pg = pg or {} pg.weapon_property_33 = {} function () uv0.weapon_property_33[25145] = { id = 25145, reload_max = 4727, damage = 109, base = 25140 } uv0.weapon_property_33[25146] = { id = 25146, reload_max = 4582, damage = 119, base = 25140 } uv0.weapon_property_33[25147] = { id = 25147, reload_max = 4436, damage = 129, base = 25140 } uv0.weapon_property_33[25148] = { id = 25148, reload_max = 4291, damage = 139, base = 25140 } uv0.weapon_property_33[25149] = { id = 25149, reload_max = 4145, damage = 149, base = 25140 } uv0.weapon_property_33[25150] = { id = 25150, reload_max = 4000, damage = 159, base = 25140 } uv0.weapon_property_33[25151] = { reload_max = 4000, damage = 159, base = 25140, id = 25151, corrected = 104 } uv0.weapon_property_33[25200] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark 12鱼雷-菲里", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 25200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1830 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25201] = { id = 25201, reload_max = 3699, damage = 64, base = 25200 } uv0.weapon_property_33[25202] = { id = 25202, reload_max = 3597, damage = 72, base = 25200 } uv0.weapon_property_33[25203] = { id = 25203, reload_max = 3496, damage = 80, base = 25200 } uv0.weapon_property_33[25204] = { id = 25204, reload_max = 3395, damage = 88, base = 25200 } uv0.weapon_property_33[25205] = { id = 25205, reload_max = 3293, damage = 96, base = 25200 } uv0.weapon_property_33[25206] = { id = 25206, reload_max = 3192, damage = 104, base = 25200 } uv0.weapon_property_33[25207] = { id = 25207, reload_max = 3091, damage = 113, base = 25200 } uv0.weapon_property_33[25208] = { id = 25208, reload_max = 2989, damage = 122, base = 25200 } uv0.weapon_property_33[25209] = { id = 25209, reload_max = 2888, damage = 130, base = 25200 } uv0.weapon_property_33[25210] = { id = 25210, reload_max = 2787, damage = 139, base = 25200 } uv0.weapon_property_33[25211] = { reload_max = 2787, damage = 139, base = 25200, id = 25211, corrected = 104 } uv0.weapon_property_33[25212] = { reload_max = 2787, damage = 139, base = 25200, id = 25212, corrected = 110 } uv0.weapon_property_33[25213] = { reload_max = 2787, damage = 139, base = 25200, id = 25213, corrected = 118 } uv0.weapon_property_33[25300] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark 20 S鱼雷-彼得", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 25300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4510, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1831 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[25301] = { id = 25301, reload_max = 4387, damage = 75, base = 25300 } uv0.weapon_property_33[25302] = { id = 25302, reload_max = 4264, damage = 85, base = 25300 } uv0.weapon_property_33[25303] = { id = 25303, reload_max = 4141, damage = 95, base = 25300 } uv0.weapon_property_33[25304] = { id = 25304, reload_max = 4018, damage = 105, base = 25300 } uv0.weapon_property_33[25305] = { id = 25305, reload_max = 3895, damage = 116, base = 25300 } uv0.weapon_property_33[25306] = { id = 25306, reload_max = 3772, damage = 127, base = 25300 } uv0.weapon_property_33[25307] = { id = 25307, reload_max = 3649, damage = 138, base = 25300 } uv0.weapon_property_33[25308] = { id = 25308, reload_max = 3526, damage = 149, base = 25300 } uv0.weapon_property_33[25309] = { id = 25309, reload_max = 3403, damage = 160, base = 25300 } uv0.weapon_property_33[25310] = { id = 25310, reload_max = 3280, damage = 171, base = 25300 } uv0.weapon_property_33[25311] = { reload_max = 3280, damage = 171, base = 25300, id = 25311, corrected = 104 } uv0.weapon_property_33[25312] = { reload_max = 3280, damage = 171, base = 25300, id = 25312, corrected = 110 } uv0.weapon_property_33[25313] = { reload_max = 3280, damage = 171, base = 25300, id = 25313, corrected = 118 } uv0.weapon_property_33[25800] = { action_index = "attack", range = 50, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "刺猬弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 8, id = 25800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 650, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1816, 1817, 1818 }, barrage_ID = { 1801, 1802, 1803 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_33[25801] = { id = 25801, reload_max = 635, damage = 94, base = 25800 } uv0.weapon_property_33[25802] = { id = 25802, reload_max = 620, damage = 103, base = 25800 } uv0.weapon_property_33[25803] = { id = 25803, reload_max = 605, damage = 112, base = 25800 } uv0.weapon_property_33[25804] = { id = 25804, reload_max = 590, damage = 122, base = 25800 } uv0.weapon_property_33[25805] = { id = 25805, reload_max = 575, damage = 132, base = 25800 } uv0.weapon_property_33[25806] = { id = 25806, reload_max = 560, damage = 142, base = 25800 } uv0.weapon_property_33[25807] = { id = 25807, reload_max = 545, damage = 153, base = 25800 } uv0.weapon_property_33[25808] = { id = 25808, reload_max = 530, damage = 164, base = 25800 } uv0.weapon_property_33[25809] = { id = 25809, reload_max = 515, damage = 175, base = 25800 } uv0.weapon_property_33[25810] = { id = 25810, reload_max = 500, damage = 186, base = 25800 } uv0.weapon_property_33[25811] = { reload_max = 500, damage = 186, base = 25800, id = 25811, corrected = 104 } uv0.weapon_property_33[25812] = { reload_max = 500, damage = 186, base = 25800, id = 25812, corrected = 110 } uv0.weapon_property_33[25813] = { reload_max = 500, damage = 186, base = 25800, id = 25813, corrected = 118 } uv0.weapon_property_33[26000] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 26000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[26001] = { id = 26001, reload_max = 161, damage = 16, base = 26000 } uv0.weapon_property_33[26002] = { id = 26002, reload_max = 159, damage = 18, base = 26000 } uv0.weapon_property_33[26003] = { id = 26003, reload_max = 156, damage = 21, base = 26000 } uv0.weapon_property_33[26020] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 26020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[26021] = { id = 26021, reload_max = 154, damage = 22, base = 26020 } uv0.weapon_property_33[26022] = { id = 26022, reload_max = 152, damage = 25, base = 26020 } uv0.weapon_property_33[26023] = { id = 26023, reload_max = 148, damage = 29, base = 26020 } uv0.weapon_property_33[26040] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 26040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_33[26041] = { id = 26041, reload_max = 147, damage = 26, base = 26040 } uv0.weapon_property_33[26042] = { id = 26042, reload_max = 145, damage = 29, base = 26040 } uv0.weapon_property_33[26043] = { id = 26043, reload_max = 140, damage = 33, base = 26040 } uv0.weapon_property_33[26044] = { id = 26044, reload_max = 138, damage = 37, base = 26040 } uv0.weapon_property_33[26045] = { id = 26045, reload_max = 134, damage = 41, base = 26040 } end()