pg = pg or {} pg.weapon_property_31 = {} function () uv0.weapon_property_31[24162] = { id = 24162, reload_max = 4152, damage = 72, base = 24160 } uv0.weapon_property_31[24163] = { id = 24163, reload_max = 4068, damage = 80, base = 24160 } uv0.weapon_property_31[24164] = { id = 24164, reload_max = 3984, damage = 88, base = 24160 } uv0.weapon_property_31[24165] = { id = 24165, reload_max = 3900, damage = 97, base = 24160 } uv0.weapon_property_31[24166] = { id = 24166, reload_max = 3816, damage = 106, base = 24160 } uv0.weapon_property_31[24167] = { id = 24167, reload_max = 3732, damage = 115, base = 24160 } uv0.weapon_property_31[24168] = { id = 24168, reload_max = 3648, damage = 124, base = 24160 } uv0.weapon_property_31[24169] = { id = 24169, reload_max = 3564, damage = 133, base = 24160 } uv0.weapon_property_31[24170] = { id = 24170, reload_max = 3480, damage = 142, base = 24160 } uv0.weapon_property_31[24171] = { reload_max = 3480, damage = 142, base = 24160, id = 24171, corrected = 109 } uv0.weapon_property_31[24172] = { reload_max = 3480, damage = 142, base = 24160, id = 24172, corrected = 116 } uv0.weapon_property_31[24173] = { reload_max = 3480, damage = 142, base = 24160, id = 24173, corrected = 124 } uv0.weapon_property_31[24200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 105, min_range = 50, id = 24200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_31[24201] = { id = 24201, reload_max = 4888, damage = 56, base = 24200 } uv0.weapon_property_31[24202] = { id = 24202, reload_max = 4791, damage = 64, base = 24200 } uv0.weapon_property_31[24203] = { id = 24203, reload_max = 4689, damage = 72, base = 24200 } uv0.weapon_property_31[24204] = { id = 24204, reload_max = 4589, damage = 80, base = 24200 } uv0.weapon_property_31[24205] = { id = 24205, reload_max = 4491, damage = 88, base = 24200 } uv0.weapon_property_31[24206] = { id = 24206, reload_max = 4390, damage = 96, base = 24200 } uv0.weapon_property_31[24220] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 105, min_range = 50, id = 24220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4752, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_31[24221] = { id = 24221, reload_max = 4656, damage = 62, base = 24220 } uv0.weapon_property_31[24222] = { id = 24222, reload_max = 4562, damage = 70, base = 24220 } uv0.weapon_property_31[24223] = { id = 24223, reload_max = 4466, damage = 79, base = 24220 } uv0.weapon_property_31[24224] = { id = 24224, reload_max = 4371, damage = 88, base = 24220 } uv0.weapon_property_31[24225] = { id = 24225, reload_max = 4277, damage = 97, base = 24220 } uv0.weapon_property_31[24226] = { id = 24226, reload_max = 4181, damage = 106, base = 24220 } uv0.weapon_property_31[24227] = { id = 24227, reload_max = 4087, damage = 114, base = 24220 } uv0.weapon_property_31[24228] = { id = 24228, reload_max = 3991, damage = 123, base = 24220 } uv0.weapon_property_31[24229] = { id = 24229, reload_max = 3896, damage = 132, base = 24220 } uv0.weapon_property_31[24230] = { id = 24230, reload_max = 3802, damage = 141, base = 24220 } uv0.weapon_property_31[24240] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 105, min_range = 50, id = 24240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_31[24241] = { id = 24241, reload_max = 4424, damage = 68, base = 24240 } uv0.weapon_property_31[24242] = { id = 24242, reload_max = 4333, damage = 76, base = 24240 } uv0.weapon_property_31[24243] = { id = 24243, reload_max = 4243, damage = 86, base = 24240 } uv0.weapon_property_31[24244] = { id = 24244, reload_max = 4154, damage = 96, base = 24240 } uv0.weapon_property_31[24245] = { id = 24245, reload_max = 4062, damage = 106, base = 24240 } uv0.weapon_property_31[24246] = { id = 24246, reload_max = 3972, damage = 116, base = 24240 } uv0.weapon_property_31[24247] = { id = 24247, reload_max = 3883, damage = 124, base = 24240 } uv0.weapon_property_31[24248] = { id = 24248, reload_max = 3791, damage = 134, base = 24240 } uv0.weapon_property_31[24249] = { id = 24249, reload_max = 3702, damage = 144, base = 24240 } uv0.weapon_property_31[24250] = { id = 24250, reload_max = 3611, damage = 154, base = 24240 } uv0.weapon_property_31[24251] = { reload_max = 3611, damage = 154, base = 24240, id = 24251, corrected = 109 } uv0.weapon_property_31[24252] = { reload_max = 3611, damage = 154, base = 24240, id = 24252, corrected = 116 } uv0.weapon_property_31[24253] = { reload_max = 3611, damage = 154, base = 24240, id = 24253, corrected = 124 } uv0.weapon_property_31[24300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 24300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_31[24301] = { id = 24301, reload_max = 3875, damage = 53, base = 24300 } uv0.weapon_property_31[24302] = { id = 24302, reload_max = 3800, damage = 60, base = 24300 } uv0.weapon_property_31[24303] = { id = 24303, reload_max = 3725, damage = 67, base = 24300 } uv0.weapon_property_31[24304] = { id = 24304, reload_max = 3650, damage = 74, base = 24300 } uv0.weapon_property_31[24305] = { id = 24305, reload_max = 3575, damage = 81, base = 24300 } uv0.weapon_property_31[24306] = { id = 24306, reload_max = 3500, damage = 88, base = 24300 } uv0.weapon_property_31[24320] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 51, corrected = 110, min_range = 50, id = 24320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_31[24321] = { id = 24321, reload_max = 3580, damage = 58, base = 24320 } uv0.weapon_property_31[24322] = { id = 24322, reload_max = 3510, damage = 65, base = 24320 } uv0.weapon_property_31[24323] = { id = 24323, reload_max = 3440, damage = 72, base = 24320 } uv0.weapon_property_31[24324] = { id = 24324, reload_max = 3370, damage = 80, base = 24320 } uv0.weapon_property_31[24325] = { id = 24325, reload_max = 3300, damage = 88, base = 24320 } uv0.weapon_property_31[24326] = { id = 24326, reload_max = 3230, damage = 96, base = 24320 } uv0.weapon_property_31[24327] = { id = 24327, reload_max = 3160, damage = 104, base = 24320 } uv0.weapon_property_31[24328] = { id = 24328, reload_max = 3090, damage = 112, base = 24320 } uv0.weapon_property_31[24329] = { id = 24329, reload_max = 3020, damage = 120, base = 24320 } uv0.weapon_property_31[24330] = { id = 24330, reload_max = 2950, damage = 128, base = 24320 } uv0.weapon_property_31[24340] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 110, min_range = 50, id = 24340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } end()