pg = pg or {} pg.weapon_property_342 = {} function () uv0.weapon_property_342[790207] = { initial_over_heat = 0, name = "【2021美系活动A3】BOSS 加贺 环绕弹", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 3000, queue = 2, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 790207, bullet_ID = { 840121, 840122 }, barrage_ID = { 850122, 850123 } } uv0.weapon_property_342[790208] = { initial_over_heat = 0, name = "【2021美系活动A3】BOSS 赤城 散弹", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 2400, queue = 2, range = 90, damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 790208, bullet_ID = { 840123 }, barrage_ID = { 850124 } } uv0.weapon_property_342[790209] = { initial_over_heat = 0, name = "【2021美系活动A3】BOSS 加贺 电光剑气", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 2, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 790209, bullet_ID = { 840124, 840125 }, barrage_ID = { 850125, 850126 } } uv0.weapon_property_342[790210] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021美系活动A3】BOSS 赤城 快速交叉弹", suppress = 1, reload_max = 3000, queue = 2, id = 790210, bullet_ID = { 840126, 840127 }, barrage_ID = { 850127, 850128 } } uv0.weapon_property_342[790211] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021美系活动A3】BOSS 加贺 多重交叉弹", suppress = 1, reload_max = 2400, queue = 2, id = 790211, bullet_ID = { 840128, 840129 }, barrage_ID = { 850129, 850130 } } uv0.weapon_property_342[791001] = { aim_type = 1, range = 90, damage = 18, base = 1000, name = "【2021美系活动B1】BOSS 神通 麻花自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 1200, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 791001, initial_over_heat = 0, type = 1, bullet_ID = { 840134, 840135 }, barrage_ID = { 850133, 850134 } } uv0.weapon_property_342[791002] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2021美系活动B1】BOSS 神通 波浪连射", fire_fx = "CLFire", suppress = 1, reload_max = 1600, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 791002, initial_over_heat = 1, type = 1, bullet_ID = { 840136, 840136, 840137, 840137 }, barrage_ID = { 850135, 850136, 850137, 850138 } } uv0.weapon_property_342[791003] = { aim_type = 1, range = 60, damage = 15, base = 1000, name = "【2021美系活动B1】BOSS 神通 轻巡单装炮x6", fire_fx = "CAFire", suppress = 1, reload_max = 1500, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 791003, initial_over_heat = 0, type = 2, bullet_ID = { 840138 }, barrage_ID = { 850139 } } uv0.weapon_property_342[791004] = { aim_type = 1, range = 90, damage = 38, base = 1001, name = "【2021美系活动B1】BOSS 神通 鱼雷", type = 3, suppress = 1, reload_max = 1000, spawn_bound = "cannon", initial_over_heat = 1, queue = 3, id = 791004, bullet_ID = { 840139 }, barrage_ID = { 850140 } } uv0.weapon_property_342[791005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021美系活动B1】BOSS 神通 Q版近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 791005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_342[791101] = { initial_over_heat = 0, name = "【2021美系活动B2】塞壬执棋者I型 轰炸机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 100, damage = 32, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 791101, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_342[791102] = { initial_over_heat = 0, name = "【2021美系活动B2】塞壬执棋者I型 鱼雷机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 110, damage = 25, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 791102, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_342[791103] = { initial_over_heat = 0, name = "【2021美系活动B2】塞壬执棋者I型 浮游炮1", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 2, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 791103, bullet_ID = {}, barrage_ID = { 690109 } } uv0.weapon_property_342[791104] = { initial_over_heat = 0, name = "【2021美系活动B2】塞壬执棋者I型 浮游炮2", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 3, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 791104, bullet_ID = {}, barrage_ID = { 690110 } } uv0.weapon_property_342[791105] = { aim_type = 0, name = "【2021美系活动B2】塞壬执棋者I型 轰炸机武器", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 400, attack_attribute = 4, queue = 1, angle = 180, range = 10, damage = 32, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 791105, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property_342[791106] = { aim_type = 1, name = "【2021美系活动B2】塞壬执棋者I型 鱼雷机武器", axis_angle = 0, type = 3, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 11954, attack_attribute = 4, queue = 1, angle = 90, range = 80, damage = 25, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 791106, bullet_ID = { 30067 }, barrage_ID = { 12001 } } uv0.weapon_property_342[791107] = { initial_over_heat = 0, name = "【2021美系活动B2】塞壬执棋者I型 浮游炮武器1", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 1500, queue = 3, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 791107, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 } } uv0.weapon_property_342[791108] = { initial_over_heat = 0, name = "【2021美系活动B2】塞壬执棋者I型 浮游炮武器2", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 500, queue = 4, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 791108, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 } } uv0.weapon_property_342[791109] = { initial_over_heat = 1, name = "【2021美系活动B2】塞壬执棋者I型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 5, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 791109, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_342[791110] = { initial_over_heat = 1, name = "【2021美系活动B2】塞壬执棋者I型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 6, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 791110, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_342[791111] = { initial_over_heat = 0, name = "【2021美系活动B2】塞壬执棋者I型 扫射弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 7, range = 90, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 791111, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_342[791201] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第一波 旋转弹", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 791201, bullet_ID = { 840001 }, barrage_ID = { 850001 } } uv0.weapon_property_342[791202] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第二波 剑气", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 791202, bullet_ID = { 840024 }, barrage_ID = { 850024 } } uv0.weapon_property_342[791203] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第二波 圆形扩散花牌", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 791203, bullet_ID = { 840022 }, barrage_ID = { 850022 } } uv0.weapon_property_342[791204] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第三波 交叉花牌", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 791204, bullet_ID = { 840027 }, barrage_ID = { 850028 } } uv0.weapon_property_342[791205] = { aim_type = 1, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第三波 大范围狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 791205, bullet_ID = { 840030 }, barrage_ID = { 850030 } } uv0.weapon_property_342[791206] = { initial_over_heat = 0, fire_fx = "CAFire", name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 余烬飞机", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0.5, action_index = "attack", reload_max = 300, attack_attribute = 4, queue = 1, range = 120, damage = 36, base = 1002, suppress = 1, fire_sfx = "battle/air-atk", id = 791206, bullet_ID = {}, barrage_ID = { 29643079 } } uv0.weapon_property_342[791207] = { initial_over_heat = 0, fire_fx = "fangkongpaohuoshe2", name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 余烬飞机 飞机机枪武器", aim_type = 1, fire_fx_loop_type = 0, recover_time = 0, action_index = "", reload_max = 1650, attack_attribute = 4, queue = 1, range = 85, damage = 16, base = 1000, suppress = 1, fire_sfx = "battle/air-atk", id = 791207, bullet_ID = { 840040, 840041 }, barrage_ID = { 29643013, 850034 } } uv0.weapon_property_342[791208] = { aim_type = 1, range = 30, damage = 36, base = 1001, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 余烬飞机 飞机鱼雷武器", fire_fx = "CAFire", suppress = 1, reload_max = 900, action_index = "", fire_sfx = "", queue = 2, id = 791208, attack_attribute = 4, bullet_ID = { 29643008, 29643009 }, barrage_ID = { 29643014, 29643014 } } uv0.weapon_property_342[791209] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 海面燃烧", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "", queue = 4, id = 791209, bullet_ID = { 840075, 840076 }, barrage_ID = { 850079, 850080 } } uv0.weapon_property_342[791210] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第一波 大范围自机狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 791210, bullet_ID = { 840042, 840042, 840042, 840042, 840042, 840042 }, barrage_ID = { 850035, 850036, 850037, 850038, 850039, 850040 } } uv0.weapon_property_342[791211] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第一波 长串自机狙", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 791211, bullet_ID = { 840047 }, barrage_ID = { 850041 } } uv0.weapon_property_342[791212] = { aim_type = 1, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第一波 大范围旋转弹", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 791212, bullet_ID = { 840055 }, barrage_ID = { 850030 } } uv0.weapon_property_342[791213] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第二波 大范围强化剑气", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 791213, bullet_ID = { 840057 }, barrage_ID = { 850058 } } uv0.weapon_property_342[791214] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第三波 扇形旋转扩散", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 1, id = 791214, bullet_ID = { 840062, 840062, 840062, 840062 }, barrage_ID = { 850063, 850064, 850065, 850066 } } uv0.weapon_property_342[791215] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第三波 两侧喷射弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 791215, bullet_ID = { 840064, 840065 }, barrage_ID = { 850068, 850068 } } uv0.weapon_property_342[791216] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 二阶段 第三波 自机狙强化剑气", fire_fx = "", suppress = 1, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 791216, bullet_ID = { 840058, 840058 }, barrage_ID = { 850073, 850074 } } uv0.weapon_property_342[791218] = { reload_max = 150, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 轰炸机", damage = 40, base = 1002, id = 791218, queue = 6, barrage_ID = { 12010 } } uv0.weapon_property_342[791219] = { reload_max = 150, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 战斗机", damage = 16, base = 1002, id = 791219, queue = 7, barrage_ID = { 12010 } } uv0.weapon_property_342[791220] = { range = 10, damage = 40, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 791220, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_342[791221] = { aim_type = 1, range = 85, damage = 16, base = 1000, name = "【2021美系活动B3】BOSS 苍龙·META 一阶段 第四波 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 791221, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_342[792001] = { aim_type = 1, name = "【2021美系活动C1】塞壬破局者I型 前排跨射", axis_angle = 0, type = 19, min_range = 20, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 40, range = 50, damage = 26, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 792001, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_342[792002] = { aim_type = 1, name = "【2021美系活动C1】塞壬破局者I型 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 40, range = 150, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 792002, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_342[792003] = { initial_over_heat = 0, name = "【2021美系活动C1】塞壬破局者I型 主炮中心弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, range = 90, damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 792003, bullet_ID = { 690102 }, barrage_ID = { 690104 } } uv0.weapon_property_342[792004] = { initial_over_heat = 0, name = "【2021美系活动C1】塞壬破局者I型 主炮竖排弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 90, damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 792004, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 } } uv0.weapon_property_342[792005] = { initial_over_heat = 1, name = "【2021美系活动C1】塞壬破局者I型 双联装炮连射", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 4, range = 70, damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 792005, bullet_ID = { 811 }, barrage_ID = { 690014 } } uv0.weapon_property_342[792006] = { initial_over_heat = 1, name = "【2021美系活动C1】塞壬破局者I型 副炮4way射击", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 2000, queue = 4, range = 70, damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 792006, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 } } uv0.weapon_property_342[792101] = { aim_type = 1, range = 38, damage = 14, base = 1000, name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, initial_over_heat = 1, queue = 5, id = 792101, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_342[792102] = { aim_type = 0, range = 120, damage = 22, base = 1002, name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用战斗机(自机狙)", action_index = "", reload_max = 1200, fire_sfx = "battle/air-atk", queue = 4, id = 792102, barrage_ID = { 850107 } } uv0.weapon_property_342[792103] = { name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用轰炸机(高爆)", range = 120, damage = 42, base = 1002, action_index = "", reload_max = 1200, queue = 4, id = 792103, barrage_ID = { 850108 } } uv0.weapon_property_342[792104] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用战斗机弹幕(自机狙)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 792104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840108 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_342[792105] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动C2】BOSS 苍龙&飞龙 通用轰炸机弹幕(高爆)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 792105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840109 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_342[792106] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2021美系活动C2】BOSS 苍龙 逆时针旋转弹幕", suppress = 1, reload_max = 1200, queue = 2, id = 792106, bullet_ID = { 840104, 840105 }, barrage_ID = { 850103, 850104 } } uv0.weapon_property_342[792107] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2021美系活动C2】BOSS 飞龙 顺时针旋转弹幕", suppress = 1, reload_max = 1200, queue = 2, id = 792107, bullet_ID = { 840106, 840107 }, barrage_ID = { 850105, 850106 } } uv0.weapon_property_342[792108] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2021美系活动C2】BOSS 苍龙 交错扩散弹", suppress = 1, initial_over_heat = 0, reload_max = 1600, queue = 2, id = 792108, bullet_ID = { 840112, 840113 }, barrage_ID = { 850111, 850112 } } uv0.weapon_property_342[792109] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2021美系活动C2】BOSS 飞龙 随机扩散弹", suppress = 1, initial_over_heat = 0, reload_max = 1600, queue = 2, id = 792109, bullet_ID = { 840114, 840115, 840116 }, barrage_ID = { 850113, 850114, 850115 } } uv0.weapon_property_342[792110] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动C2】BOSS 苍龙 主炮散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 792110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 850109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_342[792111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动C2】BOSS 飞龙 主炮乱射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 792111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 850110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_342[792201] = { aim_type = 1, range = 38, damage = 14, base = 1000, name = "【2021美系活动C3】BOSS 赤城&加贺 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, initial_over_heat = 1, queue = 5, id = 792201, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_342[792202] = { aim_type = 0, range = 120, damage = 46, base = 1002, name = "【2021美系活动C3】BOSS 赤城&加贺 轰炸机", action_index = "", reload_max = 1200, fire_sfx = "battle/air-atk", queue = 1, id = 792202, barrage_ID = { 850116 } } uv0.weapon_property_342[792203] = { name = "【2021美系活动C3】BOSS 赤城&加贺 鱼雷机", range = 120, damage = 36, base = 1002, action_index = "", reload_max = 1200, queue = 1, id = 792203, barrage_ID = { 850117 } } uv0.weapon_property_342[792204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动C3】BOSS 赤城&加贺 轰炸机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 792204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840117 }, barrage_ID = { 850118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_342[792205] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动C3】BOSS 赤城&加贺 鱼雷机弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 792205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840118 }, barrage_ID = { 850119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()