pg = pg or {} pg.weapon_property_28 = {} function () uv0.weapon_property_28[22121] = { id = 22121, reload_max = 608, damage = 10, base = 22120 } uv0.weapon_property_28[22122] = { id = 22122, reload_max = 600, damage = 11, base = 22120 } uv0.weapon_property_28[22123] = { id = 22123, reload_max = 592, damage = 12, base = 22120 } uv0.weapon_property_28[22124] = { id = 22124, reload_max = 584, damage = 13, base = 22120 } uv0.weapon_property_28[22125] = { id = 22125, reload_max = 576, damage = 14, base = 22120 } uv0.weapon_property_28[22126] = { id = 22126, reload_max = 568, damage = 15, base = 22120 } uv0.weapon_property_28[22140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 22140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 586, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22141] = { id = 22141, reload_max = 578, damage = 11, base = 22140 } uv0.weapon_property_28[22142] = { id = 22142, reload_max = 570, damage = 12, base = 22140 } uv0.weapon_property_28[22143] = { id = 22143, reload_max = 563, damage = 13, base = 22140 } uv0.weapon_property_28[22144] = { id = 22144, reload_max = 554, damage = 14, base = 22140 } uv0.weapon_property_28[22145] = { id = 22145, reload_max = 547, damage = 15, base = 22140 } uv0.weapon_property_28[22146] = { id = 22146, reload_max = 540, damage = 16, base = 22140 } uv0.weapon_property_28[22147] = { id = 22147, reload_max = 532, damage = 17, base = 22140 } uv0.weapon_property_28[22148] = { id = 22148, reload_max = 525, damage = 18, base = 22140 } uv0.weapon_property_28[22149] = { id = 22149, reload_max = 517, damage = 20, base = 22140 } uv0.weapon_property_28[22150] = { id = 22150, reload_max = 509, damage = 22, base = 22140 } uv0.weapon_property_28[22151] = { reload_max = 509, damage = 22, base = 22140, id = 22151, corrected = 114 } uv0.weapon_property_28[22200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 22200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 858, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22201] = { id = 22201, reload_max = 840, damage = 9, base = 22200 } uv0.weapon_property_28[22202] = { id = 22202, reload_max = 823, damage = 10, base = 22200 } uv0.weapon_property_28[22203] = { id = 22203, reload_max = 806, damage = 11, base = 22200 } uv0.weapon_property_28[22220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 22220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 817, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22221] = { id = 22221, reload_max = 800, damage = 10, base = 22220 } uv0.weapon_property_28[22222] = { id = 22222, reload_max = 784, damage = 11, base = 22220 } uv0.weapon_property_28[22223] = { id = 22223, reload_max = 768, damage = 12, base = 22220 } uv0.weapon_property_28[22224] = { id = 22224, reload_max = 752, damage = 13, base = 22220 } uv0.weapon_property_28[22225] = { id = 22225, reload_max = 735, damage = 14, base = 22220 } uv0.weapon_property_28[22226] = { id = 22226, reload_max = 719, damage = 15, base = 22220 } uv0.weapon_property_28[22240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 22240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 777, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22241] = { id = 22241, reload_max = 761, damage = 11, base = 22240 } uv0.weapon_property_28[22242] = { id = 22242, reload_max = 746, damage = 12, base = 22240 } uv0.weapon_property_28[22243] = { id = 22243, reload_max = 730, damage = 13, base = 22240 } uv0.weapon_property_28[22244] = { id = 22244, reload_max = 714, damage = 14, base = 22240 } uv0.weapon_property_28[22245] = { id = 22245, reload_max = 698, damage = 15, base = 22240 } uv0.weapon_property_28[22246] = { id = 22246, reload_max = 682, damage = 16, base = 22240 } uv0.weapon_property_28[22247] = { id = 22247, reload_max = 667, damage = 17, base = 22240 } uv0.weapon_property_28[22248] = { id = 22248, reload_max = 652, damage = 18, base = 22240 } uv0.weapon_property_28[22249] = { id = 22249, reload_max = 636, damage = 20, base = 22240 } uv0.weapon_property_28[22250] = { id = 22250, reload_max = 621, damage = 22, base = 22240 } uv0.weapon_property_28[22251] = { reload_max = 621, damage = 22, base = 22240, id = 22251, corrected = 109 } uv0.weapon_property_28[22260] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装152mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 115, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 22260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1105 }, barrage_ID = { 1108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[22261] = { id = 22261, reload_max = 475, damage = 12, base = 22260 } uv0.weapon_property_28[22262] = { id = 22262, reload_max = 470, damage = 13, base = 22260 } uv0.weapon_property_28[22263] = { id = 22263, reload_max = 465, damage = 14, base = 22260 } uv0.weapon_property_28[22264] = { id = 22264, reload_max = 460, damage = 15, base = 22260 } uv0.weapon_property_28[22265] = { id = 22265, reload_max = 455, damage = 16, base = 22260 } uv0.weapon_property_28[22266] = { id = 22266, reload_max = 450, damage = 17, base = 22260 } uv0.weapon_property_28[22267] = { id = 22267, reload_max = 445, damage = 18, base = 22260 } uv0.weapon_property_28[22268] = { id = 22268, reload_max = 440, damage = 20, base = 22260 } uv0.weapon_property_28[22269] = { id = 22269, reload_max = 435, damage = 22, base = 22260 } uv0.weapon_property_28[22270] = { id = 22270, reload_max = 430, damage = 24, base = 22260 } uv0.weapon_property_28[22271] = { reload_max = 430, damage = 24, base = 22260, id = 22271, corrected = 109 } uv0.weapon_property_28[22272] = { reload_max = 430, damage = 24, base = 22260, id = 22272, corrected = 116 } uv0.weapon_property_28[22273] = { reload_max = 430, damage = 24, base = 22260, id = 22273, corrected = 124 } uv0.weapon_property_28[23000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 23000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1470, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[23001] = { id = 23001, reload_max = 1439, damage = 26, base = 23000 } uv0.weapon_property_28[23002] = { id = 23002, reload_max = 1407, damage = 28, base = 23000 } uv0.weapon_property_28[23003] = { id = 23003, reload_max = 1376, damage = 30, base = 23000 } uv0.weapon_property_28[23020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 23020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1407, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_28[23021] = { id = 23021, reload_max = 1376, damage = 28, base = 23020 } uv0.weapon_property_28[23022] = { id = 23022, reload_max = 1344, damage = 30, base = 23020 } uv0.weapon_property_28[23023] = { id = 23023, reload_max = 1313, damage = 32, base = 23020 } end()