pg = pg or {} pg.weapon_property_326 = {} function () uv0.weapon_property_326[710014] = { aim_type = 1, range = 80, damage = 12, base = 1000, name = "【2020普林斯顿SP1】妙高 旋转子弹两翼散射", fire_fx = "zhupao", suppress = 1, reload_max = 1500, type = 2, fire_sfx = "battle/cannon-main", queue = 1, id = 710014, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 } } uv0.weapon_property_326[710015] = { aim_type = 1, range = 38, base = 1000, name = "【2020普林斯顿SP1】隼鹰&飞鹰 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 3, id = 710015, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[710016] = { range = 60, damage = 14, base = 1000, type = 2, name = "【2020普林斯顿SP1】隼鹰&飞鹰 单发x6随机", suppress = 1, reload_max = 1000, queue = 3, id = 710016, bullet_ID = { 1201 }, barrage_ID = { 1106 } } uv0.weapon_property_326[710021] = { aim_type = 1, damage = 12, base = 1000, type = 2, name = "【2020普林斯顿SP2】蛋船BOSS近程自卫火炮", suppress = 1, reload_max = 930, id = 710021, bullet_ID = { 1202 }, barrage_ID = { 780009 } } uv0.weapon_property_326[710022] = { range = 90, damage = 32, base = 1001, name = "【2020普林斯顿SP2】蛋船BOSS两翼鱼雷", initial_over_heat = 1, suppress = 1, reload_max = 2100, queue = 5, id = 710022, bullet_ID = { 1800, 1800, 1800 }, barrage_ID = { 780003, 780004, 780005 } } uv0.weapon_property_326[710023] = { aim_type = 1, name = "【2020普林斯顿SP2】高雄级蛋船BOSS 高爆弹主炮射击", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 640, fire_sfx = "battle/cannon-main", queue = 1, id = 710023, bullet_ID = { 770002, 770002 }, barrage_ID = { 780001, 780002 } } uv0.weapon_property_326[710024] = { aim_type = 1, name = "【2020普林斯顿SP2】妙高级蛋船BOSS 穿甲弹主炮子弹", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 580, fire_sfx = "battle/cannon-main", queue = 1, id = 710024, bullet_ID = { 770003, 770003, 770003 }, barrage_ID = { 780006, 780007, 780008 } } uv0.weapon_property_326[711001] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020普林斯顿SP2】雪风 专属弹幕攻击", fire_fx = "CAFire", suppress = 1, reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 1, id = 711001, bullet_ID = { 20005 }, barrage_ID = { 200042 } } uv0.weapon_property_326[711002] = { aim_type = 1, range = 100, base = 1000, name = "【2020普林斯顿SP2】雪风 单发瞄准随机弹", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 711002, bullet_ID = { 1200 }, barrage_ID = { 1006 } } uv0.weapon_property_326[711003] = { aim_type = 1, range = 100, damage = 32, base = 1000, name = "【2020普林斯顿SP2】雪风 四联装鱼雷", fire_fx = "", suppress = 1, reload_max = 1500, spawn_bound = "torpedo", fire_sfx = "", queue = 2, id = 711003, type = 3, bullet_ID = { 1801 }, barrage_ID = { 1403 } } uv0.weapon_property_326[711004] = { aim_type = 1, range = 40, damage = 8, base = 1000, name = "【2020普林斯顿SP2】浦风 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 711004, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[711005] = { range = 100, name = "【2020普林斯顿SP2】浦风 穿透弹交叉三横射", base = 1000, fire_fx = "", suppress = 1, reload_max = 800, fire_sfx = "battle/cannon-main", queue = 1, id = 711005, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 } } uv0.weapon_property_326[711006] = { aim_type = 0, range = 100, damage = 30, base = 1001, name = "【2020普林斯顿SP2】浦风 四联装鱼雷", suppress = 1, action_index = "", reload_max = 1500, id = 711006, bullet_ID = { 1801 }, barrage_ID = { 130994 } } uv0.weapon_property_326[711007] = { aim_type = 1, range = 40, base = 1000, name = "【2020普林斯顿SP2】能代 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 1, id = 711007, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[711008] = { aim_type = 1, range = 80, damage = 12, base = 1000, name = "【2020普林斯顿SP2】能代 旋转子弹散射8连", suppress = 1, reload_max = 750, fire_sfx = "battle/cannon-main", queue = 1, id = 711008, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 } } uv0.weapon_property_326[711009] = { range = 100, damage = 16, base = 1000, name = "【2020普林斯顿SP2】能代 专属弹幕", type = 2, reload_max = 1500, queue = 2, id = 711009, bullet_ID = { 79481, 79481 }, barrage_ID = { 79483, 79484 } } uv0.weapon_property_326[711010] = { aim_type = 0, range = 100, damage = 28, base = 1001, fire_fx = "CAFire", name = "【2020普林斯顿SP2】能代 竖排四联装鱼雷", reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 3, id = 711010, bullet_ID = { 79482 }, barrage_ID = { 79485 } } uv0.weapon_property_326[711011] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2020普林斯顿SP2】妙高 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 711011, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[711012] = { name = "【2020普林斯顿SP2】妙高 重巡联装主炮x4", damage = 16, base = 1000, fire_fx = "CAFire", reload_max = 1300, fire_sfx = "battle/cannon-main", queue = 1, id = 711012, bullet_ID = { 1419 }, barrage_ID = { 200101 } } uv0.weapon_property_326[711013] = { range = 60, damage = 26, base = 1001, name = "【2020普林斯顿SP2】妙高 双联装鱼雷", suppress = 1, reload_max = 1500, queue = 1, id = 711013, bullet_ID = { 1801 }, barrage_ID = { 1401 } } uv0.weapon_property_326[711014] = { aim_type = 1, range = 80, damage = 14, base = 1000, name = "【2020普林斯顿SP2】妙高 旋转子弹两翼散射", fire_fx = "zhupao", suppress = 1, reload_max = 1500, type = 2, fire_sfx = "battle/cannon-main", queue = 1, id = 711014, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 } } uv0.weapon_property_326[711015] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2020普林斯顿SP2】隼鹰&飞鹰 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 3, id = 711015, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[711016] = { range = 60, damage = 16, base = 1000, type = 2, name = "【2020普林斯顿SP2】隼鹰&飞鹰 单发x6随机", suppress = 1, reload_max = 1000, queue = 3, id = 711016, bullet_ID = { 1201 }, barrage_ID = { 1106 } } uv0.weapon_property_326[711021] = { aim_type = 0, range = 120, damage = 18, base = 1002, name = "【2020普林斯顿SP2】BOSS 大凤 红色弹幕战斗机(自机狙)", action_index = "", reload_max = 200, fire_sfx = "battle/air-atk", queue = 1, id = 711021, barrage_ID = { 130411 } } uv0.weapon_property_326[711022] = { name = "【2020普林斯顿SP2】BOSS 大凤 地毯式轰炸机(高爆)", range = 90, damage = 32, base = 1002, reload_max = 200, fire_sfx = "battle/cannon-main", queue = 2, id = 711022, barrage_ID = { 12008 } } uv0.weapon_property_326[711023] = { aim_type = 1, range = 30, damage = 18, base = 1000, name = "【2020普林斯顿SP2】BOSS 大凤 红色弹幕战斗机弹幕(自机狙)", fire_fx = "", suppress = 1, reload_max = 5000, action_index = "", fire_sfx = "battle/air-atk", queue = 1, id = 711023, bullet_ID = { 770004 }, barrage_ID = { 780009 } } uv0.weapon_property_326[711024] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020普林斯顿SP2】BOSS 大凤 地毯式轰炸机弹幕(高爆)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 711024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302, 130303, 130304, 130305, 130306, 130307 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_326[711025] = { aim_type = 1, range = 120, damage = 12, base = 1000, name = "【2020普林斯顿SP2】BOSS 大凤 魔爪弹幕", type = 2, suppress = 1, reload_max = 5000, queue = 3, id = 711025, bullet_ID = { 770011 }, barrage_ID = { 780014 } } uv0.weapon_property_326[711026] = { aim_type = 1, range = 38, base = 1000, name = "【2020普林斯顿SP2】BOSS 大凤 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 1, id = 711026, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property_326[711027] = { range = 100, damage = 26, base = 1000, name = "【2020普林斯顿SP2】BOSS 大凤 开幕重巡子弹1 高爆+穿甲", fire_fx = "CAFire", suppress = 1, reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 2, id = 711027, bullet_ID = { 770012, 770013, 770014, 770015 }, barrage_ID = { 581027, 581028, 581029, 581030 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_326[711028] = { range = 100, damage = 26, base = 1000, name = "【2020普林斯顿SP2】BOSS 大凤 开幕重巡子弹2 高爆+穿甲", fire_fx = "CAFire", suppress = 1, reload_max = 5000, fire_sfx = "battle/cannon-main", queue = 2, id = 711028, bullet_ID = { 770016, 770017, 770018, 770019 }, barrage_ID = { 581031, 581032, 581033, 581034 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_326[712001] = { aim_type = 1, range = 100, damage = 9, base = 1000, name = "【2020普林斯顿SP3】雪风 专属弹幕攻击", fire_fx = "CAFire", suppress = 1, reload_max = 1000, fire_sfx = "battle/cannon-main", queue = 1, id = 712001, bullet_ID = { 20005 }, barrage_ID = { 200042 } } uv0.weapon_property_326[712002] = { aim_type = 1, range = 100, damage = 12, base = 1000, name = "【2020普林斯顿SP3】雪风 单发瞄准随机弹", type = 2, suppress = 1, reload_max = 400, queue = 1, id = 712002, bullet_ID = { 1200 }, barrage_ID = { 1006 } } uv0.weapon_property_326[712003] = { aim_type = 1, range = 100, damage = 46, base = 1000, name = "【2020普林斯顿SP3】雪风 四联装鱼雷", fire_fx = "", suppress = 1, reload_max = 1500, spawn_bound = "torpedo", fire_sfx = "", queue = 2, id = 712003, type = 3, bullet_ID = { 1801 }, barrage_ID = { 1403 } } uv0.weapon_property_326[712004] = { aim_type = 1, range = 40, damage = 9, base = 1000, name = "【2020普林斯顿SP3】浦风 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 712004, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[712005] = { range = 100, damage = 12, base = 1000, name = "【2020普林斯顿SP3】浦风 穿透弹交叉三横射", fire_fx = "", suppress = 1, reload_max = 800, fire_sfx = "battle/cannon-main", queue = 1, id = 712005, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 } } uv0.weapon_property_326[712006] = { aim_type = 0, range = 100, damage = 46, base = 1001, name = "【2020普林斯顿SP3】浦风 四联装鱼雷", suppress = 1, action_index = "", reload_max = 1500, id = 712006, bullet_ID = { 1801 }, barrage_ID = { 130994 } } uv0.weapon_property_326[712007] = { aim_type = 1, range = 40, base = 1000, name = "【2020普林斯顿SP3】能代 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 1, id = 712007, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[712008] = { aim_type = 1, range = 80, damage = 15, base = 1000, name = "【2020普林斯顿SP3】能代 旋转子弹散射8连", suppress = 1, reload_max = 750, fire_sfx = "battle/cannon-main", queue = 1, id = 712008, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 } } uv0.weapon_property_326[712009] = { range = 100, damage = 18, base = 1000, name = "【2020普林斯顿SP3】能代 专属弹幕", type = 2, reload_max = 1500, queue = 2, id = 712009, bullet_ID = { 79481, 79481 }, barrage_ID = { 79483, 79484 } } uv0.weapon_property_326[712010] = { aim_type = 0, range = 100, damage = 42, base = 1001, fire_fx = "CAFire", name = "【2020普林斯顿SP3】能代 竖排四联装鱼雷", reload_max = 1500, fire_sfx = "battle/cannon-main", queue = 3, id = 712010, bullet_ID = { 79482 }, barrage_ID = { 79485 } } uv0.weapon_property_326[712011] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2020普林斯顿SP3】妙高 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 712011, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[712012] = { name = "【2020普林斯顿SP3】妙高 重巡联装主炮x4", damage = 18, base = 1000, fire_fx = "CAFire", reload_max = 1300, fire_sfx = "battle/cannon-main", queue = 1, id = 712012, bullet_ID = { 1419 }, barrage_ID = { 200101 } } uv0.weapon_property_326[712013] = { range = 60, damage = 38, base = 1001, name = "【2020普林斯顿SP3】妙高 双联装鱼雷", suppress = 1, reload_max = 1500, queue = 1, id = 712013, bullet_ID = { 1801 }, barrage_ID = { 1401 } } uv0.weapon_property_326[712014] = { aim_type = 1, range = 80, damage = 16, base = 1000, name = "【2020普林斯顿SP3】妙高 旋转子弹两翼散射", fire_fx = "zhupao", suppress = 1, reload_max = 1500, type = 2, fire_sfx = "battle/cannon-main", queue = 1, id = 712014, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 } } uv0.weapon_property_326[712015] = { aim_type = 1, range = 38, damage = 12, base = 1000, name = "【2020普林斯顿SP3】隼鹰&飞鹰 近程自卫火炮", type = 2, suppress = 1, reload_max = 500, queue = 3, id = 712015, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[712016] = { range = 60, damage = 26, base = 1000, type = 2, name = "【2020普林斯顿SP3】隼鹰&飞鹰 单发x6随机", suppress = 1, reload_max = 1000, queue = 3, id = 712016, bullet_ID = { 1201 }, barrage_ID = { 1106 } } uv0.weapon_property_326[712021] = { aim_type = 1, range = 38, damage = 16, base = 1000, name = "【2020普林斯顿SP3】BOSS 通用近程自卫火炮", type = 2, suppress = 1, reload_max = 500, initial_over_heat = 1, queue = 5, id = 712021, bullet_ID = { 999 }, barrage_ID = { 12 } } uv0.weapon_property_326[712022] = { aim_type = 0, range = 120, damage = 24, base = 1002, name = "【2020普林斯顿SP3】BOSS 通用战斗机(自机狙)", action_index = "", reload_max = 200, fire_sfx = "battle/air-atk", queue = 1, id = 712022, bullet_ID = { 340123 }, barrage_ID = { 130111 } } uv0.weapon_property_326[712023] = { range = 120, name = "【2020普林斯顿SP3】BOSS 通用轰炸机(高爆)", damage = 44, base = 1002, action_index = "", reload_max = 200, queue = 1, id = 712023, bullet_ID = { 340124 }, barrage_ID = { 130111 } } uv0.weapon_property_326[712024] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020普林斯顿SP3】BOSS 通用战斗机弹幕(自机狙)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 712024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_326[712025] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020普林斯顿SP3】BOSS 通用轰炸机弹幕(高爆)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 712025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 770001 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_326[712026] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【2020普林斯顿SP3】BOSS 翔鹤第一波弹幕", suppress = 1, reload_max = 5000, queue = 1, id = 712026, bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property_326[712027] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【2020普林斯顿SP3】BOSS 瑞鹤第一波弹幕", suppress = 1, reload_max = 5000, queue = 1, id = 712027, bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property_326[712028] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【2020普林斯顿SP3】BOSS 翔鹤第二波弹幕", suppress = 1, reload_max = 9999, queue = 1, id = 712028, bullet_ID = { 770026 }, barrage_ID = { 780017 } } uv0.weapon_property_326[712029] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【2020普林斯顿SP3】BOSS 瑞鹤第二波弹幕", fire_fx = "fangkongpaohuoshe2", suppress = 1, reload_max = 5000, type = 2, queue = 1, id = 712029, bullet_ID = { 770024, 770025 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property_326[712030] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【2020普林斯顿SP3】BOSS 翔鹤第三波弹幕", type = 2, suppress = 1, reload_max = 5000, queue = 3, id = 712030, bullet_ID = { 770033 }, barrage_ID = { 730226 } } uv0.weapon_property_326[712031] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【2020普林斯顿SP3】BOSS 瑞鹤第三波弹幕", fire_fx = "fangkongpaohuoshe2", suppress = 1, reload_max = 5000, type = 2, queue = 1, id = 712031, bullet_ID = { 770034, 770035 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property_326[720001] = { range = 120, damage = 8, base = 1000, name = "【2020偶像活动二期SP1】精英人形恶毒 专属弹幕", type = 2, reload_max = 900, id = 720001, bullet_ID = { 780002, 780002 }, barrage_ID = { 79413, 79414 } } uv0.weapon_property_326[720002] = { aim_type = 0, damage = 34, base = 1001, name = "【2020偶像活动二期SP1】精英人形恶毒 专属弹幕鱼雷", suppress = 1, reload_max = 900, queue = 4, id = 720002, bullet_ID = { 79412 }, barrage_ID = { 79415 } } uv0.weapon_property_326[720003] = { range = 120, name = "【2020偶像活动二期SP1】精英人形黛朵 侧翼穿透弹", damage = 12, base = 1000, fire_fx = "CAFire", reload_max = 1155, fire_sfx = "battle/cannon-main", queue = 3, id = 720003, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 } } uv0.weapon_property_326[720004] = { range = 120, name = "【2020偶像活动二期SP1】精英人形黛朵 扩散弹", base = 1000, fire_fx = "CAFire", reload_max = 1200, fire_sfx = "battle/cannon-main", id = 720004, bullet_ID = { 780010, 780011 }, barrage_ID = { 680015, 680016 } } uv0.weapon_property_326[720101] = { aim_type = 1, range = 38, damage = 8, base = 1000, name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 近程自卫火炮", type = 2, suppress = 1, reload_max = 600, queue = 1, id = 720101, bullet_ID = { 999 }, barrage_ID = { 13 } } end()