pg = pg or {} pg.weapon_property_233 = {} function () uv0.weapon_property_233[330013] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330014] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章汎用防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330015] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【第十二章】舰船鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 330015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -联装主炮x4-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 330102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50101 }, barrage_ID = { 50101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330103] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330104] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330105] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高-特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 125, min_range = 0, id = 330105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110603 }, barrage_ID = { 110603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330201] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 330201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330202] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330203] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 125, min_range = 0, id = 330203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120201, 120201, 120202, 120201, 120201, 120202, 120203, 120203, 120204, 120203, 120203, 120204, 120205, 120205, 120206, 120205, 120205, 120206 }, barrage_ID = { 120201, 120203, 120205, 120207, 120209, 120211, 120213, 120215, 120217, 120219, 120221, 120223, 120225, 120227, 120229, 120231, 120233, 120235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330204] = { action_index = "attack", range = 90, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -交叉散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 330204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7402, 7402, 7402, 7402 }, barrage_ID = { 120237, 120238, 120239, 120240 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_233[330301] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 330301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330302] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330303] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330304] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 连发鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 330304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120210 }, barrage_ID = { 120250 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 330402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330403] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 330403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 2, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120301 }, barrage_ID = { 120301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330404] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330501] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330502] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 330502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330503] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 330503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 120301 }, barrage_ID = { 120302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330504] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330505] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS战斗机弹幕武器-飞鹰", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 330505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120301 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS轰炸机弹幕武器-隼鹰", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 330506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120302 }, barrage_ID = { 120304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 330507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330601] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330602] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 330602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330603] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330604] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330605] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 330605, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120436, 120436, 120436, 120436, 120436 }, barrage_ID = { 120436, 120437, 120438, 120439, 120440 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330606] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -倒钩武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 330606, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120437, 120437 }, barrage_ID = { 120441, 120442 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330607] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330607, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120401, 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120410, 120411 }, barrage_ID = { 120401, 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120410, 120411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330701] = { action_index = "attack", range = 38, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330702] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 330702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120401, 120401, 120401, 120401, 120401, 120401, 120401, 120401, 120401 }, barrage_ID = { 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330703] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 330703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330704] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330801] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第十二章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 330801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1404 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property_233[330802] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十二章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 330802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[330803] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十二章潜艇关BOSS上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 330803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340005] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第13章通用轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340006] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第13章通用鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 105, corrected = 100, min_range = 0, id = 340006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340007] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第13章通用战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340008] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340009] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 105, corrected = 100, min_range = 22, id = 340009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340010] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340011] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机空中(从这开始以上飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340012] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇常规鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 340012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340013] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340014] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章通用防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 340014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340015] = { action_index = "attack", range = 35, type = 26, fire_fx = "fangkongpaohuoshe", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "13章新通用防空炮(不补充)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 375, corrected = 100, min_range = 0, id = 340015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340016] = { action_index = "attack", range = 35, type = 26, fire_fx = "fangkongpaohuoshe", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "13章新通用防空炮(补充)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 340016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "十七驱 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340021] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "十七驱 -4连鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 340021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 130994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340022] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "十七驱 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 340022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340023] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "十七驱 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 340023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property_233[340024] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 340024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340025] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340026] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 340026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340027] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "亲潮 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340028] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "亲潮 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_233[340029] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "亲潮 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()