pg = pg or {} pg.weapon_property_26 = {} function () uv0.weapon_property_26[21245] = { id = 21245, reload_max = 455, damage = 5, base = 21240 } uv0.weapon_property_26[21246] = { id = 21246, reload_max = 450, damage = 8, base = 21240 } uv0.weapon_property_26[21247] = { id = 21247, reload_max = 445, damage = 8, base = 21240 } uv0.weapon_property_26[21248] = { id = 21248, reload_max = 440, damage = 9, base = 21240 } uv0.weapon_property_26[21249] = { id = 21249, reload_max = 435, damage = 9, base = 21240 } uv0.weapon_property_26[21250] = { id = 21250, reload_max = 430, damage = 10, base = 21240 } uv0.weapon_property_26[21251] = { reload_max = 430, damage = 10, base = 21240, id = 21251, corrected = 130 } uv0.weapon_property_26[21300] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 145, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21301] = { id = 21301, reload_max = 142, base = 21300 } uv0.weapon_property_26[21302] = { id = 21302, reload_max = 138, damage = 6, base = 21300 } uv0.weapon_property_26[21303] = { id = 21303, reload_max = 136, damage = 6, base = 21300 } uv0.weapon_property_26[21320] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 138, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21321] = { id = 21321, reload_max = 135, base = 21320 } uv0.weapon_property_26[21322] = { id = 21322, reload_max = 132, damage = 6, base = 21320 } uv0.weapon_property_26[21323] = { id = 21323, reload_max = 129, damage = 7, base = 21320 } uv0.weapon_property_26[21340] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 131, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21341] = { id = 21341, reload_max = 129, base = 21340 } uv0.weapon_property_26[21342] = { id = 21342, reload_max = 126, damage = 7, base = 21340 } uv0.weapon_property_26[21343] = { id = 21343, reload_max = 122, damage = 8, base = 21340 } uv0.weapon_property_26[21344] = { id = 21344, reload_max = 119, damage = 9, base = 21340 } uv0.weapon_property_26[21345] = { id = 21345, reload_max = 118, damage = 10, base = 21340 } uv0.weapon_property_26[21346] = { id = 21346, reload_max = 115, damage = 11, base = 21340 } uv0.weapon_property_26[21347] = { reload_max = 115, damage = 11, base = 21340, id = 21347, corrected = 130 } uv0.weapon_property_26[21400] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 290, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21401] = { id = 21401, reload_max = 286, base = 21400 } uv0.weapon_property_26[21402] = { id = 21402, reload_max = 282, damage = 6, base = 21400 } uv0.weapon_property_26[21403] = { id = 21403, reload_max = 278, damage = 6, base = 21400 } uv0.weapon_property_26[21420] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 276, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21421] = { id = 21421, reload_max = 272, base = 21420 } uv0.weapon_property_26[21422] = { id = 21422, reload_max = 268, damage = 6, base = 21420 } uv0.weapon_property_26[21423] = { id = 21423, reload_max = 264, damage = 7, base = 21420 } uv0.weapon_property_26[21424] = { id = 21424, reload_max = 260, damage = 8, base = 21420 } uv0.weapon_property_26[21425] = { id = 21425, reload_max = 256, damage = 9, base = 21420 } uv0.weapon_property_26[21426] = { id = 21426, reload_max = 252, damage = 10, base = 21420 } uv0.weapon_property_26[21440] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 256, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21441] = { id = 21441, reload_max = 252, base = 21440 } uv0.weapon_property_26[21442] = { id = 21442, reload_max = 248, damage = 7, base = 21440 } uv0.weapon_property_26[21443] = { id = 21443, reload_max = 244, damage = 8, base = 21440 } uv0.weapon_property_26[21444] = { id = 21444, reload_max = 240, damage = 9, base = 21440 } uv0.weapon_property_26[21445] = { id = 21445, reload_max = 236, damage = 10, base = 21440 } uv0.weapon_property_26[21446] = { id = 21446, reload_max = 232, damage = 11, base = 21440 } uv0.weapon_property_26[21447] = { id = 21447, reload_max = 228, damage = 12, base = 21440 } uv0.weapon_property_26[21448] = { id = 21448, reload_max = 224, damage = 13, base = 21440 } uv0.weapon_property_26[21449] = { id = 21449, reload_max = 220, damage = 14, base = 21440 } uv0.weapon_property_26[21450] = { id = 21450, reload_max = 216, damage = 15, base = 21440 } uv0.weapon_property_26[21451] = { reload_max = 216, damage = 15, base = 21440, id = 21451, corrected = 130 } uv0.weapon_property_26[21460] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm高平两用炮Mark XI", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 21460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 260, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21461] = { id = 21461, reload_max = 256, damage = 7, base = 21460 } uv0.weapon_property_26[21462] = { id = 21462, reload_max = 252, damage = 8, base = 21460 } uv0.weapon_property_26[21463] = { id = 21463, reload_max = 248, damage = 9, base = 21460 } uv0.weapon_property_26[21464] = { id = 21464, reload_max = 244, damage = 10, base = 21460 } uv0.weapon_property_26[21465] = { id = 21465, reload_max = 240, damage = 11, base = 21460 } uv0.weapon_property_26[21466] = { id = 21466, reload_max = 236, damage = 12, base = 21460 } uv0.weapon_property_26[21467] = { id = 21467, reload_max = 232, damage = 13, base = 21460 } uv0.weapon_property_26[21468] = { id = 21468, reload_max = 228, damage = 14, base = 21460 } uv0.weapon_property_26[21469] = { id = 21469, reload_max = 224, damage = 15, base = 21460 } uv0.weapon_property_26[21470] = { id = 21470, reload_max = 220, damage = 17, base = 21460 } uv0.weapon_property_26[21471] = { reload_max = 220, damage = 17, base = 21460, id = 21471, corrected = 130 } uv0.weapon_property_26[21472] = { reload_max = 220, damage = 17, base = 21460, id = 21472, corrected = 138 } uv0.weapon_property_26[21473] = { reload_max = 220, damage = 17, base = 21460, id = 21473, corrected = 148 } uv0.weapon_property_26[21500] = { action_index = "attack", range = 62, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装134mm高炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 21500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 264, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_26[21501] = { id = 21501, reload_max = 259, base = 21500 } uv0.weapon_property_26[21502] = { id = 21502, reload_max = 253, damage = 6, base = 21500 } end()