pg = pg or {} pg.weapon_property_281 = {} function () uv0.weapon_property_281[570126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 570132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 570133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 570134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 570135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 570136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 570141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 570142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_281[570143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 570143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property_281[570144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 570144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 570151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 570152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 570153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 570154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 570155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570191] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 570191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570192] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 570192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570193] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 570193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570194] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 570194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570195] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 85, id = 570195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_281[570196] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 95, min_range = 0, id = 570196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_281[570197] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 95, min_range = 0, id = 570197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7314, 7315, 7316, 7317, 7318, 7319, 7320, 7321, 7322, 7323, 7324, 7325, 7326, 7327 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_281[570201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_副炮扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 570201, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568201, 568201 }, barrage_ID = { 568201, 568202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570211] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_雨", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568211, 568211 }, barrage_ID = { 568211, 568212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_组合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 570221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568221, 568222, 568223, 568224 }, barrage_ID = { 568221, 568222, 568223, 568224 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_281[570231] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 570231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568231 }, barrage_ID = { 568231 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570301] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_近程副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 570301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570311] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 80, min_range = 85, id = 570311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1500 }, barrage_ID = { 568341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570321] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_樱花", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 570321, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568321, 568321, 568321, 568322, 568322, 568322 }, barrage_ID = { 568321, 568322, 568323, 568324, 568325, 568326 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 105, min_range = 0, id = 570331, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568331 }, barrage_ID = { 568331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_近程副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 570401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570411] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 80, min_range = 85, id = 570411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570421] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 570421, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570431] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_分叉副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 570431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568431, 568432, 568433 }, barrage_ID = { 568431, 568432, 568433 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 570901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 43, corrected = 100, min_range = 22, id = 570902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 570903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 570911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 570912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570921] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 570921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570922] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 570922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570923] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 570923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570924] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 570924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 570931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 570932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[570933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 570933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-1】自机狙_单线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 571001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571001 }, barrage_ID = { 571001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_快", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571011, 571011, 571011, 571014, 571014, 571014 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571012, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571012, 571012, 571012, 571015, 571015, 571015 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_慢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571013, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571013, 571013, 571013, 571016, 571016, 571016 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_合", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571014, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】分叉副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 571021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571021, 571022, 571023 }, barrage_ID = { 571021, 571022, 571023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】散布_先发后到", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571031, 571032, 571033 }, barrage_ID = { 571031, 571032, 571033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-4】萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 571041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571041 }, barrage_ID = { 571041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-4】萤火虫_双", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 571042, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571041, 571042 }, barrage_ID = { 571041, 571042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 571051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571051, 571051, 571051, 571051, 571051, 571051, 571051, 571051 }, barrage_ID = { 571051, 571052, 571053, 571054, 571055, 571056, 571057, 571058 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 571052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571051, 571051, 571051, 571051, 571051, 571051, 571051, 571051 }, barrage_ID = { 571061, 571062, 571063, 571064, 571065, 571066, 571067, 571068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_281[571053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 571053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571053, 571053, 571053, 571053, 571053, 571053, 571053, 571053 }, barrage_ID = { 571071, 571072, 571073, 571074, 571075, 571076, 571077, 571078 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()