pg = pg or {} pg.weapon_property_24 = {} function () uv0.weapon_property_24[19103] = { reload_max = 2062, damage = 174, base = 19100, id = 19103, bullet_ID = { 19103 } } uv0.weapon_property_24[19120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 19120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2109, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19121] = { reload_max = 2081, damage = 152, base = 19120, id = 19121, bullet_ID = { 19101 } } uv0.weapon_property_24[19122] = { reload_max = 2052, damage = 172, base = 19120, id = 19122, bullet_ID = { 19102 } } uv0.weapon_property_24[19123] = { reload_max = 2024, damage = 191, base = 19120, id = 19123, bullet_ID = { 19103 } } uv0.weapon_property_24[19124] = { reload_max = 1995, damage = 211, base = 19120, id = 19124, bullet_ID = { 19104 } } uv0.weapon_property_24[19125] = { reload_max = 1967, damage = 231, base = 19120, id = 19125, bullet_ID = { 19105 } } uv0.weapon_property_24[19126] = { reload_max = 1938, damage = 251, base = 19120, id = 19126, bullet_ID = { 19106 } } uv0.weapon_property_24[19140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 19140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2071, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19141] = { reload_max = 2043, damage = 166, base = 19140, id = 19141, bullet_ID = { 19101 } } uv0.weapon_property_24[19142] = { reload_max = 2014, damage = 188, base = 19140, id = 19142, bullet_ID = { 19102 } } uv0.weapon_property_24[19143] = { reload_max = 1986, damage = 208, base = 19140, id = 19143, bullet_ID = { 19103 } } uv0.weapon_property_24[19144] = { reload_max = 1957, damage = 230, base = 19140, id = 19144, bullet_ID = { 19104 } } uv0.weapon_property_24[19145] = { reload_max = 1929, damage = 252, base = 19140, id = 19145, bullet_ID = { 19105 } } uv0.weapon_property_24[19146] = { reload_max = 1900, damage = 274, base = 19140, id = 19146, bullet_ID = { 19106 } } uv0.weapon_property_24[19147] = { reload_max = 1872, damage = 296, base = 19140, id = 19147, bullet_ID = { 19107 } } uv0.weapon_property_24[19148] = { reload_max = 1843, damage = 316, base = 19140, id = 19148, bullet_ID = { 19108 } } uv0.weapon_property_24[19149] = { reload_max = 1815, damage = 338, base = 19140, id = 19149, bullet_ID = { 19109 } } uv0.weapon_property_24[19150] = { reload_max = 1786, damage = 360, base = 19140, id = 19150, bullet_ID = { 19110 } } uv0.weapon_property_24[19151] = { reload_max = 1786, damage = 360, base = 19140, id = 19151, bullet_ID = { 19110 } } uv0.weapon_property_24[19160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "实验型XSB3C-1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 19160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19161] = { id = 19161, reload_max = 2132, base = 19160 } uv0.weapon_property_24[19162] = { id = 19162, reload_max = 2094, base = 19160 } uv0.weapon_property_24[19163] = { id = 19163, reload_max = 2056, base = 19160 } uv0.weapon_property_24[19164] = { id = 19164, reload_max = 2018, base = 19160 } uv0.weapon_property_24[19165] = { id = 19165, reload_max = 1980, base = 19160 } uv0.weapon_property_24[19166] = { id = 19166, reload_max = 1942, base = 19160 } uv0.weapon_property_24[19167] = { id = 19167, reload_max = 1904, base = 19160 } uv0.weapon_property_24[19168] = { id = 19168, reload_max = 1866, base = 19160 } uv0.weapon_property_24[19169] = { id = 19169, reload_max = 1828, base = 19160 } uv0.weapon_property_24[19170] = { id = 19170, reload_max = 1790, base = 19160 } uv0.weapon_property_24[19171] = { id = 19171, reload_max = 1790, base = 19160 } uv0.weapon_property_24[19172] = { id = 19172, reload_max = 1790, base = 19160 } uv0.weapon_property_24[19173] = { id = 19173, reload_max = 1790, base = 19160 } uv0.weapon_property_24[19200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 19200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2315, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19201] = { reload_max = 2297, damage = 161, base = 19200, id = 19201, bullet_ID = { 19201 } } uv0.weapon_property_24[19202] = { reload_max = 2279, damage = 182, base = 19200, id = 19202, bullet_ID = { 19202 } } uv0.weapon_property_24[19203] = { reload_max = 2261, damage = 203, base = 19200, id = 19203, bullet_ID = { 19203 } } uv0.weapon_property_24[19204] = { reload_max = 2243, damage = 224, base = 19200, id = 19204, bullet_ID = { 19204 } } uv0.weapon_property_24[19205] = { reload_max = 2225, damage = 246, base = 19200, id = 19205, bullet_ID = { 19205 } } uv0.weapon_property_24[19206] = { reload_max = 2207, damage = 266, base = 19200, id = 19206, bullet_ID = { 19206 } } uv0.weapon_property_24[19220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 154, corrected = 100, min_range = 0, id = 19220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2188, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19221] = { reload_max = 2150, damage = 177, base = 19220, id = 19221, bullet_ID = { 19201 } } uv0.weapon_property_24[19222] = { reload_max = 2112, damage = 200, base = 19220, id = 19222, bullet_ID = { 19202 } } uv0.weapon_property_24[19223] = { reload_max = 2074, damage = 223, base = 19220, id = 19223, bullet_ID = { 19203 } } uv0.weapon_property_24[19224] = { reload_max = 2036, damage = 246, base = 19220, id = 19224, bullet_ID = { 19204 } } uv0.weapon_property_24[19225] = { reload_max = 1998, damage = 270, base = 19220, id = 19225, bullet_ID = { 19205 } } uv0.weapon_property_24[19226] = { reload_max = 1960, damage = 293, base = 19220, id = 19226, bullet_ID = { 19206 } } uv0.weapon_property_24[19227] = { reload_max = 1922, damage = 316, base = 19220, id = 19227, bullet_ID = { 19207 } } uv0.weapon_property_24[19228] = { reload_max = 1884, damage = 339, base = 19220, id = 19228, bullet_ID = { 19208 } } uv0.weapon_property_24[19229] = { reload_max = 1846, damage = 362, base = 19220, id = 19229, bullet_ID = { 19209 } } uv0.weapon_property_24[19230] = { reload_max = 1808, damage = 385, base = 19220, id = 19230, bullet_ID = { 19210 } } uv0.weapon_property_24[19240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 168, corrected = 100, min_range = 0, id = 19240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2140, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_24[19241] = { reload_max = 2102, damage = 193, base = 19240, id = 19241, bullet_ID = { 19201 } } uv0.weapon_property_24[19242] = { reload_max = 2064, damage = 218, base = 19240, id = 19242, bullet_ID = { 19202 } } uv0.weapon_property_24[19243] = { reload_max = 2026, damage = 243, base = 19240, id = 19243, bullet_ID = { 19203 } } uv0.weapon_property_24[19244] = { reload_max = 1988, damage = 268, base = 19240, id = 19244, bullet_ID = { 19204 } } uv0.weapon_property_24[19245] = { reload_max = 1950, damage = 295, base = 19240, id = 19245, bullet_ID = { 19205 } } uv0.weapon_property_24[19246] = { reload_max = 1912, damage = 320, base = 19240, id = 19246, bullet_ID = { 19206 } } uv0.weapon_property_24[19247] = { reload_max = 1874, damage = 345, base = 19240, id = 19247, bullet_ID = { 19207 } } uv0.weapon_property_24[19248] = { reload_max = 1836, damage = 370, base = 19240, id = 19248, bullet_ID = { 19208 } } uv0.weapon_property_24[19249] = { reload_max = 1798, damage = 395, base = 19240, id = 19249, bullet_ID = { 19209 } } uv0.weapon_property_24[19250] = { reload_max = 1760, damage = 420, base = 19240, id = 19250, bullet_ID = { 19210 } } end()