pg = pg or {} pg.weapon_property_340 = {} function () uv0.weapon_property_340[783007] = { aim_type = 1, range = 85, damage = 20, base = 1000, name = "【2021意大利活动D1】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 783007, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_340[783008] = { name = "【2021意大利活动D1】BOSS 光辉 常规扫射弹幕", damage = 16, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 783008, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_340[783009] = { name = "【2021意大利活动D1】BOSS 光辉 扩散弹幕", damage = 16, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 783009, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_340[783010] = { aim_type = 1, name = "【2021意大利活动D1】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 16, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 783010, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_340[783101] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2021意大利活动D2】BOSS 光辉 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 5, id = 783101, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_340[783102] = { reload_max = 150, name = "【2021意大利活动D2】BOSS 光辉 鱼雷机", damage = 38, base = 1002, id = 783102, range = 110, queue = 2, barrage_ID = { 12017 } } uv0.weapon_property_340[783103] = { reload_max = 150, name = "【2021意大利活动D2】BOSS 光辉 轰炸机", damage = 52, base = 1002, id = 783103, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_340[783104] = { reload_max = 150, name = "【2021意大利活动D2】BOSS 光辉 战斗机", damage = 21, base = 1002, id = 783104, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_340[783105] = { range = 60, damage = 38, base = 1001, suppress = 1, name = "【2021意大利活动D2】BOSS 光辉 鱼雷机武器", min_range = 20, action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, id = 783105, angle = 90, bullet_ID = { 830008 }, barrage_ID = { 790025 } } uv0.weapon_property_340[783106] = { range = 10, damage = 52, base = 1000, name = "【2021意大利活动D2】BOSS 光辉 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 783106, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_340[783107] = { aim_type = 1, range = 85, damage = 21, base = 1000, name = "【2021意大利活动D2】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 783107, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_340[783108] = { name = "【2021意大利活动D2】BOSS 光辉 常规扫射弹幕", damage = 16, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 783108, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_340[783109] = { name = "【2021意大利活动D2】BOSS 光辉 扩散弹幕", damage = 16, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 783109, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_340[783110] = { aim_type = 1, name = "【2021意大利活动D2】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 16, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 783110, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_340[783201] = { aim_type = 0, range = 120, damage = 6, base = 1000, name = "【2021意大利活动D3】测试者·风 旋风弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 783201, bullet_ID = { 830013, 830014, 830013, 830014, 830013, 830014 }, barrage_ID = { 840007, 840008, 840009, 840010, 840011, 840012 } } uv0.weapon_property_340[783202] = { aim_type = 0, range = 120, damage = 6, base = 1000, name = "【2021意大利活动D3】测试者·风 风眼弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 783202, bullet_ID = { 830015, 830018 }, barrage_ID = { 840021, 840030 } } uv0.weapon_property_340[783203] = { name = "【2021意大利活动D3】测试者通用随机瞄准", damage = 6, base = 1001029, id = 783203, angle = 360, bullet_ID = { 830001, 830005 }, barrage_ID = { 840031, 840032 } } uv0.weapon_property_340[783204] = { name = "【2021意大利活动D3】测试者通用5way鱼雷", damage = 52, base = 1001039, id = 783204, initial_over_heat = 0, angle = 360, bullet_ID = { 30067 }, barrage_ID = { 1404 } } uv0.weapon_property_340[783205] = { aim_type = 1, range = 120, damage = 10, base = 1000, name = "【2021意大利活动D3】测试者·水 自机狙", fire_fx = "", suppress = 1, reload_max = 450, fire_sfx = "battle/cannon-main", queue = 2, id = 783205, bullet_ID = { 830019, 830020, 830021, 830022, 830023, 830024, 830025, 830026, 830027 }, barrage_ID = { 840033, 840034, 840035, 840036, 840037, 840038, 840039, 840040, 840041 } } uv0.weapon_property_340[783206] = { aim_type = 1, range = 120, damage = 10, base = 1000, name = "【2021意大利活动D3】测试者·雷 自机狙", fire_fx = "", suppress = 1, reload_max = 450, fire_sfx = "battle/cannon-main", queue = 2, id = 783206, bullet_ID = { 830036, 830035, 830034, 830033, 830032, 830031, 830030, 830029, 830028 }, barrage_ID = { 840033, 840034, 840035, 840036, 840037, 840038, 840039, 840040, 840041 } } uv0.weapon_property_340[783207] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动D3】测试者·雷 聚焦激光(雷电)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 783207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840051, 840052, 840053, 840054, 840055, 840056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_340[783208] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021意大利活动D3】测试者·雷 扩散弹幕", fire_fx = "", suppress = 0, reload_max = 900, fire_sfx = "battle/cannon-main", queue = 3, id = 783208, bullet_ID = { 830028, 830029, 830030, 830031, 830032, 830033, 830034, 830035, 830036, 830028, 830029, 830030, 830031, 830032, 830033, 830034, 830035, 830036 }, barrage_ID = { 840057, 840058, 840059, 840060, 840061, 840062, 840063, 840064, 840065, 840066, 840067, 840068, 840069, 840070, 840071, 840072, 840073, 840074 } } uv0.weapon_property_340[783209] = { aim_type = 1, range = 120, damage = 10, base = 1000, name = "【2021意大利活动D3】测试者·水 螺旋自机狙", fire_fx = "", suppress = 1, reload_max = 900, fire_sfx = "battle/cannon-main", queue = 2, id = 783209, bullet_ID = { 830039, 830040, 830039, 830040 }, barrage_ID = { 600805, 600806, 600807, 600808 } } uv0.weapon_property_340[783210] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021意大利活动D3】测试者·水 扩散弹幕", fire_fx = "", suppress = 0, reload_max = 900, fire_sfx = "battle/cannon-main", queue = 3, id = 783210, bullet_ID = { 830041, 830042 }, barrage_ID = { 840075, 840076 } } uv0.weapon_property_340[783211] = { aim_type = 1, name = "【2021意大利活动D3】测试者通用 前排跨射", axis_angle = 0, type = 19, min_range = 0, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 360, range = 75, damage = 36, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 783211, bullet_ID = { 500402 }, barrage_ID = { 690101 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_340[783212] = { aim_type = 1, name = "【2021意大利活动D3】测试者通用 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 360, range = 150, damage = 42, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 783212, bullet_ID = { 1530 }, barrage_ID = { 690010 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_340[783213] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021意大利活动D3】BOSS 测试者 箭头弹幕 雷 逆时针", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 783213, bullet_ID = { 830048 }, barrage_ID = { 840081 } } uv0.weapon_property_340[783214] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021意大利活动D3】BOSS 测试者 箭头弹幕 雷 顺时针", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 783214, bullet_ID = { 830048 }, barrage_ID = { 840082 } } uv0.weapon_property_340[783215] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021意大利活动D3】BOSS 测试者 箭头弹幕 水", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 783215, bullet_ID = { 830055 }, barrage_ID = { 840084 } } uv0.weapon_property_340[783216] = { aim_type = 1, range = 120, damage = 6, base = 1000, name = "【2021意大利活动D3】BOSS 测试者 箭头弹幕 风", fire_fx = "", suppress = 1, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 783216, bullet_ID = { 830062 }, barrage_ID = { 840086 } } uv0.weapon_property_340[783217] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021意大利活动D3】BOSS 测试者 两侧水波纹弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 783217, bullet_ID = { 830065, 830066 }, barrage_ID = { 840091, 840092 } } uv0.weapon_property_340[783218] = { aim_type = 0, range = 120, damage = 1, base = 1000, name = "【2021意大利活动D3】BOSS 测试者 3way风旋 预警(无判定无伤害)", fire_fx = "", suppress = 0, reload_max = 6000, type = 24, fire_sfx = "battle/cannon-main", queue = 3, id = 783218, bullet_ID = { 830070, 830070, 830070 }, barrage_ID = { 840096, 840097, 840098 } } uv0.weapon_property_340[783219] = { aim_type = 0, range = 120, damage = 6, base = 1000, name = "【2021意大利活动D3】BOSS 测试者 3way风旋", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 783219, bullet_ID = { 830072 }, barrage_ID = { 840143 } } uv0.weapon_property_340[783220] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动D3】BOSS 测试者 雷电扫射 逆时针", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 783220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840107, 840108, 840109, 840110, 840111, 840112, 840113, 840114, 840115, 840116, 840117, 840118, 840119, 840120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_340[783221] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动D3】BOSS 测试者 雷电扫射 顺时针", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 783221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 5, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840121, 840122, 840123, 840124, 840125, 840126, 840127, 840128, 840129, 840130, 840131, 840132, 840133, 840134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_340[783301] = { name = "【2021意大利活动D】塞壬驱逐R型单发瞄准x4随机", damage = 7, base = 1001002, id = 783301, bullet_ID = { 830005, 830001 }, barrage_ID = { 840003, 840004 } } uv0.weapon_property_340[783302] = { name = "【2021意大利活动D】塞壬驱逐R型单装鱼雷", damage = 40, base = 1001007, id = 783302, bullet_ID = { 30067 }, barrage_ID = { 1400 } } uv0.weapon_property_340[783303] = { name = "【2021意大利活动D】塞壬驱逐R型旋转子弹3+2发武器", damage = 7, base = 1001012, id = 783303, bullet_ID = { 41003, 830003 }, barrage_ID = { 690001, 690002 } } uv0.weapon_property_340[783304] = { name = "【2021意大利活动D】塞壬轻巡R型旋转子弹延迟1+2+1连弹", damage = 15, base = 1001017, id = 783304, bullet_ID = { 830004, 300110, 830004 }, barrage_ID = { 690003, 690004, 690005 } } uv0.weapon_property_340[783305] = { name = "【2021意大利活动D】塞壬轻巡R型联装炮x6散射", damage = 13, base = 1001022, id = 783305, bullet_ID = { 830001, 830005 }, barrage_ID = { 840005, 840006 } } uv0.weapon_property_340[783306] = { name = "【2021意大利活动D】塞壬重巡R型大船通用副炮", damage = 7, base = 1001027, id = 783306, bullet_ID = { 830001, 830005 }, barrage_ID = { 840001, 840002 } } uv0.weapon_property_340[783307] = { name = "【2021意大利活动D】塞壬重巡R型双联装主炮x2-散射", damage = 28, base = 1001032, id = 783307, bullet_ID = { 830002 }, barrage_ID = { 690007 } } uv0.weapon_property_340[783308] = { name = "【2021意大利活动D】塞壬重巡R型双联装鱼雷", damage = 40, base = 1001037, id = 783308, bullet_ID = { 30067 }, barrage_ID = { 1401 } } uv0.weapon_property_340[783309] = { name = "【2021意大利活动D】塞壬战列R型副炮", damage = 7, base = 1001042, id = 783309, bullet_ID = { 830005 }, barrage_ID = { 12 } } uv0.weapon_property_340[783310] = { name = "【2021意大利活动D】塞壬战列R型主炮", damage = 36, base = 1001047, id = 783310, bullet_ID = { 830007 }, barrage_ID = { 10015 } } uv0.weapon_property_340[783311] = { name = "【2021意大利活动D】塞壬战列R型跨射武器3x2轮", damage = 63, base = 1001052, id = 783311, bullet_ID = { 830007 }, barrage_ID = { 20018 } } uv0.weapon_property_340[783312] = { name = "【2021意大利活动D】塞壬航母R型近程自卫火炮", damage = 8, base = 1001057, id = 783312, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_340[783313] = { name = "【2021意大利活动D】塞壬航母R型单发x6随机", damage = 13, base = 1001062, id = 783313, bullet_ID = { 830005 }, barrage_ID = { 1106 } } uv0.weapon_property_340[783314] = { name = "【2021意大利活动D】塞壬自爆船R型特殊武器", damage = 18, base = 1000871, id = 783314, bullet_ID = { 830006 }, barrage_ID = { 700029 } } uv0.weapon_property_340[783315] = { name = "【2021意大利活动D3】精英人形 光辉 扫射弹幕", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 1, id = 783315, bullet_ID = { 1101, 1101, 1101, 1101, 1101 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_340[783316] = { id = 783316, name = "【2021意大利活动D】塞壬航母R型轰炸机", base = 1001069 } uv0.weapon_property_340[783317] = { id = 783317, name = "【2021意大利活动D】塞壬航母R型战斗机", base = 1001074 } uv0.weapon_property_340[783318] = { aim_type = 1, damage = 20, base = 1000, name = "【2021意大利活动D】精英人形 可畏 自机狙弹幕", suppress = 1, reload_max = 1500, queue = 1, id = 783318, bullet_ID = { 740016 }, barrage_ID = { 740026 } } uv0.weapon_property_340[784001] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021意大利活动SP】BOSS 测试者 强化箭头弹幕 雷 逆时针", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 784001, bullet_ID = { 830077, 830077 }, barrage_ID = { 840138, 840139 } } uv0.weapon_property_340[784002] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021意大利活动SP】BOSS 测试者 强化箭头弹幕 雷 顺时针", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 784002, bullet_ID = { 830077, 830077 }, barrage_ID = { 840140, 840141 } } uv0.weapon_property_340[784003] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021意大利活动SP】BOSS 测试者 强化箭头弹幕 水", fire_fx = "", suppress = 0, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 784003, bullet_ID = { 830080 }, barrage_ID = { 840084 } } uv0.weapon_property_340[784004] = { aim_type = 1, range = 120, damage = 8, base = 1000, name = "【2021意大利活动SP】BOSS 测试者 强化箭头弹幕 风", fire_fx = "", suppress = 1, reload_max = 2000, fire_sfx = "battle/cannon-main", queue = 2, id = 784004, bullet_ID = { 830062 }, barrage_ID = { 840086 } } uv0.weapon_property_340[784005] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021意大利活动SP】BOSS 测试者 两侧水波纹弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 784005, bullet_ID = { 830082, 830083 }, barrage_ID = { 840091, 840092 } } uv0.weapon_property_340[784006] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021意大利活动SP】BOSS 测试者 3way风旋 预警(无判定无伤害)", fire_fx = "", suppress = 0, reload_max = 6000, type = 24, fire_sfx = "battle/cannon-main", queue = 3, id = 784006, bullet_ID = { 830070, 830070, 830070 }, barrage_ID = { 840096, 840097, 840098 } } uv0.weapon_property_340[784007] = { aim_type = 0, range = 120, damage = 8, base = 1000, name = "【2021意大利活动SP】BOSS 测试者 3way风旋", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 784007, bullet_ID = { 830072, 830072, 830072, 830072, 830072 }, barrage_ID = { 840102, 840103, 840104, 840105, 840106 } } uv0.weapon_property_340[784008] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动SP】BOSS 测试者 雷电扫射 逆时针", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 784008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840107, 840108, 840109, 840110, 840111, 840112, 840113, 840114, 840115, 840116, 840117, 840118, 840119, 840120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_340[784009] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021意大利活动SP】BOSS 测试者 雷电扫射 顺时针", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 784009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 5, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038, 830037, 830038 }, barrage_ID = { 840144, 840145, 840146, 840147, 840148, 840149, 840150, 840151, 840152, 840153, 840154, 840155 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.1, isBound = true } } uv0.weapon_property_340[784010] = { suppress = 1, name = "【2021意大利活动SP】BOSS 测试者 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", recover_time = 4, action_index = "", reload_max = 6000, queue = 4, range = 75, damage = 38, base = 1000, fire_sfx = "battle/cannon-main", id = 784010, bullet_ID = { 800033 }, barrage_ID = { 840156 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } end()