_type = 1, name = "【偶像大师联动SP2】精英人形 天海春香 自机狙", damage = 8, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819201, bullet_ID = { 852104, 852105, 852106, 852107 }, barrage_ID = { 852104, 852105, 852106, 852107 } } uv0.weapon_property_344[819202] = { aim_type = 1, name = "【偶像大师联动SP2】精英人形 天海春香 慢速随机飘弹", damage = 7, base = 1000, charge_param = "", reload_max = 2000, queue = 1, id = 819202, bullet_ID = { 852108, 852109 }, barrage_ID = { 852108, 852109 } } uv0.weapon_property_344[819203] = { aim_type = 1, name = "【偶像大师联动SP2】精英人形 天海春香 扫射弹幕", damage = 6, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819203, bullet_ID = { 852110, 852110 }, barrage_ID = { 852110, 852111 } } uv0.weapon_property_344[819211] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 Q版近程自卫火炮", damage = 7, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819211, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819212] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 双倍旋转穿透弹", damage = 12, base = 1000, charge_param = "", reload_max = 2200, queue = 1, id = 819212, bullet_ID = { 852301, 852302, 852301, 852302 }, barrage_ID = { 852301, 852302, 852303, 852304 } } uv0.weapon_property_344[819213] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 扩散交叉曲弹", damage = 16, base = 1000, initial_over_heat = 1, charge_param = "", reload_max = 2100, queue = 1, id = 819213, bullet_ID = { 852311, 852312, 852313, 852314, 852315, 852316 }, barrage_ID = { 852311, 852312, 852313, 852314, 852315, 852316 } } uv0.weapon_property_344[819214] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 广域三角弹", damage = 12, base = 1000, charge_param = "", reload_max = 1400, queue = 1, id = 819214, bullet_ID = { 852321 }, barrage_ID = { 852321 } } uv0.weapon_property_344[819215] = { aim_type = 1, name = "【偶像大师联动SP2】BOSS 三浦梓 3way自机狙", damage = 16, base = 1000, charge_param = "", reload_max = 1600, queue = 1, id = 819215, bullet_ID = { 852331, 852332, 852333, 852334 }, barrage_ID = { 852331, 852331, 852331, 852331 } } uv0.weapon_property_344[819216] = { aim_type = 0, range = 90, damage = 10, base = 1000, name = "【偶像大师联动SP2】BOSS 三浦梓 鹤翼直行", corrected = 105, initial_over_heat = 1, reload_max = 3000, charge_param = "", queue = 1, id = 819216, angle = 360, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 990021, 990022, 990023 } } uv0.weapon_property_344[819301] = { aim_type = 1, name = "【偶像大师联动SP3】精英人形 三浦梓 旋转穿透弹", damage = 10, base = 1000, charge_param = "", reload_max = 2400, queue = 1, id = 819301, bullet_ID = { 852101, 852102 }, barrage_ID = { 852101, 852102 } } uv0.weapon_property_344[819302] = { aim_type = 1, name = "【偶像大师联动SP3】精英人形 三浦梓 扩散曲弹", damage = 12, base = 1000, charge_param = "", reload_max = 2800, queue = 1, id = 819302, bullet_ID = { 852103 }, barrage_ID = { 852103 } } uv0.weapon_property_344[819303] = { aim_type = 1, name = "【偶像大师联动SP3】精英人形 水濑伊织 主炮弹幕", damage = 12, base = 1000, charge_param = "", reload_max = 2600, queue = 1, id = 819303, bullet_ID = { 852111, 852111 }, barrage_ID = { 852112, 852113 } } uv0.weapon_property_344[819304] = { aim_type = 1, damage = 18, base = 1000, name = "【偶像大师联动SP3】精英人形 水濑伊织 前排跨射", type = 19, charge_param = "", reload_max = 3600, queue = 1, id = 819304, bullet_ID = { 852112 }, barrage_ID = { 852114 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 3 } } uv0.weapon_property_344[819311] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819311, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819312] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态主炮", damage = 12, base = 1000, charge_param = "", reload_max = 600, queue = 1, id = 819312, bullet_ID = { 852401 }, barrage_ID = { 852401 } } uv0.weapon_property_344[819313] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态特殊弹幕1", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819313, bullet_ID = { 852411, 852412, 852451 }, barrage_ID = { 852411, 852412, 852451 } } uv0.weapon_property_344[819314] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 上浮状态特殊弹幕2", damage = 16, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819314, bullet_ID = { 852421, 852421, 852451 }, barrage_ID = { 852421, 852422, 852451 } } uv0.weapon_property_344[819315] = { aim_type = 0, name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷1", damage = 30, base = 1001, action_index = "", reload_max = 9999, id = 819315, bullet_ID = { 852431, 852431, 852431 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property_344[819316] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷2", damage = 30, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819316, bullet_ID = { 852431 }, barrage_ID = { 852431 } } uv0.weapon_property_344[819317] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 双海亚美 下潜状态鱼雷3", damage = 30, base = 1000, charge_param = "", reload_max = 2100, queue = 1, id = 819317, bullet_ID = { 852441 }, barrage_ID = { 852441 } } uv0.weapon_property_344[819318] = { aim_type = 1, name = "【偶像大师联动SP3】BOSS 如月千早 Q版近程自卫火炮", damage = 8, base = 1004, charge_param = "", reload_max = 500, queue = 5, id = 819318, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_344[819319] = { aim_type = 1, range = 90, damage = 5, base = 1000, name = "【偶像大师联动SP3】BOSS 如月千早 普通攻击-机枪", corrected = 105, initial_over_heat = 0, reload_max = 600, charge_param = "", queue = 1, id = 819319, angle = 360, bullet_ID = { 990281, 990281, 990281 }, barrage_ID = { 990281, 990282, 990283 } } uv0.weapon_property_344[819320] = { aim_type = 1, range = 999, damage = 16, base = 1000, name = "【偶像大师联动SP3】BOSS 如月千早 扩散圈", corrected = 100, initial_over_heat = 0, reload_max = 3200, charge_param = "", queue = 2, id = 819320, angle = 360, bullet_ID = { 730116, 730117 }, barrage_ID = { 650001, 650002 } } end()