pg = pg or {} pg.weapon_property_32 = {} function () uv0.weapon_property_32[24341] = { id = 24341, reload_max = 3285, damage = 63, base = 24340 } uv0.weapon_property_32[24342] = { id = 24342, reload_max = 3220, damage = 70, base = 24340 } uv0.weapon_property_32[24343] = { id = 24343, reload_max = 3155, damage = 77, base = 24340 } uv0.weapon_property_32[24344] = { id = 24344, reload_max = 3090, damage = 85, base = 24340 } uv0.weapon_property_32[24345] = { id = 24345, reload_max = 3025, damage = 93, base = 24340 } uv0.weapon_property_32[24346] = { id = 24346, reload_max = 2960, damage = 101, base = 24340 } uv0.weapon_property_32[24347] = { id = 24347, reload_max = 2895, damage = 109, base = 24340 } uv0.weapon_property_32[24348] = { id = 24348, reload_max = 2830, damage = 117, base = 24340 } uv0.weapon_property_32[24349] = { id = 24349, reload_max = 2765, damage = 125, base = 24340 } uv0.weapon_property_32[24350] = { id = 24350, reload_max = 2700, damage = 133, base = 24340 } uv0.weapon_property_32[24351] = { reload_max = 2700, damage = 133, base = 24340, id = 24351, corrected = 114 } uv0.weapon_property_32[24352] = { reload_max = 2700, damage = 133, base = 24340, id = 24352, corrected = 121 } uv0.weapon_property_32[24353] = { reload_max = 2700, damage = 133, base = 24340, id = 24353, corrected = 130 } uv0.weapon_property_32[25000] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3963, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1419 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25001] = { id = 25001, reload_max = 3888, damage = 73, base = 25000 } uv0.weapon_property_32[25002] = { id = 25002, reload_max = 3813, damage = 84, base = 25000 } uv0.weapon_property_32[25003] = { id = 25003, reload_max = 3738, damage = 95, base = 25000 } uv0.weapon_property_32[25004] = { id = 25004, reload_max = 3664, damage = 106, base = 25000 } uv0.weapon_property_32[25005] = { id = 25005, reload_max = 3589, damage = 117, base = 25000 } uv0.weapon_property_32[25006] = { id = 25006, reload_max = 3515, damage = 128, base = 25000 } uv0.weapon_property_32[25007] = { reload_max = 3515, damage = 128, base = 25000, id = 25007, corrected = 104 } uv0.weapon_property_32[25020] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4583, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1420 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25021] = { id = 25021, reload_max = 4496, damage = 73, base = 25020 } uv0.weapon_property_32[25022] = { id = 25022, reload_max = 4409, damage = 84, base = 25020 } uv0.weapon_property_32[25023] = { id = 25023, reload_max = 4322, damage = 95, base = 25020 } uv0.weapon_property_32[25024] = { id = 25024, reload_max = 4236, damage = 106, base = 25020 } uv0.weapon_property_32[25025] = { id = 25025, reload_max = 4149, damage = 117, base = 25020 } uv0.weapon_property_32[25026] = { id = 25026, reload_max = 4062, damage = 128, base = 25020 } uv0.weapon_property_32[25027] = { id = 25027, reload_max = 3974, damage = 139, base = 25020 } uv0.weapon_property_32[25028] = { id = 25028, reload_max = 3888, damage = 150, base = 25020 } uv0.weapon_property_32[25029] = { id = 25029, reload_max = 3801, damage = 161, base = 25020 } uv0.weapon_property_32[25030] = { id = 25030, reload_max = 3714, damage = 172, base = 25020 } uv0.weapon_property_32[25031] = { reload_max = 3714, damage = 172, base = 25020, id = 25031, corrected = 104 } uv0.weapon_property_32[25040] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5205, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1421 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25041] = { id = 25041, reload_max = 5106, damage = 73, base = 25040 } uv0.weapon_property_32[25042] = { id = 25042, reload_max = 5006, damage = 84, base = 25040 } uv0.weapon_property_32[25043] = { id = 25043, reload_max = 4907, damage = 95, base = 25040 } uv0.weapon_property_32[25044] = { id = 25044, reload_max = 4807, damage = 106, base = 25040 } uv0.weapon_property_32[25045] = { id = 25045, reload_max = 4707, damage = 117, base = 25040 } uv0.weapon_property_32[25046] = { id = 25046, reload_max = 4608, damage = 128, base = 25040 } uv0.weapon_property_32[25047] = { id = 25047, reload_max = 4509, damage = 139, base = 25040 } uv0.weapon_property_32[25048] = { id = 25048, reload_max = 4409, damage = 150, base = 25040 } uv0.weapon_property_32[25049] = { id = 25049, reload_max = 4310, damage = 161, base = 25040 } uv0.weapon_property_32[25050] = { id = 25050, reload_max = 4210, damage = 172, base = 25040 } uv0.weapon_property_32[25051] = { reload_max = 4210, damage = 172, base = 25040, id = 25051, corrected = 104 } uv0.weapon_property_32[25052] = { reload_max = 4210, damage = 172, base = 25040, id = 25052, corrected = 110 } uv0.weapon_property_32[25053] = { reload_max = 4210, damage = 172, base = 25040, id = 25053, corrected = 118 } uv0.weapon_property_32[25100] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 25100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25101] = { id = 25101, reload_max = 5873, damage = 57, base = 25100 } uv0.weapon_property_32[25102] = { id = 25102, reload_max = 5745, damage = 65, base = 25100 } uv0.weapon_property_32[25103] = { id = 25103, reload_max = 5618, damage = 73, base = 25100 } uv0.weapon_property_32[25120] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 25120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5727, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25121] = { id = 25121, reload_max = 5591, damage = 65, base = 25120 } uv0.weapon_property_32[25122] = { id = 25122, reload_max = 5455, damage = 73, base = 25120 } uv0.weapon_property_32[25123] = { id = 25123, reload_max = 5318, damage = 81, base = 25120 } uv0.weapon_property_32[25124] = { id = 25124, reload_max = 5182, damage = 90, base = 25120 } uv0.weapon_property_32[25125] = { id = 25125, reload_max = 5045, damage = 99, base = 25120 } uv0.weapon_property_32[25126] = { id = 25126, reload_max = 4909, damage = 108, base = 25120 } uv0.weapon_property_32[25140] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 25140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5455, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_32[25141] = { id = 25141, reload_max = 5309, damage = 73, base = 25140 } uv0.weapon_property_32[25142] = { id = 25142, reload_max = 5164, damage = 82, base = 25140 } uv0.weapon_property_32[25143] = { id = 25143, reload_max = 5018, damage = 91, base = 25140 } uv0.weapon_property_32[25144] = { id = 25144, reload_max = 4873, damage = 100, base = 25140 } end()