pg = pg or {} pg.weapon_property_34 = {} function () uv0.weapon_property_34[26046] = { id = 26046, reload_max = 132, damage = 45, base = 26040 } uv0.weapon_property_34[26047] = { reload_max = 132, damage = 45, base = 26040, id = 26047, corrected = 104 } uv0.weapon_property_34[26060] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯对空机炮MarkI", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 26060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 157, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26061] = { id = 26061, reload_max = 153, damage = 30, base = 26060 } uv0.weapon_property_34[26062] = { id = 26062, reload_max = 149, damage = 32, base = 26060 } uv0.weapon_property_34[26063] = { id = 26063, reload_max = 147, damage = 36, base = 26060 } uv0.weapon_property_34[26064] = { id = 26064, reload_max = 141, damage = 38, base = 26060 } uv0.weapon_property_34[26065] = { id = 26065, reload_max = 138, damage = 40, base = 26060 } uv0.weapon_property_34[26066] = { id = 26066, reload_max = 134, damage = 44, base = 26060 } uv0.weapon_property_34[26067] = { id = 26067, reload_max = 130, damage = 48, base = 26060 } uv0.weapon_property_34[26068] = { id = 26068, reload_max = 126, damage = 54, base = 26060 } uv0.weapon_property_34[26069] = { id = 26069, reload_max = 122, damage = 54, base = 26060 } uv0.weapon_property_34[26070] = { id = 26070, reload_max = 119, damage = 62, base = 26060 } uv0.weapon_property_34[26071] = { reload_max = 119, damage = 62, base = 26060, id = 26071, corrected = 104 } uv0.weapon_property_34[26100] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 26100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 214, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26101] = { id = 26101, reload_max = 210, damage = 31, base = 26100 } uv0.weapon_property_34[26102] = { id = 26102, reload_max = 206, damage = 35, base = 26100 } uv0.weapon_property_34[26103] = { id = 26103, reload_max = 202, damage = 40, base = 26100 } uv0.weapon_property_34[26120] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 26120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26121] = { id = 26121, reload_max = 200, damage = 35, base = 26120 } uv0.weapon_property_34[26122] = { id = 26122, reload_max = 196, damage = 40, base = 26120 } uv0.weapon_property_34[26123] = { id = 26123, reload_max = 193, damage = 45, base = 26120 } uv0.weapon_property_34[26124] = { id = 26124, reload_max = 188, damage = 50, base = 26120 } uv0.weapon_property_34[26125] = { id = 26125, reload_max = 184, damage = 55, base = 26120 } uv0.weapon_property_34[26126] = { id = 26126, reload_max = 180, damage = 60, base = 26120 } uv0.weapon_property_34[26140] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 26140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 194, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26141] = { id = 26141, reload_max = 190, damage = 39, base = 26140 } uv0.weapon_property_34[26142] = { id = 26142, reload_max = 186, damage = 44, base = 26140 } uv0.weapon_property_34[26143] = { id = 26143, reload_max = 184, damage = 49, base = 26140 } uv0.weapon_property_34[26144] = { id = 26144, reload_max = 178, damage = 54, base = 26140 } uv0.weapon_property_34[26145] = { id = 26145, reload_max = 175, damage = 59, base = 26140 } uv0.weapon_property_34[26146] = { id = 26146, reload_max = 171, damage = 64, base = 26140 } uv0.weapon_property_34[26147] = { id = 26147, reload_max = 167, damage = 69, base = 26140 } uv0.weapon_property_34[26148] = { id = 26148, reload_max = 163, damage = 74, base = 26140 } uv0.weapon_property_34[26149] = { id = 26149, reload_max = 159, damage = 79, base = 26140 } uv0.weapon_property_34[26150] = { id = 26150, reload_max = 156, damage = 84, base = 26140 } uv0.weapon_property_34[26151] = { reload_max = 156, damage = 84, base = 26140, id = 26151, corrected = 104 } uv0.weapon_property_34[26200] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 26200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26201] = { id = 26201, reload_max = 238, damage = 48, base = 26200 } uv0.weapon_property_34[26202] = { id = 26202, reload_max = 232, damage = 54, base = 26200 } uv0.weapon_property_34[26203] = { id = 26203, reload_max = 227, damage = 60, base = 26200 } uv0.weapon_property_34[26204] = { id = 26204, reload_max = 223, damage = 66, base = 26200 } uv0.weapon_property_34[26205] = { id = 26205, reload_max = 219, damage = 73, base = 26200 } uv0.weapon_property_34[26206] = { id = 26206, reload_max = 213, damage = 80, base = 26200 } uv0.weapon_property_34[26220] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 26220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 231, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26221] = { id = 26221, reload_max = 226, damage = 53, base = 26220 } uv0.weapon_property_34[26222] = { id = 26222, reload_max = 221, damage = 60, base = 26220 } uv0.weapon_property_34[26223] = { id = 26223, reload_max = 216, damage = 67, base = 26220 } uv0.weapon_property_34[26224] = { id = 26224, reload_max = 213, damage = 74, base = 26220 } uv0.weapon_property_34[26225] = { id = 26225, reload_max = 208, damage = 81, base = 26220 } uv0.weapon_property_34[26226] = { id = 26226, reload_max = 203, damage = 88, base = 26220 } uv0.weapon_property_34[26227] = { id = 26227, reload_max = 198, damage = 95, base = 26220 } uv0.weapon_property_34[26228] = { id = 26228, reload_max = 193, damage = 102, base = 26220 } uv0.weapon_property_34[26229] = { id = 26229, reload_max = 189, damage = 109, base = 26220 } uv0.weapon_property_34[26230] = { id = 26230, reload_max = 185, damage = 117, base = 26220 } uv0.weapon_property_34[26240] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 26240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 220, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_34[26241] = { id = 26241, reload_max = 214, damage = 57, base = 26240 } uv0.weapon_property_34[26242] = { id = 26242, reload_max = 210, damage = 64, base = 26240 } uv0.weapon_property_34[26243] = { id = 26243, reload_max = 205, damage = 72, base = 26240 } uv0.weapon_property_34[26244] = { id = 26244, reload_max = 203, damage = 80, base = 26240 } uv0.weapon_property_34[26245] = { id = 26245, reload_max = 197, damage = 88, base = 26240 } uv0.weapon_property_34[26246] = { id = 26246, reload_max = 193, damage = 96, base = 26240 } uv0.weapon_property_34[26247] = { id = 26247, reload_max = 188, damage = 104, base = 26240 } end()