pg = pg or {} pg.weapon_property_299 = {} function () uv0.weapon_property_299[611166] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 611166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620176 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611167] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 611167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611168] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 浮游炮二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 611168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990, 399989 }, barrage_ID = { 399990, 399989 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611171] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611172] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611173] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 611173, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611174] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 20, id = 611174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_299[611175] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 85, id = 611175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_299[611176] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 上下波纹弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 611176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620001, 620001 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611177] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 611177, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950050, 950050, 950050, 950050 }, barrage_ID = { 620005, 620006, 620007, 620008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611181] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611182] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_扇形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 611182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567211, 567212 }, barrage_ID = { 567211, 567212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611183] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 611183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 620024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611184] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 611184, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611185] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 611185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611191] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 单颗投弹轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 360, corrected = 100, min_range = 0, id = 611191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 611209 }, barrage_ID = { 620023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611192] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 360, corrected = 100, min_range = 0, id = 611192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620024 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611193] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 地毯轰炸飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 611193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620211 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611194] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 611194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610031, 610032, 610033, 610034 }, barrage_ID = { 610030, 610030, 610030, 610030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611195] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 611195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property_299[611196] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 611196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611197] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 611197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611198] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 611198, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 610036 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611199] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 611199, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610037 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611200] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 611200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611201] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 611201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611202] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 611202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611211] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 611211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611212] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 611212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_299[611213] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 611213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611214] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 611214, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611215] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林Q版轻巡单发x12随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 611215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611221] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 611221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611222] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 611222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611223] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 105, min_range = 0, id = 611223, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611224] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 105, min_range = 0, id = 611224, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611225] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 105, min_range = 0, id = 611225, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1100, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 990001, 990002, 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611226] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 77, corrected = 100, min_range = 0, id = 611226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620011, 620012 }, barrage_ID = { 620016, 620017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611231] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 611231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611232] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 611232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611233] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 611233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611234] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 611234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611235] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 特殊主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 125, min_range = 0, id = 611235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611236] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 特殊武器旋转子弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 611236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611237] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 611237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611241] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_299[611242] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】量产型潜艇上浮主炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 611242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611243] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 611243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_299[611244] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 611244, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611245] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 611245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611251] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 611251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_299[611252] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】量产型潜艇上浮主炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 611252, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611253] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 611253, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_299[611254] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 611254, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611255] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 611255, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611261] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 611261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_299[611262] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】量产型潜艇上浮主炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 611262, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611263] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 611263, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_299[611264] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611264, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611265] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611266] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 611266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_299[611267] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611267, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_299[611268] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611268, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()