pg = pg or {} pg.weapon_property_341 = {} function () uv0.weapon_property_341[784011] = { aim_type = 1, name = "【2021意大利活动SP】BOSS 测试者 后排跨射1", axis_angle = 30, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 6000, action_index = "", queue = 5, angle = 40, range = 150, damage = 60, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 784011, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_341[784012] = { aim_type = 1, min_range = 75, type = 19, name = "【2021意大利活动SP】BOSS 测试者 后排跨射2", fire_fx = "CAFire", recover_time = 4, reload_max = 6000, action_index = "", queue = 6, angle = 40, range = 150, damage = 60, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 784012, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_341[784013] = { aim_type = 1, name = "【2021意大利活动SP】BOSS 测试者 后排跨射3", axis_angle = -30, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 6000, action_index = "", queue = 7, angle = 40, range = 150, damage = 60, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 784013, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_341[784301] = { name = "【2021意大利活动SP】塞壬驱逐R型单发瞄准x4随机", damage = 12, base = 1001002, id = 784301, bullet_ID = { 830005, 830001 }, barrage_ID = { 840003, 840004 } } uv0.weapon_property_341[784302] = { name = "【2021意大利活动SP】塞壬驱逐R型单装鱼雷", damage = 60, base = 1001007, id = 784302, bullet_ID = { 30067 }, barrage_ID = { 1400 } } uv0.weapon_property_341[784303] = { name = "【2021意大利活动SP】塞壬驱逐R型旋转子弹3+2发武器", damage = 12, base = 1001012, id = 784303, bullet_ID = { 41003, 830003 }, barrage_ID = { 690001, 690002 } } uv0.weapon_property_341[784304] = { name = "【2021意大利活动SP】塞壬轻巡R型旋转子弹延迟1+2+1连弹", damage = 20, base = 1001017, id = 784304, bullet_ID = { 830004, 300110, 830004 }, barrage_ID = { 690003, 690004, 690005 } } uv0.weapon_property_341[784305] = { name = "【2021意大利活动SP】塞壬轻巡R型联装炮x6散射", damage = 18, base = 1001022, id = 784305, bullet_ID = { 830001, 830005 }, barrage_ID = { 840005, 840006 } } uv0.weapon_property_341[784306] = { name = "【2021意大利活动SP】塞壬重巡R型大船通用副炮", damage = 16, base = 1001027, id = 784306, bullet_ID = { 830001, 830005 }, barrage_ID = { 840001, 840002 } } uv0.weapon_property_341[784307] = { name = "【2021意大利活动SP】塞壬重巡R型双联装主炮x2-散射", damage = 46, base = 1001032, id = 784307, bullet_ID = { 830002 }, barrage_ID = { 690007 } } uv0.weapon_property_341[784308] = { name = "【2021意大利活动SP】塞壬重巡R型双联装鱼雷", damage = 60, base = 1001037, id = 784308, bullet_ID = { 30067 }, barrage_ID = { 1401 } } uv0.weapon_property_341[784309] = { name = "【2021意大利活动SP】塞壬战列R型副炮", damage = 16, base = 1001042, id = 784309, bullet_ID = { 830005 }, barrage_ID = { 12 } } uv0.weapon_property_341[784310] = { name = "【2021意大利活动SP】塞壬战列R型主炮", damage = 50, base = 1001047, id = 784310, bullet_ID = { 830007 }, barrage_ID = { 10015 } } uv0.weapon_property_341[784311] = { name = "【2021意大利活动SP】塞壬战列R型跨射武器3x2轮", damage = 75, base = 1001052, id = 784311, bullet_ID = { 830007 }, barrage_ID = { 20018 } } uv0.weapon_property_341[784312] = { name = "【2021意大利活动SP】塞壬航母R型近程自卫火炮", damage = 12, base = 1001057, id = 784312, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_341[784313] = { name = "【2021意大利活动SP】塞壬航母R型单发x6随机", damage = 18, base = 1001062, id = 784313, bullet_ID = { 830005 }, barrage_ID = { 1106 } } uv0.weapon_property_341[784314] = { name = "【2021意大利活动SP】塞壬自爆船R型特殊武器", damage = 30, base = 1000871, id = 784314, bullet_ID = { 830006 }, barrage_ID = { 700029 } } uv0.weapon_property_341[784315] = { name = "【2021意大利活动SP】精英人形 光辉 扫射弹幕", damage = 26, base = 1000, fire_fx = "CAFire", reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 1, id = 784315, bullet_ID = { 1101, 1101, 1101, 1101, 1101 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_341[784316] = { id = 784316, name = "【2021意大利活动SP】塞壬航母R型轰炸机", base = 1001070 } uv0.weapon_property_341[784317] = { id = 784317, name = "【2021意大利活动SP】塞壬航母R型战斗机", base = 1001075 } uv0.weapon_property_341[784318] = { aim_type = 1, damage = 26, base = 1000, name = "【2021意大利活动D】精英人形 可畏 自机狙弹幕", suppress = 1, reload_max = 1500, queue = 1, id = 784318, bullet_ID = { 740016 }, barrage_ID = { 740026 } } uv0.weapon_property_341[789001] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动】我方支援飞机B3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 789001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[789002] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动】我方支援飞机D3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 789002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[789003] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动】我方支援飞机SP", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 789003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[789004] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动】我方支援飞机地毯轰炸B3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 789004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 840158, 840158, 840158, 840158, 840158, 840158 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[789005] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动】我方支援飞机地毯轰炸D3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 789005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 840158, 840158, 840158, 840158, 840158, 840158 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[789006] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动】我方支援飞机地毯轰炸SP", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 789006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 840158, 840158, 840158, 840158, 840158, 840158 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[789007] = { range = 200, damage = 36, base = 1001, aim_type = 0, suppress = 0, min_range = 0, name = "【2021意大利活动】我方支援飞机鱼雷打击B3", reload_max = 6000, action_index = "", attack_attribute = 4, queue = 1, id = 789007, angle = 360, bullet_ID = { 830088 }, barrage_ID = { 840157 } } uv0.weapon_property_341[789008] = { range = 200, damage = 56, base = 1001, aim_type = 0, suppress = 0, min_range = 0, name = "【2021意大利活动】我方支援飞机鱼雷打击D3", reload_max = 6000, action_index = "", attack_attribute = 4, queue = 1, id = 789008, angle = 360, bullet_ID = { 830088 }, barrage_ID = { 840157 } } uv0.weapon_property_341[789009] = { range = 200, damage = 68, base = 1001, aim_type = 0, suppress = 0, min_range = 0, name = "【2021意大利活动】我方支援飞机鱼雷打击SP", reload_max = 6000, action_index = "", attack_attribute = 4, queue = 1, id = 789009, angle = 360, bullet_ID = { 830088 }, barrage_ID = { 840157 } } uv0.weapon_property_341[785001] = { aim_type = 0, range = 120, damage = 40, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第一波 开幕弹 红色子弹", fire_fx = "", suppress = 0, reload_max = 6000, queue = 1, id = 785001, bullet_ID = { 830089, 830089, 830089, 830089 }, barrage_ID = { 840159, 840160, 840161, 840162 } } uv0.weapon_property_341[785002] = { aim_type = 0, range = 120, damage = 40, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第一波 开幕弹 黄色子弹", fire_fx = "", suppress = 0, reload_max = 6000, queue = 2, id = 785002, bullet_ID = { 830090, 830090, 830090, 830090 }, barrage_ID = { 840163, 840164, 840165, 840166 } } uv0.weapon_property_341[785003] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第二波 古代罗马史 固定弹", fire_fx = "", suppress = 0, reload_max = 6000, queue = 1, id = 785003, bullet_ID = { 830091, 830092 }, barrage_ID = { 840176, 840177 } } uv0.weapon_property_341[785004] = { aim_type = 1, range = 120, damage = 40, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第二波 古代罗马史 自机狙", fire_fx = "", suppress = 1, reload_max = 6000, queue = 2, id = 785004, bullet_ID = { 830094, 830095, 830096, 830097, 830098 }, barrage_ID = { 840178, 840179, 840180, 840181, 840182 } } uv0.weapon_property_341[785005] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第三波 未来罗马史 固定弹", fire_fx = "", suppress = 0, reload_max = 6000, queue = 1, id = 785005, bullet_ID = { 830105, 830106, 830107, 830108 }, barrage_ID = { 840198, 840199, 840198, 840199 } } uv0.weapon_property_341[785006] = { aim_type = 1, range = 120, damage = 40, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第三波 未来罗马史 自机狙", fire_fx = "", suppress = 1, reload_max = 6000, queue = 2, id = 785006, bullet_ID = { 830110, 830111, 830112, 830113, 830114 }, barrage_ID = { 840178, 840179, 840180, 840181, 840182 } } uv0.weapon_property_341[785007] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第四波 雄鹰天翔", fire_fx = "", suppress = 0, reload_max = 600, queue = 1, id = 785007, bullet_ID = { 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830121, 830122, 830126 }, barrage_ID = { 840200, 840201, 840202, 840203, 840204, 840205, 840206, 840207, 840208, 840209, 840210, 840211, 840212, 840213, 840214, 840215, 840216, 840217, 840218, 840219, 840220, 840221, 840221 } } uv0.weapon_property_341[785008] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第四波 自机狙", fire_fx = "", suppress = 1, reload_max = 510, queue = 2, id = 785008, bullet_ID = { 830131, 830132, 830133, 830134, 830135, 830136, 830137, 830138 }, barrage_ID = { 840228, 840229, 840230, 840231, 840232, 840233, 840234, 840235 } } uv0.weapon_property_341[785009] = { aim_type = 0, range = 120, damage = 25, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第五波 谢幕弹", suppress = 0, reload_max = 6000, queue = 1, id = 785009, bullet_ID = { 830139, 830139, 830139, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140 }, barrage_ID = { 700522, 700523, 700524, 700525, 700526, 700527, 700528, 700529, 700530, 700531, 700532, 700533, 700534, 700535, 700536 } } uv0.weapon_property_341[785010] = { aim_type = 0, range = 120, damage = 25, base = 1000, name = "【2021意大利活动EX】BOSS 测试者 第五波 谢幕弹", suppress = 0, reload_max = 6000, queue = 2, id = 785010, bullet_ID = { 830139, 830139, 830139, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140, 830140 }, barrage_ID = { 700537, 700538, 700539, 700540, 700541, 700542, 700543, 700544, 700545, 700546, 700547, 700548, 700549, 700550, 700551 } } uv0.weapon_property_341[790001] = { aim_type = 1, name = "【2021美系活动A1】塞壬破局者I型 前排跨射", axis_angle = 0, type = 19, min_range = 20, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 40, range = 50, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 790001, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_341[790002] = { aim_type = 1, name = "【2021美系活动A1】塞壬破局者I型 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 40, range = 150, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 790002, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_341[790003] = { initial_over_heat = 0, name = "【2021美系活动A1】塞壬破局者I型 主炮中心弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 790003, bullet_ID = { 690102 }, barrage_ID = { 690104 } } uv0.weapon_property_341[790004] = { initial_over_heat = 0, name = "【2021美系活动A1】塞壬破局者I型 主炮竖排弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 90, damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 790004, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 } } uv0.weapon_property_341[790005] = { initial_over_heat = 1, name = "【2021美系活动A1】塞壬破局者I型 双联装炮连射", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 4, range = 70, damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 790005, bullet_ID = { 811 }, barrage_ID = { 690014 } } uv0.weapon_property_341[790006] = { initial_over_heat = 1, name = "【2021美系活动A1】塞壬破局者I型 副炮4way射击", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 2000, queue = 4, range = 70, damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 790006, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 } } uv0.weapon_property_341[790101] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, initial_over_heat = 1, queue = 5, id = 790101, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_341[790102] = { aim_type = 0, range = 120, damage = 18, base = 1002, name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用战斗机(自机狙)", action_index = "", reload_max = 2400, fire_sfx = "battle/air-atk", queue = 4, id = 790102, barrage_ID = { 850107 } } uv0.weapon_property_341[790103] = { name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用轰炸机(高爆)", range = 120, damage = 32, base = 1002, action_index = "", reload_max = 2400, queue = 4, id = 790103, barrage_ID = { 850108 } } uv0.weapon_property_341[790104] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用战斗机弹幕(自机狙)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 790104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840108 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[790105] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动A2】BOSS 苍龙&飞龙 通用轰炸机弹幕(高爆)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 790105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840109 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[790106] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2021美系活动A2】BOSS 苍龙 逆时针旋转弹幕", suppress = 1, reload_max = 1200, queue = 2, id = 790106, bullet_ID = { 840104, 840105 }, barrage_ID = { 850103, 850104 } } uv0.weapon_property_341[790107] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2021美系活动A2】BOSS 飞龙 顺时针旋转弹幕", suppress = 1, reload_max = 1200, queue = 2, id = 790107, bullet_ID = { 840106, 840107 }, barrage_ID = { 850105, 850106 } } uv0.weapon_property_341[790108] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【2021美系活动A2】BOSS 苍龙 交错扩散弹", suppress = 1, initial_over_heat = 0, reload_max = 1600, queue = 2, id = 790108, bullet_ID = { 840112, 840113 }, barrage_ID = { 850111, 850112 } } uv0.weapon_property_341[790109] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【2021美系活动A2】BOSS 飞龙 随机扩散弹", suppress = 1, initial_over_heat = 0, reload_max = 1600, queue = 2, id = 790109, bullet_ID = { 840114, 840115, 840116 }, barrage_ID = { 850113, 850114, 850115 } } uv0.weapon_property_341[790110] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动A2】BOSS 苍龙 主炮散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 790110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 850109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[790111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动A2】BOSS 飞龙 主炮乱射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 790111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 850110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[790201] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2021美系活动A3】BOSS 赤城&加贺 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, initial_over_heat = 1, queue = 5, id = 790201, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_341[790202] = { aim_type = 0, range = 120, damage = 36, base = 1002, name = "【2021美系活动A3】BOSS 赤城&加贺 轰炸机", action_index = "", reload_max = 2400, fire_sfx = "battle/air-atk", queue = 1, id = 790202, barrage_ID = { 850116 } } uv0.weapon_property_341[790203] = { name = "【2021美系活动A3】BOSS 赤城&加贺 鱼雷机", range = 120, damage = 30, base = 1002, action_index = "", reload_max = 2400, queue = 1, id = 790203, barrage_ID = { 850117 } } uv0.weapon_property_341[790204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动A3】BOSS 赤城&加贺 轰炸机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 790204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840117 }, barrage_ID = { 850118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[790205] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021美系活动A3】BOSS 赤城&加贺 鱼雷机弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 790205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 840118 }, barrage_ID = { 850119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_341[790206] = { initial_over_heat = 0, name = "【2021美系活动A3】BOSS 赤城 随机弹", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 2, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 790206, bullet_ID = { 840119, 840120 }, barrage_ID = { 850120, 850121 } } end()