pg = pg or {} pg.weapon_property_333 = {} function () uv0.weapon_property_333[750148] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】驱逐「Pawn」量产型塞壬驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 750148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750149] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】驱逐「Pawn」塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750150] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】驱逐「Pawn」驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 750150, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750151] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】轻巡「Knight」舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750152] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】轻巡「Knight」量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 750152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750153] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】驱逐「Pawn」量产型塞壬驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 750153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750154] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】驱逐「Pawn」塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750155] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】驱逐「Pawn」驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 750155, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750156] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】轻巡「Knight」舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750157] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】轻巡「Knight」量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 750157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750158] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】驱逐「Pawn」量产型塞壬驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 750158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750159] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】驱逐「Pawn」塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750160] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】驱逐「Pawn」驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 750160, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750161] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】轻巡「Knight」舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[750162] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】轻巡「Knight」量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 750162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[760001] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS BOSS 塞壬执棋者I型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 760001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[760002] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 760002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 690109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[760003] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 760003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[760004] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 浮游炮武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 760004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[760005] = { aim_type = 1, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 变向弹幕", base = 1000, suppress = 1, reload_max = 600, queue = 5, id = 760005, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_333[760006] = { aim_type = 1, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 变向弹幕", base = 1000, suppress = 1, reload_max = 600, queue = 6, id = 760006, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_333[760007] = { name = "【2020德系活动A1】BOSS 塞壬执棋者I型 扫射弹幕", damage = 8, base = 1000, fire_fx = "CAFire", reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 7, id = 760007, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property_333[760101] = { aim_type = 1, range = 38, damage = 7, base = 1000, name = "【2020德系活动A2】BOSS 英王乔治五世 近身自卫火炮", type = 2, suppress = 1, reload_max = 600, id = 760101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_333[760102] = { base = 1000, range = 100, type = 2, name = "【2020德系活动A2】BOSS 英王乔治五世 <型弹幕", reload_max = 1350, fire_sfx = "battle/cannon-main", queue = 1, id = 760102, bullet_ID = { 810002, 810002 }, barrage_ID = { 820002, 820003 } } uv0.weapon_property_333[760103] = { aim_type = 1, range = 100, damage = 22, base = 1000, name = "【2020德系活动A2】BOSS 英王乔治五世 4连主炮3轮跨射", fire_fx = "CAFire", suppress = 1, reload_max = 1800, type = 19, fire_sfx = "battle/cannon-main", queue = 1, id = 760103, initial_over_heat = 1, bullet_ID = { 810001 }, barrage_ID = { 820001 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_333[760104] = { aim_type = 1, range = 100, damage = 16, base = 1000, name = "【2020德系活动A2】BOSS 英王乔治五世 2连快速火炮", type = 2, suppress = 1, reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 1, id = 760104, bullet_ID = { 810003 }, barrage_ID = { 820004 } } uv0.weapon_property_333[760105] = { aim_type = 1, range = 100, base = 1000, name = "【2020德系活动A2】BOSS 英王乔治五世 子母弹", type = 2, suppress = 1, initial_over_heat = 1, reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 2, id = 760105, bullet_ID = { 810004 }, barrage_ID = { 820005 } } uv0.weapon_property_333[760106] = { aim_type = 1, min_range = 75, type = 19, name = "【2020德系活动A2】BOSS 英王乔治五世 后排跨射", fire_fx = "CAFire", action_index = "", reload_max = 2100, queue = 1, angle = 40, range = 150, damage = 22, base = 1000, suppress = 1, fire_sfx = "battle/cannon-main", id = 760106, bullet_ID = { 810006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_333[760201] = { aim_type = 1, range = 38, damage = 6, base = 1000, name = "【2020德系活动A3】BOSS 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, initial_over_heat = 1, queue = 5, id = 760201, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_333[760202] = { aim_type = 0, range = 120, damage = 16, base = 1002, name = "【2020德系活动A3】BOSS 通用战斗机(自机狙)", action_index = "", reload_max = 200, fire_sfx = "battle/air-atk", queue = 1, id = 760202, bullet_ID = { 340123 }, barrage_ID = { 820007 } } uv0.weapon_property_333[760203] = { range = 120, name = "【2020德系活动A3】BOSS 通用轰炸机", damage = 24, base = 1002, action_index = "", reload_max = 200, queue = 1, id = 760203, bullet_ID = { 340124 }, barrage_ID = { 820007 } } uv0.weapon_property_333[760204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A3】BOSS 通用战斗机弹幕(自机狙)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 760204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[760205] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A3】BOSS 通用轰炸机弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 760205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[760206] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020德系活动A3】BOSS 翔鹤第一波弹幕", suppress = 1, reload_max = 5000, queue = 1, id = 760206, bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_333[760207] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020德系活动A3】BOSS 瑞鹤第一波弹幕", suppress = 1, reload_max = 5000, queue = 1, id = 760207, bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_333[760208] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020德系活动A3】BOSS 翔鹤第二波弹幕", suppress = 1, reload_max = 9999, queue = 1, id = 760208, bullet_ID = { 770026 }, barrage_ID = { 780017 } } uv0.weapon_property_333[760209] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020德系活动A3】BOSS 瑞鹤第二波弹幕", fire_fx = "fangkongpaohuoshe2", suppress = 1, reload_max = 5000, type = 2, queue = 1, id = 760209, bullet_ID = { 770024, 770025 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property_333[760210] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020德系活动A3】BOSS 翔鹤第三波弹幕", type = 2, suppress = 1, reload_max = 5000, queue = 3, id = 760210, bullet_ID = { 770033 }, barrage_ID = { 730226 } } uv0.weapon_property_333[760211] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020德系活动A3】BOSS 瑞鹤第三波弹幕", fire_fx = "fangkongpaohuoshe2", suppress = 1, reload_max = 5000, type = 2, queue = 1, id = 760211, bullet_ID = { 770034, 770035 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property_333[761001] = { aim_type = 1, range = 38, damage = 5, base = 1000, name = "【2020德系活动B1】BOSS 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, initial_over_heat = 1, queue = 5, id = 761001, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_333[761002] = { range = 40, damage = 20, base = 1001, name = "【2020德系活动B1】BOSS Z24 半途自瞄鱼雷", suppress = 1, reload_max = 5000, queue = 1, id = 761002, bullet_ID = { 810007 }, barrage_ID = { 820008 } } uv0.weapon_property_333[761003] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020德系活动B1】BOSS 通用旋转子弹弹幕", type = 2, suppress = 1, reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 2, id = 761003, bullet_ID = { 810010, 810013 }, barrage_ID = { 820010, 820013 } } uv0.weapon_property_333[761004] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020德系活动B1】BOSS 通用旋转子弹弹幕", type = 2, suppress = 1, reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 2, id = 761004, bullet_ID = { 810010, 810013 }, barrage_ID = { 820022, 820023 } } uv0.weapon_property_333[761005] = { range = 100, damage = 5, base = 1000, name = "【2020德系活动B1】BOSS Z24 杂乱发射弹幕", type = 2, reload_max = 5000, queue = 5, id = 761005, bullet_ID = { 810016 }, barrage_ID = { 820016 } } uv0.weapon_property_333[761006] = { range = 100, damage = 12, base = 1000, name = "【2020德系活动B1】BOSS 莱比锡 扇形弹幕", type = 2, reload_max = 5000, queue = 6, id = 761006, bullet_ID = { 810017 }, barrage_ID = { 820017 } } uv0.weapon_property_333[761007] = { aim_type = 0, range = 100, damage = 24, base = 1001, fire_fx = "CLFire", spawn_bound = "cannon", name = "【2020德系活动B1】BOSS 莱比锡 散射鱼雷", reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 7, id = 761007, bullet_ID = { 810018, 810018 }, barrage_ID = { 820018, 820019 } } uv0.weapon_property_333[761008] = { aim_type = 1, range = 120, damage = 6, base = 1000, name = "【2020德系活动B1】BOSS Z24 最后一波 全屏交叉弹幕", fire_fx = "CAFire", suppress = 1, reload_max = 5000, type = 2, fire_sfx = "battle/cannon-main", queue = 1, id = 761008, bullet_ID = { 810019, 810019, 810020, 810020 }, barrage_ID = { 820020, 820021, 820020, 820021 } } uv0.weapon_property_333[761009] = { range = 100, name = "【2020德系活动B1】BOSS 莱比锡 最后一波 上下穿透弹", damage = 12, base = 1000, reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 7, id = 761009, bullet_ID = { 810021, 810022 }, barrage_ID = { 820025, 820026 } } uv0.weapon_property_333[761010] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【2020德系活动B1】BOSS 莱比锡 最后一波 全屏交叉弹幕2", fire_fx = "CAFire", suppress = 1, reload_max = 5000, type = 2, fire_sfx = "battle/cannon-main", queue = 1, id = 761010, bullet_ID = { 810025, 810025, 810026, 810026 }, barrage_ID = { 820020, 820021, 820020, 820021 } } uv0.weapon_property_333[761011] = { range = 100, name = "【2020德系活动B1】BOSS Z24 最后一波 上下穿透弹2", damage = 6, base = 1000, reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 7, id = 761011, bullet_ID = { 810027, 810028 }, barrage_ID = { 820025, 820026 } } uv0.weapon_property_333[761101] = { aim_type = 1, range = 38, damage = 7, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 常驻 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 5, id = 761101, bullet_ID = { 999 }, barrage_ID = { 11 } } uv0.weapon_property_333[761102] = { range = 120, name = "【2020德系活动B2】BOSS 欧根亲王 第一波 开幕主炮射击", damage = 20, base = 1000, fire_fx = "CAFire", reload_max = 400, fire_sfx = "battle/cannon-main", queue = 1, id = 761102, bullet_ID = { 750089 }, barrage_ID = { 760154 } } uv0.weapon_property_333[761103] = { range = 120, damage = 16, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第二波 蓝色变形弹幕", fire_fx = "CAFire", type = 2, reload_max = 5000, queue = 1, id = 761103, bullet_ID = { 810029, 810030, 810031, 810032, 810033, 810034, 810035, 810036, 810037, 810038, 810039, 810040, 810041, 810042, 810043, 810044, 810045, 810046, 810047, 810048, 810049, 810050 }, barrage_ID = { 760129, 760130, 760131, 760132, 760133, 760134, 760135, 760136, 760137, 760138, 760139, 760140, 760141, 760142, 760143, 760144, 760145, 760146, 760147, 760148, 760149, 760150 } } uv0.weapon_property_333[761104] = { range = 120, damage = 15, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 紫色子母弹", fire_fx = "CAFire", type = 2, reload_max = 5000, queue = 1, id = 761104, bullet_ID = { 750087 }, barrage_ID = { 760152 } } uv0.weapon_property_333[761105] = { range = 120, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 慢速直射后分叉", damage = 18, base = 1000, reload_max = 150, queue = 2, id = 761105, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 } } uv0.weapon_property_333[761106] = { range = 120, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 慢速直射后分叉", damage = 18, base = 1000, reload_max = 150, queue = 2, id = 761106, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 } } uv0.weapon_property_333[761107] = { range = 120, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 慢速直射后分叉", damage = 18, base = 1000, reload_max = 150, queue = 2, id = 761107, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 } } uv0.weapon_property_333[761108] = { range = 120, damage = 15, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 红色子母弹", fire_fx = "CAFire", type = 2, reload_max = 5000, queue = 1, id = 761108, bullet_ID = { 750090, 750091 }, barrage_ID = { 760155, 760156 } } uv0.weapon_property_333[761109] = { range = 120, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 自机狙主炮", damage = 20, base = 1000, reload_max = 5000, queue = 2, id = 761109, bullet_ID = { 750093 }, barrage_ID = { 820035 } } uv0.weapon_property_333[761110] = { aim_type = 0, damage = 24, base = 1001, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 自机狙鱼雷", action_index = "", suppress = 1, reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 3, id = 761110, bullet_ID = { 750094 }, barrage_ID = { 820036 } } uv0.weapon_property_333[761111] = { range = 120, damage = 15, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 红色子母弹第二次", fire_fx = "CAFire", type = 2, reload_max = 5000, queue = 1, id = 761111, bullet_ID = { 750090, 750091 }, barrage_ID = { 760162, 760163 } } uv0.weapon_property_333[761112] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 761112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_333[761113] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 761113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()