pg = pg or {} pg.weapon_property_30 = {} function () uv0.weapon_property_30[24006] = { id = 24006, reload_max = 5128, damage = 70, base = 24000 } uv0.weapon_property_30[24020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装356mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 100, min_range = 50, id = 24020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_30[24021] = { id = 24021, reload_max = 5214, damage = 50, base = 24020 } uv0.weapon_property_30[24022] = { id = 24022, reload_max = 5148, damage = 55, base = 24020 } uv0.weapon_property_30[24023] = { id = 24023, reload_max = 5082, damage = 61, base = 24020 } uv0.weapon_property_30[24024] = { id = 24024, reload_max = 5016, damage = 66, base = 24020 } uv0.weapon_property_30[24025] = { id = 24025, reload_max = 4950, damage = 72, base = 24020 } uv0.weapon_property_30[24026] = { id = 24026, reload_max = 4884, damage = 77, base = 24020 } uv0.weapon_property_30[24027] = { id = 24027, reload_max = 4818, damage = 83, base = 24020 } uv0.weapon_property_30[24028] = { id = 24028, reload_max = 4752, damage = 88, base = 24020 } uv0.weapon_property_30[24029] = { id = 24029, reload_max = 4686, damage = 94, base = 24020 } uv0.weapon_property_30[24030] = { id = 24030, reload_max = 4620, damage = 99, base = 24020 } uv0.weapon_property_30[24040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装356mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 100, min_range = 50, id = 24040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5016, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_30[24041] = { id = 24041, reload_max = 4953, damage = 55, base = 24040 } uv0.weapon_property_30[24042] = { id = 24042, reload_max = 4891, damage = 60, base = 24040 } uv0.weapon_property_30[24043] = { id = 24043, reload_max = 4828, damage = 67, base = 24040 } uv0.weapon_property_30[24044] = { id = 24044, reload_max = 4765, damage = 72, base = 24040 } uv0.weapon_property_30[24045] = { id = 24045, reload_max = 4703, damage = 79, base = 24040 } uv0.weapon_property_30[24046] = { id = 24046, reload_max = 4640, damage = 84, base = 24040 } uv0.weapon_property_30[24047] = { id = 24047, reload_max = 4577, damage = 91, base = 24040 } uv0.weapon_property_30[24048] = { id = 24048, reload_max = 4514, damage = 96, base = 24040 } uv0.weapon_property_30[24049] = { id = 24049, reload_max = 4452, damage = 103, base = 24040 } uv0.weapon_property_30[24050] = { id = 24050, reload_max = 4389, damage = 108, base = 24040 } uv0.weapon_property_30[24051] = { reload_max = 4389, damage = 108, base = 24040, id = 24051, corrected = 104 } uv0.weapon_property_30[24052] = { reload_max = 4389, damage = 108, base = 24040, id = 24052, corrected = 110 } uv0.weapon_property_30[24053] = { reload_max = 4389, damage = 108, base = 24040, id = 24053, corrected = 118 } uv0.weapon_property_30[24060] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装356mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 115, min_range = 50, id = 24060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_30[24061] = { id = 24061, reload_max = 3233, damage = 63, base = 24060 } uv0.weapon_property_30[24062] = { id = 24062, reload_max = 3168, damage = 68, base = 24060 } uv0.weapon_property_30[24063] = { id = 24063, reload_max = 3103, damage = 75, base = 24060 } uv0.weapon_property_30[24064] = { id = 24064, reload_max = 3035, damage = 80, base = 24060 } uv0.weapon_property_30[24065] = { id = 24065, reload_max = 2969, damage = 87, base = 24060 } uv0.weapon_property_30[24066] = { id = 24066, reload_max = 2904, damage = 92, base = 24060 } uv0.weapon_property_30[24067] = { id = 24067, reload_max = 2838, damage = 99, base = 24060 } uv0.weapon_property_30[24068] = { id = 24068, reload_max = 2771, damage = 104, base = 24060 } uv0.weapon_property_30[24069] = { id = 24069, reload_max = 2706, damage = 111, base = 24060 } uv0.weapon_property_30[24070] = { id = 24070, reload_max = 2640, damage = 116, base = 24060 } uv0.weapon_property_30[24071] = { reload_max = 2640, damage = 116, base = 24060, id = 24071, corrected = 120 } uv0.weapon_property_30[24100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 24100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3889, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_30[24101] = { id = 24101, reload_max = 3809, damage = 52, base = 24100 } uv0.weapon_property_30[24102] = { id = 24102, reload_max = 3731, damage = 58, base = 24100 } uv0.weapon_property_30[24103] = { id = 24103, reload_max = 3654, damage = 64, base = 24100 } uv0.weapon_property_30[24120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 51, corrected = 110, min_range = 50, id = 24120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3703, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_30[24121] = { id = 24121, reload_max = 3628, damage = 57, base = 24120 } uv0.weapon_property_30[24122] = { id = 24122, reload_max = 3554, damage = 64, base = 24120 } uv0.weapon_property_30[24123] = { id = 24123, reload_max = 3480, damage = 70, base = 24120 } uv0.weapon_property_30[24124] = { id = 24124, reload_max = 3406, damage = 77, base = 24120 } uv0.weapon_property_30[24125] = { id = 24125, reload_max = 3332, damage = 84, base = 24120 } uv0.weapon_property_30[24126] = { id = 24126, reload_max = 3258, damage = 90, base = 24120 } uv0.weapon_property_30[24140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 110, min_range = 50, id = 24140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3517, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_30[24141] = { id = 24141, reload_max = 3446, damage = 62, base = 24140 } uv0.weapon_property_30[24142] = { id = 24142, reload_max = 3377, damage = 70, base = 24140 } uv0.weapon_property_30[24143] = { id = 24143, reload_max = 3307, damage = 76, base = 24140 } uv0.weapon_property_30[24144] = { id = 24144, reload_max = 3235, damage = 84, base = 24140 } uv0.weapon_property_30[24145] = { id = 24145, reload_max = 3165, damage = 92, base = 24140 } uv0.weapon_property_30[24146] = { id = 24146, reload_max = 3095, damage = 98, base = 24140 } uv0.weapon_property_30[24147] = { id = 24147, reload_max = 3025, damage = 106, base = 24140 } uv0.weapon_property_30[24148] = { id = 24148, reload_max = 2954, damage = 112, base = 24140 } uv0.weapon_property_30[24149] = { id = 24149, reload_max = 2884, damage = 120, base = 24140 } uv0.weapon_property_30[24150] = { id = 24150, reload_max = 2814, damage = 128, base = 24140 } uv0.weapon_property_30[24151] = { reload_max = 2814, damage = 128, base = 24140, id = 24151, corrected = 114 } uv0.weapon_property_30[24160] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装381mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 105, min_range = 50, id = 24160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4320, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_30[24161] = { id = 24161, reload_max = 4236, damage = 64, base = 24160 } end()