pg = pg or {} pg.weapon_property_29 = {} function () uv0.weapon_property_29[23024] = { id = 23024, reload_max = 1281, damage = 34, base = 23020 } uv0.weapon_property_29[23025] = { id = 23025, reload_max = 1250, damage = 36, base = 23020 } uv0.weapon_property_29[23026] = { id = 23026, reload_max = 1218, damage = 38, base = 23020 } uv0.weapon_property_29[23040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 23040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1386, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_29[23041] = { id = 23041, reload_max = 1344, damage = 30, base = 23040 } uv0.weapon_property_29[23042] = { id = 23042, reload_max = 1302, damage = 32, base = 23040 } uv0.weapon_property_29[23043] = { id = 23043, reload_max = 1260, damage = 34, base = 23040 } uv0.weapon_property_29[23044] = { id = 23044, reload_max = 1218, damage = 36, base = 23040 } uv0.weapon_property_29[23045] = { id = 23045, reload_max = 1176, damage = 38, base = 23040 } uv0.weapon_property_29[23046] = { id = 23046, reload_max = 1134, damage = 40, base = 23040 } uv0.weapon_property_29[23047] = { id = 23047, reload_max = 1092, damage = 42, base = 23040 } uv0.weapon_property_29[23048] = { id = 23048, reload_max = 1050, damage = 44, base = 23040 } uv0.weapon_property_29[23049] = { id = 23049, reload_max = 1008, damage = 46, base = 23040 } uv0.weapon_property_29[23050] = { id = 23050, reload_max = 966, damage = 48, base = 23040 } uv0.weapon_property_29[23051] = { reload_max = 966, damage = 48, base = 23040, id = 23051, corrected = 114 } uv0.weapon_property_29[23100] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型双联装234mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 35, corrected = 115, min_range = 0, id = 23100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1328, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1417 }, barrage_ID = { 1223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_29[23101] = { id = 23101, reload_max = 1288, damage = 36, base = 23100 } uv0.weapon_property_29[23102] = { id = 23102, reload_max = 1248, damage = 38, base = 23100 } uv0.weapon_property_29[23103] = { id = 23103, reload_max = 1208, damage = 40, base = 23100 } uv0.weapon_property_29[23104] = { id = 23104, reload_max = 1168, damage = 42, base = 23100 } uv0.weapon_property_29[23105] = { id = 23105, reload_max = 1128, damage = 44, base = 23100 } uv0.weapon_property_29[23106] = { id = 23106, reload_max = 1088, damage = 46, base = 23100 } uv0.weapon_property_29[23107] = { id = 23107, reload_max = 1048, damage = 48, base = 23100 } uv0.weapon_property_29[23108] = { id = 23108, reload_max = 1008, damage = 50, base = 23100 } uv0.weapon_property_29[23109] = { id = 23109, reload_max = 968, damage = 52, base = 23100 } uv0.weapon_property_29[23110] = { id = 23110, reload_max = 928, damage = 54, base = 23100 } uv0.weapon_property_29[23111] = { reload_max = 928, damage = 54, base = 23100, id = 23111, corrected = 120 } uv0.weapon_property_29[23112] = { reload_max = 928, damage = 54, base = 23100, id = 23112, corrected = 127 } uv0.weapon_property_29[23113] = { reload_max = 928, damage = 54, base = 23100, id = 23113, corrected = 136 } uv0.weapon_property_29[23120] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装234mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 35, corrected = 115, min_range = 0, id = 23120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1418 }, barrage_ID = { 1222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_29[23121] = { id = 23121, reload_max = 1540, damage = 36, base = 23120 } uv0.weapon_property_29[23122] = { id = 23122, reload_max = 1500, damage = 38, base = 23120 } uv0.weapon_property_29[23123] = { id = 23123, reload_max = 1460, damage = 40, base = 23120 } uv0.weapon_property_29[23124] = { id = 23124, reload_max = 1420, damage = 42, base = 23120 } uv0.weapon_property_29[23125] = { id = 23125, reload_max = 1380, damage = 44, base = 23120 } uv0.weapon_property_29[23126] = { id = 23126, reload_max = 1340, damage = 46, base = 23120 } uv0.weapon_property_29[23127] = { id = 23127, reload_max = 1300, damage = 48, base = 23120 } uv0.weapon_property_29[23128] = { id = 23128, reload_max = 1260, damage = 50, base = 23120 } uv0.weapon_property_29[23129] = { id = 23129, reload_max = 1220, damage = 52, base = 23120 } uv0.weapon_property_29[23130] = { id = 23130, reload_max = 1180, damage = 54, base = 23120 } uv0.weapon_property_29[23131] = { reload_max = 1180, damage = 54, base = 23120, id = 23131, corrected = 120 } uv0.weapon_property_29[23132] = { reload_max = 1180, damage = 54, base = 23120, id = 23132, corrected = 127 } uv0.weapon_property_29[23133] = { reload_max = 1180, damage = 54, base = 23120, id = 23133, corrected = 136 } uv0.weapon_property_29[23200] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装203mm主炮MarkIXT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 23200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_29[23201] = { id = 23201, reload_max = 1721, damage = 30, base = 23200 } uv0.weapon_property_29[23202] = { id = 23202, reload_max = 1662, damage = 32, base = 23200 } uv0.weapon_property_29[23203] = { id = 23203, reload_max = 1603, damage = 34, base = 23200 } uv0.weapon_property_29[23204] = { id = 23204, reload_max = 1544, damage = 36, base = 23200 } uv0.weapon_property_29[23205] = { id = 23205, reload_max = 1485, damage = 38, base = 23200 } uv0.weapon_property_29[23206] = { id = 23206, reload_max = 1426, damage = 40, base = 23200 } uv0.weapon_property_29[23207] = { id = 23207, reload_max = 1367, damage = 42, base = 23200 } uv0.weapon_property_29[23208] = { id = 23208, reload_max = 1308, damage = 44, base = 23200 } uv0.weapon_property_29[23209] = { id = 23209, reload_max = 1249, damage = 46, base = 23200 } uv0.weapon_property_29[23210] = { id = 23210, reload_max = 1190, damage = 49, base = 23200 } uv0.weapon_property_29[23211] = { reload_max = 1190, damage = 49, base = 23200, id = 23211, corrected = 104 } uv0.weapon_property_29[23212] = { reload_max = 1190, damage = 49, base = 23200, id = 23212, corrected = 110 } uv0.weapon_property_29[23213] = { reload_max = 1190, damage = 49, base = 23200, id = 23213, corrected = 118 } uv0.weapon_property_29[24000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装356mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 100, min_range = 50, id = 24000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5544, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1520 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_29[24001] = { id = 24001, reload_max = 5475, damage = 46, base = 24000 } uv0.weapon_property_29[24002] = { id = 24002, reload_max = 5405, damage = 50, base = 24000 } uv0.weapon_property_29[24003] = { id = 24003, reload_max = 5336, damage = 56, base = 24000 } uv0.weapon_property_29[24004] = { id = 24004, reload_max = 5267, damage = 60, base = 24000 } uv0.weapon_property_29[24005] = { id = 24005, reload_max = 5198, damage = 66, base = 24000 } end()