pg = pg or {} pg.weapon_property_343 = {} function () uv0.weapon_property_343[792206] = { initial_over_heat = 0, name = "【2021美系活动C3】BOSS 赤城 随机弹", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 2, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 792206, bullet_ID = { 840119, 840120 }, barrage_ID = { 850120, 850121 } } uv0.weapon_property_343[792207] = { initial_over_heat = 0, name = "【2021美系活动C3】BOSS 加贺 环绕弹", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 3000, queue = 2, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 792207, bullet_ID = { 840121, 840122 }, barrage_ID = { 850122, 850123 } } uv0.weapon_property_343[792208] = { initial_over_heat = 0, name = "【2021美系活动C3】BOSS 赤城 散弹", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 2400, queue = 2, range = 90, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 792208, bullet_ID = { 840123 }, barrage_ID = { 850124 } } uv0.weapon_property_343[792209] = { initial_over_heat = 0, name = "【2021美系活动C3】BOSS 加贺 电光剑气", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 2, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 792209, bullet_ID = { 840124, 840125 }, barrage_ID = { 850125, 850126 } } uv0.weapon_property_343[792210] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2021美系活动C3】BOSS 赤城 快速交叉弹", suppress = 1, reload_max = 3000, queue = 2, id = 792210, bullet_ID = { 840126, 840127 }, barrage_ID = { 850127, 850128 } } uv0.weapon_property_343[792211] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2021美系活动C3】BOSS 加贺 多重交叉弹", suppress = 1, reload_max = 2400, queue = 2, id = 792211, bullet_ID = { 840128, 840129 }, barrage_ID = { 850129, 850130 } } uv0.weapon_property_343[793001] = { aim_type = 1, range = 90, damage = 21, base = 1000, name = "【2021美系活动D1】BOSS 神通 麻花自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 1200, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 793001, initial_over_heat = 0, type = 1, bullet_ID = { 840134, 840135 }, barrage_ID = { 850133, 850134 } } uv0.weapon_property_343[793002] = { aim_type = 0, range = 120, damage = 21, base = 1000, name = "【2021美系活动D1】BOSS 神通 波浪连射", fire_fx = "CLFire", suppress = 1, reload_max = 1600, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 793002, initial_over_heat = 1, type = 1, bullet_ID = { 840136, 840136, 840137, 840137 }, barrage_ID = { 850135, 850136, 850137, 850138 } } uv0.weapon_property_343[793003] = { aim_type = 1, range = 60, damage = 18, base = 1000, name = "【2021美系活动D1】BOSS 神通 轻巡单装炮x6", fire_fx = "CAFire", suppress = 1, reload_max = 1500, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 793003, initial_over_heat = 0, type = 2, bullet_ID = { 840138 }, barrage_ID = { 850139 } } uv0.weapon_property_343[793004] = { aim_type = 1, range = 90, damage = 50, base = 1001, name = "【2021美系活动D1】BOSS 神通 鱼雷", type = 3, suppress = 1, reload_max = 1000, spawn_bound = "cannon", initial_over_heat = 1, queue = 3, id = 793004, bullet_ID = { 840139 }, barrage_ID = { 850140 } } uv0.weapon_property_343[793005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021美系活动D1】BOSS 神通 Q版近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 793005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_343[793101] = { initial_over_heat = 0, name = "【2021美系活动D2】塞壬执棋者I型 轰炸机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 100, damage = 45, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 793101, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_343[793102] = { initial_over_heat = 0, name = "【2021美系活动D2】塞壬执棋者I型 鱼雷机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 110, damage = 38, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 793102, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_343[793103] = { initial_over_heat = 0, name = "【2021美系活动D2】塞壬执棋者I型 浮游炮1", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 2, range = 110, damage = 20, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 793103, bullet_ID = {}, barrage_ID = { 690109 } } uv0.weapon_property_343[793104] = { initial_over_heat = 0, name = "【2021美系活动D2】塞壬执棋者I型 浮游炮2", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 3, range = 110, damage = 20, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 793104, bullet_ID = {}, barrage_ID = { 690110 } } uv0.weapon_property_343[793105] = { aim_type = 0, name = "【2021美系活动D2】塞壬执棋者I型 轰炸机武器", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 400, attack_attribute = 4, queue = 1, angle = 180, range = 10, damage = 45, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 793105, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property_343[793106] = { aim_type = 1, name = "【2021美系活动D2】塞壬执棋者I型 鱼雷机武器", axis_angle = 0, type = 3, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 11954, attack_attribute = 4, queue = 1, angle = 90, range = 80, damage = 38, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 793106, bullet_ID = { 30067 }, barrage_ID = { 12001 } } uv0.weapon_property_343[793107] = { initial_over_heat = 0, name = "【2021美系活动D2】塞壬执棋者I型 浮游炮武器1", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 1500, queue = 3, range = 70, damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 793107, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 } } uv0.weapon_property_343[793108] = { initial_over_heat = 0, name = "【2021美系活动D2】塞壬执棋者I型 浮游炮武器2", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 500, queue = 4, range = 70, damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 793108, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 } } uv0.weapon_property_343[793109] = { initial_over_heat = 1, name = "【2021美系活动D2】塞壬执棋者I型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 5, range = 90, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 793109, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_343[793110] = { initial_over_heat = 1, name = "【2021美系活动D2】塞壬执棋者I型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 6, range = 90, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 793110, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_343[793111] = { initial_over_heat = 0, name = "【2021美系活动D2】塞壬执棋者I型 扫射弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 7, range = 90, damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 793111, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_343[793201] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第一波 旋转弹", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 793201, bullet_ID = { 840001 }, barrage_ID = { 850001 } } uv0.weapon_property_343[793202] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第二波 剑气", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 793202, bullet_ID = { 840024 }, barrage_ID = { 850024 } } uv0.weapon_property_343[793203] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第二波 圆形扩散花牌", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 793203, bullet_ID = { 840022 }, barrage_ID = { 850022 } } uv0.weapon_property_343[793204] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第三波 交叉花牌", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 793204, bullet_ID = { 840027 }, barrage_ID = { 850028 } } uv0.weapon_property_343[793205] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第三波 大范围狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 793205, bullet_ID = { 840030 }, barrage_ID = { 850030 } } uv0.weapon_property_343[793206] = { initial_over_heat = 0, fire_fx = "CAFire", name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 余烬飞机", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0.5, action_index = "attack", reload_max = 300, attack_attribute = 4, queue = 1, range = 120, damage = 46, base = 1002, suppress = 1, fire_sfx = "battle/air-atk", id = 793206, bullet_ID = {}, barrage_ID = { 29643079 } } uv0.weapon_property_343[793207] = { initial_over_heat = 0, fire_fx = "fangkongpaohuoshe2", name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 余烬飞机 飞机机枪武器", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0, action_index = "", reload_max = 1650, attack_attribute = 4, queue = 1, range = 85, damage = 19, base = 1000, suppress = 1, fire_sfx = "battle/air-atk", id = 793207, bullet_ID = { 840040, 840041 }, barrage_ID = { 29643013, 850034 } } uv0.weapon_property_343[793208] = { aim_type = 1, range = 30, damage = 46, base = 1001, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 余烬飞机 飞机鱼雷武器", fire_fx = "CAFire", suppress = 1, reload_max = 900, action_index = "", fire_sfx = "", queue = 2, id = 793208, attack_attribute = 4, bullet_ID = { 29643008, 29643009 }, barrage_ID = { 29643014, 29643014 } } uv0.weapon_property_343[793209] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 海面燃烧", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "", queue = 4, id = 793209, bullet_ID = { 840075, 840076 }, barrage_ID = { 850079, 850080 } } uv0.weapon_property_343[793210] = { aim_type = 1, range = 120, damage = 18, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第一波 大范围自机狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 793210, bullet_ID = { 840042, 840042, 840042, 840042, 840042, 840042 }, barrage_ID = { 850035, 850036, 850037, 850038, 850039, 850040 } } uv0.weapon_property_343[793211] = { aim_type = 1, range = 120, damage = 18, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第一波 长串自机狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 793211, bullet_ID = { 840047 }, barrage_ID = { 850041 } } uv0.weapon_property_343[793212] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第一波 大范围旋转弹", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 793212, bullet_ID = { 840055 }, barrage_ID = { 850030 } } uv0.weapon_property_343[793213] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第二波 大范围强化剑气", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 793213, bullet_ID = { 840057 }, barrage_ID = { 850058 } } uv0.weapon_property_343[793214] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第三波 扇形旋转扩散", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 793214, bullet_ID = { 840062, 840062, 840062, 840062 }, barrage_ID = { 850063, 850064, 850065, 850066 } } uv0.weapon_property_343[793215] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第三波 两侧喷射弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 793215, bullet_ID = { 840064, 840065 }, barrage_ID = { 850068, 850068 } } uv0.weapon_property_343[793216] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 二阶段 第三波 自机狙强化剑气", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 793216, bullet_ID = { 840058, 840058 }, barrage_ID = { 850073, 850074 } } uv0.weapon_property_343[793217] = { aim_type = 0, range = 120, damage = 200, base = 1000, name = "【2021美系活动D3】彩蛋 夢幻「幻月」(BOSS进入二阶段120秒后触发)", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 5, id = 793217, bullet_ID = { 840071, 840071, 840072 }, barrage_ID = { 850075, 850076, 850077 } } uv0.weapon_property_343[793218] = { reload_max = 150, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第四波 轰炸机", damage = 48, base = 1002, id = 793218, queue = 6, barrage_ID = { 12010 } } uv0.weapon_property_343[793219] = { reload_max = 150, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第四波 战斗机", damage = 20, base = 1002, id = 793219, queue = 7, barrage_ID = { 12010 } } uv0.weapon_property_343[793220] = { range = 10, damage = 48, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第四波 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 793220, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_343[793221] = { aim_type = 1, range = 85, damage = 20, base = 1000, name = "【2021美系活动D3】BOSS 苍龙·META 一阶段 第四波 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 793221, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_343[794001] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 海面燃烧", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "", queue = 4, id = 794001, bullet_ID = { 840075, 840076 }, barrage_ID = { 850079, 850080 } } uv0.weapon_property_343[794002] = { aim_type = 1, range = 120, damage = 22, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第一波 强化剑气", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 794002, bullet_ID = { 840057 }, barrage_ID = { 850024 } } uv0.weapon_property_343[794003] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第一波 圆形扩散花牌", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 794003, bullet_ID = { 840022 }, barrage_ID = { 850081 } } uv0.weapon_property_343[794004] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第二波 花牌发射前奏(纯装饰)", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 794004, bullet_ID = { 840077 }, barrage_ID = { 850082 } } uv0.weapon_property_343[794005] = { aim_type = 0, range = 120, damage = 12, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第二波 全屏花牌", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 5, id = 794005, bullet_ID = { 840078 }, barrage_ID = { 850083 } } uv0.weapon_property_343[794006] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第二波 红色主炮弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 794006, bullet_ID = { 840081 }, barrage_ID = { 850086 } } uv0.weapon_property_343[794007] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第二波 黄色双管弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 794007, bullet_ID = { 840031 }, barrage_ID = { 850088 } } uv0.weapon_property_343[794008] = { initial_over_heat = 0, fire_fx = "CAFire", name = "【2021美系活动SP】BOSS 苍龙·META 第三波 飞机", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0.5, action_index = "attack", reload_max = 300, attack_attribute = 4, queue = 3, range = 120, damage = 40, base = 1002, suppress = 1, fire_sfx = "battle/air-atk", id = 794008, bullet_ID = {}, barrage_ID = { 29643079 } } uv0.weapon_property_343[794009] = { initial_over_heat = 0, fire_fx = "fangkongpaohuoshe2", name = "【2021美系活动SP】BOSS 苍龙·META 第三波 飞机机枪武器", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0, action_index = "", reload_max = 1650, attack_attribute = 4, queue = 1, range = 85, damage = 22, base = 1000, suppress = 1, fire_sfx = "battle/air-atk", id = 794009, bullet_ID = { 840040, 840041 }, barrage_ID = { 29643013, 850034 } } uv0.weapon_property_343[794010] = { aim_type = 1, range = 30, damage = 40, base = 1001, name = "【2021美系活动SP】BOSS 苍龙·META 第三波 飞机鱼雷武器", fire_fx = "CAFire", suppress = 1, reload_max = 900, action_index = "", fire_sfx = "", queue = 2, id = 794010, attack_attribute = 4, bullet_ID = { 29643008, 29643009 }, barrage_ID = { 29643014, 29643014 } } uv0.weapon_property_343[794011] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第四波 黄色随机速度双管弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 794011, bullet_ID = { 840083, 840085, 840087, 840089 }, barrage_ID = { 850089, 850091, 850092, 850093 } } uv0.weapon_property_343[794012] = { aim_type = 0, range = 120, damage = 15, base = 1000, name = "【2021美系活动SP】BOSS 苍龙·META 第四波 追踪爆炸弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 794012, bullet_ID = { 840091, 840091 }, barrage_ID = { 850094, 850097 } } uv0.weapon_property_343[794013] = { aim_type = 0, range = 120, damage = 12, base = 1000, name = "【2021美系活动SP】精英人形 哈曼 环形弹幕", fire_fx = "", suppress = 0, reload_max = 2800, fire_sfx = "battle/cannon-155mm", queue = 1, id = 794013, bullet_ID = { 840095, 840096 }, barrage_ID = { 850098, 850099 } } uv0.weapon_property_343[794014] = { aim_type = 1, range = 120, damage = 10, base = 1000, name = "【2021美系活动SP】精英人形 哈曼 自机狙", fire_fx = "", suppress = 0, reload_max = 2400, fire_sfx = "battle/cannon-155mm", queue = 1, id = 794014, bullet_ID = { 840097, 840098, 840099, 840100, 840101 }, barrage_ID = { 850100, 850100, 850100, 850100, 850100 } } uv0.weapon_property_343[794015] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021美系活动SP】精英人形 哈曼 方向乱弹", fire_fx = "", suppress = 0, reload_max = 2800, fire_sfx = "battle/cannon-155mm", queue = 1, id = 794015, bullet_ID = { 840102, 840103 }, barrage_ID = { 850101, 850102 } } uv0.weapon_property_343[795001] = { aim_type = 1, range = 120, damage = 35, base = 1000, name = "【2021美系活动EX】BOSS 苍龙·META 第一波 两侧扩散", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 795001, bullet_ID = { 840146, 840146, 840146, 840146, 840146, 840146 }, barrage_ID = { 850154, 850155, 850156, 850157, 850158, 850159 } } uv0.weapon_property_343[795002] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2021美系活动EX】BOSS 苍龙·META 第一波 三棱锥自机狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 795002, bullet_ID = { 840148, 840148, 840148, 840148, 840148, 840148, 840148, 840148, 840148 }, barrage_ID = { 850160, 850161, 850162, 850163, 850164, 850165, 850166, 850167, 850168 } } uv0.weapon_property_343[795003] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2021美系活动EX】BOSS 苍龙·META 第二波 火焰弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 795003, bullet_ID = { 840155, 840157, 840159 }, barrage_ID = { 850170, 850173, 850175 } } uv0.weapon_property_343[795004] = { initial_over_heat = 0, fire_fx = "CAFire", name = "【2021美系活动EX】BOSS 苍龙·META 第三波 飞机", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0.5, action_index = "attack", reload_max = 300, attack_attribute = 4, queue = 3, range = 120, damage = 200, base = 1002, suppress = 1, fire_sfx = "battle/air-atk", id = 795004, bullet_ID = {}, barrage_ID = { 29643079 } } uv0.weapon_property_343[795005] = { initial_over_heat = 0, fire_fx = "fangkongpaohuoshe2", name = "【2021美系活动EX】BOSS 苍龙·META 第三波 飞机机枪武器", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0, action_index = "", reload_max = 1650, attack_attribute = 4, queue = 1, range = 85, damage = 250, base = 1000, suppress = 1, fire_sfx = "battle/air-atk", id = 795005, bullet_ID = { 840160, 840161 }, barrage_ID = { 29643013, 850034 } } end()