pg = pg or {} pg.weapon_property_3 = {} function () uv0.weapon_property_3[915] = { id = 915, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 915 } } uv0.weapon_property_3[916] = { id = 916, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 916 } } uv0.weapon_property_3[917] = { id = 917, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 917 } } uv0.weapon_property_3[918] = { id = 918, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 918 } } uv0.weapon_property_3[919] = { id = 919, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 919 } } uv0.weapon_property_3[920] = { id = 920, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 920 } } uv0.weapon_property_3[921] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置大范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 921 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[922] = { id = 922, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 922 } } uv0.weapon_property_3[923] = { id = 923, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 923 } } uv0.weapon_property_3[924] = { id = 924, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 924 } } uv0.weapon_property_3[925] = { id = 925, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 925 } } uv0.weapon_property_3[926] = { id = 926, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 926 } } uv0.weapon_property_3[927] = { id = 927, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 927 } } uv0.weapon_property_3[928] = { id = 928, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 928 } } uv0.weapon_property_3[929] = { id = 929, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 929 } } uv0.weapon_property_3[930] = { id = 930, name = "烟雾发射装置大范围", base = 921, bullet_ID = { 930 } } uv0.weapon_property_3[998] = { action_index = "attack", range = 200, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双影无双", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 0, min_range = 0, id = 998, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 19964 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[999] = { action_index = "attack", range = 200, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "EXPLOSION", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 0, min_range = 0, id = 999, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 19089 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "武器表优化-炮击武器模板", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 109 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1001] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "武器表优化-雷击武器模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 109 }, barrage_ID = { 1500 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_3[1002] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "武器表优化-舰载飞机模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1003] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "武器表优化-激光武器模板", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 852711, 852711, 852711, 852711, 852711, 852712, 852712, 852712, 852712 }, barrage_ID = { 852711, 852712, 852713, 852714, 852715, 852716, 852717, 852718, 852719 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1004] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "武器表优化-近程自卫火炮模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1005] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "武器表优化-舰载机弹幕武器模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 852113, 852113, 852113, 852113 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1006] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "武器表优化-舰载机空中武器模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1007] = { action_index = "", range = 45, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "武器表优化-舰载机鱼雷武器模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 1007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 852114 }, barrage_ID = { 852121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[1008] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "武器表优化-舰载机轰炸武器模板", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 1008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 852115 }, barrage_ID = { 852122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_3[4000] = { action_index = "attack", range = 25, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark I型DCT", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 4000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 680, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1811 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_3[4001] = { id = 4001, reload_max = 672, damage = 17, base = 4000 } uv0.weapon_property_3[4002] = { id = 4002, reload_max = 664, damage = 18, base = 4000 } uv0.weapon_property_3[4003] = { id = 4003, reload_max = 656, damage = 20, base = 4000 } uv0.weapon_property_3[4020] = { action_index = "attack", range = 25, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark I型DCT", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 4020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 660, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1811 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_3[4021] = { id = 4021, reload_max = 650, damage = 20, base = 4020 } uv0.weapon_property_3[4022] = { id = 4022, reload_max = 640, damage = 22, base = 4020 } uv0.weapon_property_3[4023] = { id = 4023, reload_max = 630, damage = 24, base = 4020 } uv0.weapon_property_3[4040] = { action_index = "attack", range = 25, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark I型DCT", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 4040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 640, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1811 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_3[4041] = { id = 4041, reload_max = 628, damage = 24, base = 4040 } uv0.weapon_property_3[4042] = { id = 4042, reload_max = 616, damage = 26, base = 4040 } uv0.weapon_property_3[4043] = { id = 4043, reload_max = 604, damage = 29, base = 4040 } uv0.weapon_property_3[4044] = { id = 4044, reload_max = 592, damage = 31, base = 4040 } uv0.weapon_property_3[4045] = { id = 4045, reload_max = 580, damage = 34, base = 4040 } uv0.weapon_property_3[4046] = { id = 4046, reload_max = 568, damage = 37, base = 4040 } uv0.weapon_property_3[4047] = { reload_max = 568, damage = 37, base = 4040, id = 4047, corrected = 104 } uv0.weapon_property_3[4100] = { action_index = "attack", range = 30, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark 6型K-Gun", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 4100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 650, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1812 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_3[4101] = { id = 4101, reload_max = 640, damage = 22, base = 4100 } uv0.weapon_property_3[4102] = { id = 4102, reload_max = 630, damage = 24, base = 4100 } uv0.weapon_property_3[4103] = { id = 4103, reload_max = 620, damage = 26, base = 4100 } uv0.weapon_property_3[4120] = { action_index = "attack", range = 30, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark 6型K-Gun", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 4120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 625, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1812 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_3[4121] = { id = 4121, reload_max = 613, damage = 26, base = 4120 } uv0.weapon_property_3[4122] = { id = 4122, reload_max = 601, damage = 28, base = 4120 } uv0.weapon_property_3[4123] = { id = 4123, reload_max = 589, damage = 30, base = 4120 } uv0.weapon_property_3[4124] = { id = 4124, reload_max = 577, damage = 33, base = 4120 } uv0.weapon_property_3[4125] = { id = 4125, reload_max = 565, damage = 36, base = 4120 } uv0.weapon_property_3[4126] = { id = 4126, reload_max = 553, damage = 39, base = 4120 } uv0.weapon_property_3[4140] = { action_index = "attack", range = 30, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark 6型K-Gun", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 4140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1812 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_3[4141] = { id = 4141, reload_max = 585, damage = 30, base = 4140 } uv0.weapon_property_3[4142] = { id = 4142, reload_max = 570, damage = 33, base = 4140 } uv0.weapon_property_3[4143] = { id = 4143, reload_max = 555, damage = 36, base = 4140 } uv0.weapon_property_3[4144] = { id = 4144, reload_max = 540, damage = 39, base = 4140 } uv0.weapon_property_3[4145] = { id = 4145, reload_max = 525, damage = 42, base = 4140 } uv0.weapon_property_3[4146] = { id = 4146, reload_max = 510, damage = 45, base = 4140 } uv0.weapon_property_3[4147] = { id = 4147, reload_max = 495, damage = 49, base = 4140 } uv0.weapon_property_3[4148] = { id = 4148, reload_max = 480, damage = 53, base = 4140 } end()