pg = pg or {} pg.weapon_property_338 = {} function () uv0.weapon_property_338[779001] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动】璀璨支援武器LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 779001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820072, 820072, 820073, 820073 }, barrage_ID = { 830108, 830109, 830110, 830111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[779002] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动】璀璨支援武器LV2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 779002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820072, 820072, 820073, 820073 }, barrage_ID = { 830108, 830109, 830110, 830111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[779003] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动】璀璨支援武器LV3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 779003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820072, 820072, 820073, 820073 }, barrage_ID = { 830108, 830109, 830110, 830111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[779004] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动】璀璨支援武器LV4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 779004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820072, 820072, 820073, 820073 }, barrage_ID = { 830108, 830109, 830110, 830111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[779005] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动】璀璨支援武器LV5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 779005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820072, 820072, 820073, 820073 }, barrage_ID = { 830108, 830109, 830110, 830111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[775001] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2021毛系活动EX】BOSS 代行者 上下竖切", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 775001, type = 1, action_index = "attack", bullet_ID = { 820078, 820079 }, barrage_ID = { 830115, 830116 } } uv0.weapon_property_338[775002] = { aim_type = 1, range = 120, damage = 80, base = 1001, name = "【2021毛系活动EX】BOSS 代行者 鱼雷自机狙", fire_fx = "CAFire", suppress = 1, reload_max = 900, spawn_bound = "torpedo", fire_sfx = "", queue = 2, id = 775002, type = 3, action_index = "attack", bullet_ID = { 820081 }, barrage_ID = { 830131 } } uv0.weapon_property_338[775003] = { aim_type = 1, range = 120, damage = 80, base = 1001, name = "【2021毛系活动EX】BOSS 代行者 鱼雷自机狙", fire_fx = "CAFire", suppress = 1, reload_max = 900, spawn_bound = "torpedo", fire_sfx = "", queue = 2, id = 775003, type = 3, action_index = "attack", bullet_ID = { 820082 }, barrage_ID = { 830131 } } uv0.weapon_property_338[775004] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2021毛系活动EX】BOSS 代行者 破折号封位弹幕", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", queue = 1, id = 775004, type = 1, action_index = "attack", bullet_ID = { 820085 }, barrage_ID = { 830142 } } uv0.weapon_property_338[775005] = { aim_type = 0, range = 120, damage = 300, base = 1001, name = "【2021毛系活动EX】BOSS 代行者 鱼雷封位弹幕", fire_fx = "CAFire", suppress = 0, reload_max = 900, spawn_bound = "torpedo", fire_sfx = "", queue = 2, id = 775005, type = 3, action_index = "attack", bullet_ID = { 820086, 820086 }, barrage_ID = { 830143, 830144 } } uv0.weapon_property_338[775006] = { action_index = "attack", range = 120, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 1, shakescreen = 0, name = "【2021毛系活动EX】BOSS 代行者 自机狙激光", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 1, id = 775006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820087 }, barrage_ID = { 830153 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[775007] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动EX】BOSS 代行者 白紫色串状自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 775007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820090 }, barrage_ID = { 830142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[775008] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2021毛系活动EX】BOSS 代行者 蓝色串状扩散", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 775008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 820091 }, barrage_ID = { 830142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_338[775009] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2021毛系活动EX】BOSS 代行者 绿色开幕弹", fire_fx = "CAFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 775009, type = 1, action_index = "attack", bullet_ID = { 820095, 820094, 820093, 820092, 820092, 820092, 820092, 820092, 820092 }, barrage_ID = { 830001, 830002, 830003, 830004, 830005, 830006, 830007, 830008, 830009 } } uv0.weapon_property_338[780001] = { range = 200, damage = 3, base = 1000, name = "【2021意大利活动】机制 海妖之歌 普通", type = 2, reload_max = 4550, fire_sfx = "", queue = 7, id = 780001, bullet_ID = { 830073, 830074, 830075 }, barrage_ID = { 840135, 840136, 840137 } } uv0.weapon_property_338[780002] = { range = 200, damage = 3, base = 1000, name = "【2021意大利活动】机制 海妖之歌 困难", type = 2, reload_max = 4550, fire_sfx = "", queue = 7, id = 780002, bullet_ID = { 830073, 830074, 830075 }, barrage_ID = { 840135, 840136, 840137 } } uv0.weapon_property_338[780003] = { range = 200, damage = 3, base = 1000, name = "【2021意大利活动】机制 海妖之歌 SP", type = 2, reload_max = 4550, fire_sfx = "", queue = 7, id = 780003, bullet_ID = { 830073, 830074, 830075 }, barrage_ID = { 840135, 840136, 840137 } } uv0.weapon_property_338[780011] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 5, range = 80, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780011, bullet_ID = { 801 }, barrage_ID = { 13 } } uv0.weapon_property_338[780012] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 主炮1", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1600, queue = 1, range = 90, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780012, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 } } uv0.weapon_property_338[780013] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 主炮2", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 1, range = 90, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780013, bullet_ID = { 1403 }, barrage_ID = { 200101 } } uv0.weapon_property_338[780014] = { initial_over_heat = 1, name = "【2021意大利活动A1】塞壬领洋者I型 三联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1650, queue = 4, range = 80, damage = 16, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 780014, bullet_ID = { 30067 }, barrage_ID = { 1402 } } uv0.weapon_property_338[780015] = { initial_over_heat = 0, name = "【2021意大利活动A1】塞壬领洋者I型 特殊主炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1700, queue = 1, range = 80, damage = 11, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780015, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 } } uv0.weapon_property_338[780016] = { initial_over_heat = 1, name = "【2021意大利活动A1】塞壬领洋者I型 特殊武器旋转子弹副炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 3, range = 80, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780016, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 } } uv0.weapon_property_338[780101] = { aim_type = 1, name = "【2021意大利活动A2】塞壬破局者I型 前排跨射", axis_angle = 0, type = 19, min_range = 20, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 1500, queue = 1, angle = 40, range = 50, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 780101, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_338[780102] = { aim_type = 1, name = "【2021意大利活动A2】塞壬破局者I型 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "attack", initial_over_heat = 0, reload_max = 2000, queue = 1, angle = 40, range = 150, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 780102, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_338[780103] = { initial_over_heat = 0, name = "【2021意大利活动A2】塞壬破局者I型 主炮中心弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, range = 90, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780103, bullet_ID = { 690102 }, barrage_ID = { 690104 } } uv0.weapon_property_338[780104] = { initial_over_heat = 0, name = "【2021意大利活动A2】塞壬破局者I型 主炮竖排弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 90, damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780104, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 } } uv0.weapon_property_338[780105] = { initial_over_heat = 1, name = "【2021意大利活动A2】塞壬破局者I型 双联装炮连射", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 4, range = 70, damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780105, bullet_ID = { 811 }, barrage_ID = { 690014 } } uv0.weapon_property_338[780106] = { initial_over_heat = 1, name = "【2021意大利活动A2】塞壬破局者I型 副炮4way射击", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 2000, queue = 4, range = 70, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780106, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 } } uv0.weapon_property_338[780201] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 100, damage = 24, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780201, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_338[780202] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 1200, queue = 1, range = 110, damage = 25, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780202, bullet_ID = {}, barrage_ID = { 12015 } } uv0.weapon_property_338[780203] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮1", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 2, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780203, bullet_ID = {}, barrage_ID = { 690109 } } uv0.weapon_property_338[780204] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮2", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", attack_attribute = 4, reload_max = 2000, queue = 3, range = 110, damage = 9, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 780204, bullet_ID = {}, barrage_ID = { 690110 } } uv0.weapon_property_338[780205] = { aim_type = 0, name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机武器", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 400, attack_attribute = 4, queue = 1, angle = 180, range = 10, damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 780205, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property_338[780206] = { aim_type = 1, name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机武器", axis_angle = 0, type = 3, min_range = 0, fire_fx = "", action_index = "", initial_over_heat = 0, reload_max = 11954, attack_attribute = 4, queue = 1, angle = 90, range = 80, damage = 25, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 780206, bullet_ID = { 30067 }, barrage_ID = { 12001 } } uv0.weapon_property_338[780207] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器1", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 1500, queue = 3, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 780207, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 } } uv0.weapon_property_338[780208] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器2", type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", attack_attribute = 4, reload_max = 500, queue = 4, range = 70, damage = 9, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 780208, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 } } uv0.weapon_property_338[780209] = { initial_over_heat = 1, name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 5, range = 90, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780209, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_338[780210] = { initial_over_heat = 1, name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 800, queue = 6, range = 90, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 780210, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_338[780211] = { initial_over_heat = 0, name = "【2021意大利活动A3】塞壬执棋者II型 扫射弹幕", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 7, range = 90, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 780211, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_338[781001] = { aim_type = 1, range = 38, damage = 10, base = 1000, name = "【2021意大利活动B1】BOSS 光辉 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 5, id = 781001, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_338[781002] = { reload_max = 150, name = "【2021意大利活动B1】BOSS 光辉 鱼雷机", damage = 28, base = 1002, id = 781002, range = 110, queue = 2, barrage_ID = { 12017 } } uv0.weapon_property_338[781003] = { reload_max = 150, name = "【2021意大利活动B1】BOSS 光辉 轰炸机", damage = 36, base = 1002, id = 781003, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[781004] = { reload_max = 150, name = "【2021意大利活动B1】BOSS 光辉 战斗机", damage = 16, base = 1002, id = 781004, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[781005] = { range = 60, damage = 28, base = 1001, suppress = 1, name = "【2021意大利活动B1】BOSS 光辉 鱼雷机武器", min_range = 20, action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, id = 781005, angle = 90, bullet_ID = { 830008 }, barrage_ID = { 790025 } } uv0.weapon_property_338[781006] = { range = 10, damage = 36, base = 1000, name = "【2021意大利活动B1】BOSS 光辉 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 781006, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_338[781007] = { aim_type = 1, range = 85, damage = 16, base = 1000, name = "【2021意大利活动B1】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 781007, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_338[781008] = { name = "【2021意大利活动B1】BOSS 光辉 常规扫射弹幕", damage = 14, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 781008, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_338[781009] = { name = "【2021意大利活动B1】BOSS 光辉 扩散弹幕", damage = 15, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 781009, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_338[781010] = { aim_type = 1, name = "【2021意大利活动B1】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 15, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 781010, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_338[781101] = { aim_type = 1, range = 38, damage = 10, base = 1000, name = "【2021意大利活动B2】BOSS 光辉 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 5, id = 781101, bullet_ID = { 830001 }, barrage_ID = { 13 } } uv0.weapon_property_338[781102] = { reload_max = 150, name = "【2021意大利活动B2】BOSS 光辉 鱼雷机", damage = 30, base = 1002, id = 781102, range = 110, queue = 2, barrage_ID = { 12017 } } uv0.weapon_property_338[781103] = { reload_max = 150, name = "【2021意大利活动B2】BOSS 光辉 轰炸机", damage = 36, base = 1002, id = 781103, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[781104] = { reload_max = 150, name = "【2021意大利活动B2】BOSS 光辉 战斗机", damage = 16, base = 1002, id = 781104, queue = 1, barrage_ID = { 12012 } } uv0.weapon_property_338[781105] = { range = 60, damage = 30, base = 1001, suppress = 1, name = "【2021意大利活动B2】BOSS 光辉 鱼雷机武器", min_range = 20, action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, id = 781105, angle = 90, bullet_ID = { 830008 }, barrage_ID = { 790025 } } uv0.weapon_property_338[781106] = { range = 10, damage = 36, base = 1000, name = "【2021意大利活动B2】BOSS 光辉 轰炸机武器", fire_fx = "", action_index = "", type = 2, reload_max = 6000, attack_attribute = 4, fire_sfx = "", queue = 1, id = 781106, bullet_ID = { 830012 }, barrage_ID = { 790026 } } uv0.weapon_property_338[781107] = { aim_type = 1, range = 85, damage = 16, base = 1000, name = "【2021意大利活动B2】BOSS 光辉 战斗机武器", fire_fx = "", suppress = 1, reload_max = 6000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 781107, attack_attribute = 4, bullet_ID = { 830011, 830011, 830011, 830011 }, barrage_ID = { 101, 102, 103, 104 } } uv0.weapon_property_338[781108] = { name = "【2021意大利活动B2】BOSS 光辉 常规扫射弹幕", damage = 14, base = 1000, fire_fx = "CAFire", reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 781108, bullet_ID = { 830010, 830010, 830010, 830010, 830010 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_338[781109] = { name = "【2021意大利活动B2】BOSS 光辉 扩散弹幕", damage = 15, base = 1000, initial_over_heat = 1, suppress = 1, reload_max = 6000, queue = 3, id = 781109, bullet_ID = { 830009, 830009, 830009, 830009, 830009, 830009, 830009, 830009 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 } } uv0.weapon_property_338[781110] = { aim_type = 1, name = "【2021意大利活动B2】BOSS 光辉 穿透弹幕", type = 1, initial_over_heat = 0, fire_fx = "", recover_time = 0, reload_max = 9999, queue = 4, effect_move = 0, range = 90, damage = 15, base = 1000, corrected = 100, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 781110, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 } } uv0.weapon_property_338[781201] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·风 旋风弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 2, id = 781201, bullet_ID = { 830013, 830014, 830013, 830014, 830013, 830014 }, barrage_ID = { 840007, 840008, 840009, 840010, 840011, 840012 } } uv0.weapon_property_338[781202] = { aim_type = 0, range = 120, damage = 4, base = 1000, name = "【2021意大利活动B3】测试者·风 风眼弹幕", fire_fx = "", suppress = 0, reload_max = 6000, fire_sfx = "battle/cannon-main", queue = 3, id = 781202, bullet_ID = { 830015, 830018 }, barrage_ID = { 840021, 840030 } } uv0.weapon_property_338[781203] = { name = "【2021意大利活动B3】测试者通用随机瞄准", damage = 6, base = 1001027, id = 781203, angle = 360, bullet_ID = { 830001, 830005 }, barrage_ID = { 840031, 840032 } } end()