pg = pg or {} pg.weapon_property_25 = {} function () uv0.weapon_property_25[19251] = { reload_max = 1760, damage = 420, base = 19240, id = 19251, bullet_ID = { 19210 } } uv0.weapon_property_25[19252] = { reload_max = 1760, damage = 420, base = 19240, id = 19252, bullet_ID = { 19210 } } uv0.weapon_property_25[19253] = { reload_max = 1760, damage = 420, base = 19240, id = 19253, bullet_ID = { 19210 } } uv0.weapon_property_25[21000] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 146, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21001] = { id = 21001, reload_max = 142, base = 21000 } uv0.weapon_property_25[21002] = { id = 21002, reload_max = 138, damage = 4, base = 21000 } uv0.weapon_property_25[21003] = { id = 21003, reload_max = 134, damage = 4, base = 21000 } uv0.weapon_property_25[21020] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 142, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21021] = { id = 21021, reload_max = 138, base = 21020 } uv0.weapon_property_25[21022] = { id = 21022, reload_max = 134, damage = 4, base = 21020 } uv0.weapon_property_25[21023] = { id = 21023, reload_max = 130, damage = 4, base = 21020 } uv0.weapon_property_25[21040] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 138, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21041] = { id = 21041, reload_max = 134, base = 21040 } uv0.weapon_property_25[21042] = { id = 21042, reload_max = 130, damage = 4, base = 21040 } uv0.weapon_property_25[21043] = { id = 21043, reload_max = 126, damage = 4, base = 21040 } uv0.weapon_property_25[21044] = { id = 21044, reload_max = 122, damage = 5, base = 21040 } uv0.weapon_property_25[21045] = { id = 21045, reload_max = 118, damage = 5, base = 21040 } uv0.weapon_property_25[21046] = { id = 21046, reload_max = 114, damage = 7, base = 21040 } uv0.weapon_property_25[21047] = { reload_max = 114, damage = 7, base = 21040, id = 21047, corrected = 130 } uv0.weapon_property_25[21100] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21101] = { id = 21101, reload_max = 276, base = 21100 } uv0.weapon_property_25[21102] = { id = 21102, reload_max = 272, damage = 4, base = 21100 } uv0.weapon_property_25[21103] = { id = 21103, reload_max = 268, damage = 4, base = 21100 } uv0.weapon_property_25[21120] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 268, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21121] = { id = 21121, reload_max = 264, base = 21120 } uv0.weapon_property_25[21122] = { id = 21122, reload_max = 260, damage = 4, base = 21120 } uv0.weapon_property_25[21123] = { id = 21123, reload_max = 256, damage = 4, base = 21120 } uv0.weapon_property_25[21140] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 252, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21141] = { id = 21141, reload_max = 248, base = 21140 } uv0.weapon_property_25[21142] = { id = 21142, reload_max = 244, damage = 4, base = 21140 } uv0.weapon_property_25[21143] = { id = 21143, reload_max = 240, damage = 4, base = 21140 } uv0.weapon_property_25[21144] = { id = 21144, reload_max = 236, damage = 5, base = 21140 } uv0.weapon_property_25[21145] = { id = 21145, reload_max = 232, damage = 5, base = 21140 } uv0.weapon_property_25[21146] = { id = 21146, reload_max = 228, damage = 7, base = 21140 } uv0.weapon_property_25[21147] = { reload_max = 228, damage = 7, base = 21140, id = 21147, corrected = 114 } uv0.weapon_property_25[21160] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm副炮MarkXVIT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 242, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21161] = { id = 21161, reload_max = 239, base = 21160 } uv0.weapon_property_25[21162] = { id = 21162, reload_max = 236, damage = 4, base = 21160 } uv0.weapon_property_25[21163] = { id = 21163, reload_max = 233, damage = 4, base = 21160 } uv0.weapon_property_25[21164] = { id = 21164, reload_max = 230, damage = 5, base = 21160 } uv0.weapon_property_25[21165] = { id = 21165, reload_max = 227, damage = 5, base = 21160 } uv0.weapon_property_25[21166] = { id = 21166, reload_max = 224, damage = 8, base = 21160 } uv0.weapon_property_25[21167] = { id = 21167, reload_max = 220, damage = 8, base = 21160 } uv0.weapon_property_25[21168] = { id = 21168, reload_max = 216, damage = 9, base = 21160 } uv0.weapon_property_25[21169] = { id = 21169, reload_max = 212, damage = 9, base = 21160 } uv0.weapon_property_25[21170] = { id = 21170, reload_max = 208, damage = 10, base = 21160 } uv0.weapon_property_25[21171] = { reload_max = 208, damage = 10, base = 21160, id = 21171, corrected = 114 } uv0.weapon_property_25[21200] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21201] = { id = 21201, reload_max = 515, base = 21200 } uv0.weapon_property_25[21202] = { id = 21202, reload_max = 510, damage = 4, base = 21200 } uv0.weapon_property_25[21203] = { id = 21203, reload_max = 505, damage = 4, base = 21200 } uv0.weapon_property_25[21220] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21221] = { id = 21221, reload_max = 495, base = 21220 } uv0.weapon_property_25[21222] = { id = 21222, reload_max = 490, damage = 4, base = 21220 } uv0.weapon_property_25[21223] = { id = 21223, reload_max = 485, damage = 4, base = 21220 } uv0.weapon_property_25[21224] = { id = 21224, reload_max = 480, damage = 5, base = 21220 } uv0.weapon_property_25[21225] = { id = 21225, reload_max = 475, damage = 5, base = 21220 } uv0.weapon_property_25[21226] = { id = 21226, reload_max = 470, damage = 7, base = 21220 } uv0.weapon_property_25[21240] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_25[21241] = { id = 21241, reload_max = 475, base = 21240 } uv0.weapon_property_25[21242] = { id = 21242, reload_max = 470, damage = 4, base = 21240 } uv0.weapon_property_25[21243] = { id = 21243, reload_max = 465, damage = 4, base = 21240 } uv0.weapon_property_25[21244] = { id = 21244, reload_max = 460, damage = 5, base = 21240 } end()