pg = pg or {} pg.weapon_property_22 = {} function () uv0.weapon_property_22[18060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者(VT-8中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 18060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18061] = { reload_max = 2080, damage = 134, base = 18060, id = 18061, bullet_ID = { 18061 } } uv0.weapon_property_22[18062] = { reload_max = 2050, damage = 152, base = 18060, id = 18062, bullet_ID = { 18062 } } uv0.weapon_property_22[18063] = { reload_max = 2020, damage = 170, base = 18060, id = 18063, bullet_ID = { 18063 } } uv0.weapon_property_22[18064] = { reload_max = 1990, damage = 188, base = 18060, id = 18064, bullet_ID = { 18064 } } uv0.weapon_property_22[18065] = { reload_max = 1960, damage = 206, base = 18060, id = 18065, bullet_ID = { 18065 } } uv0.weapon_property_22[18066] = { reload_max = 1930, damage = 224, base = 18060, id = 18066, bullet_ID = { 18066 } } uv0.weapon_property_22[18067] = { reload_max = 1900, damage = 242, base = 18060, id = 18067, bullet_ID = { 18067 } } uv0.weapon_property_22[18068] = { reload_max = 1870, damage = 260, base = 18060, id = 18068, bullet_ID = { 18068 } } uv0.weapon_property_22[18069] = { reload_max = 1840, damage = 278, base = 18060, id = 18069, bullet_ID = { 18069 } } uv0.weapon_property_22[18070] = { reload_max = 1810, damage = 296, base = 18060, id = 18070, bullet_ID = { 18070 } } uv0.weapon_property_22[18071] = { reload_max = 1810, damage = 296, base = 18060, id = 18071, bullet_ID = { 18070 } } uv0.weapon_property_22[18072] = { reload_max = 1810, damage = 296, base = 18060, id = 18072, bullet_ID = { 18070 } } uv0.weapon_property_22[18073] = { reload_max = 1810, damage = 296, base = 18060, id = 18073, bullet_ID = { 18070 } } uv0.weapon_property_22[18100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 18100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2560, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18101] = { id = 18101, reload_max = 2530, damage = 48, base = 18100 } uv0.weapon_property_22[18102] = { id = 18102, reload_max = 2500, damage = 62, base = 18100 } uv0.weapon_property_22[18103] = { id = 18103, reload_max = 2470, damage = 76, base = 18100 } uv0.weapon_property_22[18120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 18120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2520, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18121] = { id = 18121, reload_max = 2490, damage = 53, base = 18120 } uv0.weapon_property_22[18122] = { id = 18122, reload_max = 2460, damage = 68, base = 18120 } uv0.weapon_property_22[18123] = { id = 18123, reload_max = 2430, damage = 84, base = 18120 } uv0.weapon_property_22[18124] = { id = 18124, reload_max = 2400, damage = 98, base = 18120 } uv0.weapon_property_22[18125] = { id = 18125, reload_max = 2370, damage = 113, base = 18120 } uv0.weapon_property_22[18126] = { id = 18126, reload_max = 2340, damage = 129, base = 18120 } uv0.weapon_property_22[18140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 18140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18141] = { id = 18141, reload_max = 2460, damage = 58, base = 18140 } uv0.weapon_property_22[18142] = { id = 18142, reload_max = 2430, damage = 74, base = 18140 } uv0.weapon_property_22[18143] = { id = 18143, reload_max = 2400, damage = 92, base = 18140 } uv0.weapon_property_22[18144] = { id = 18144, reload_max = 2370, damage = 107, base = 18140 } uv0.weapon_property_22[18145] = { id = 18145, reload_max = 2340, damage = 123, base = 18140 } uv0.weapon_property_22[18146] = { id = 18146, reload_max = 2310, damage = 141, base = 18140 } uv0.weapon_property_22[18147] = { id = 18147, reload_max = 2280, damage = 157, base = 18140 } uv0.weapon_property_22[18148] = { id = 18148, reload_max = 2250, damage = 175, base = 18140 } uv0.weapon_property_22[18149] = { id = 18149, reload_max = 2220, damage = 191, base = 18140 } uv0.weapon_property_22[18150] = { id = 18150, reload_max = 2190, damage = 207, base = 18140 } uv0.weapon_property_22[18151] = { id = 18151, reload_max = 2190, damage = 207, base = 18140 } uv0.weapon_property_22[18160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者(VT-8中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 18160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18160 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18161] = { reload_max = 2080, damage = 153, base = 18160, id = 18161, bullet_ID = { 18161 } } uv0.weapon_property_22[18162] = { reload_max = 2050, damage = 174, base = 18160, id = 18162, bullet_ID = { 18162 } } uv0.weapon_property_22[18163] = { reload_max = 2020, damage = 195, base = 18160, id = 18163, bullet_ID = { 18163 } } uv0.weapon_property_22[18164] = { reload_max = 1990, damage = 216, base = 18160, id = 18164, bullet_ID = { 18164 } } uv0.weapon_property_22[18165] = { reload_max = 1960, damage = 237, base = 18160, id = 18165, bullet_ID = { 18165 } } uv0.weapon_property_22[18166] = { reload_max = 1930, damage = 258, base = 18160, id = 18166, bullet_ID = { 18166 } } uv0.weapon_property_22[18167] = { reload_max = 1900, damage = 279, base = 18160, id = 18167, bullet_ID = { 18167 } } uv0.weapon_property_22[18168] = { reload_max = 1870, damage = 300, base = 18160, id = 18168, bullet_ID = { 18168 } } uv0.weapon_property_22[18169] = { reload_max = 1840, damage = 321, base = 18160, id = 18169, bullet_ID = { 18169 } } uv0.weapon_property_22[18170] = { reload_max = 1810, damage = 342, base = 18160, id = 18170, bullet_ID = { 18170 } } uv0.weapon_property_22[18171] = { reload_max = 1810, damage = 342, base = 18160, id = 18171, bullet_ID = { 18170 } } uv0.weapon_property_22[18172] = { reload_max = 1810, damage = 342, base = 18160, id = 18172, bullet_ID = { 18170 } } uv0.weapon_property_22[18173] = { reload_max = 1810, damage = 342, base = 18160, id = 18173, bullet_ID = { 18170 } } uv0.weapon_property_22[18180] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBMアベンジャー(VT-18中隊)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 18180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18180 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_22[18181] = { reload_max = 2080, damage = 148, base = 18180, id = 18181, bullet_ID = { 18181 } } uv0.weapon_property_22[18182] = { reload_max = 2050, damage = 169, base = 18180, id = 18182, bullet_ID = { 18182 } } uv0.weapon_property_22[18183] = { reload_max = 2020, damage = 190, base = 18180, id = 18183, bullet_ID = { 18183 } } uv0.weapon_property_22[18184] = { reload_max = 1990, damage = 211, base = 18180, id = 18184, bullet_ID = { 18184 } } uv0.weapon_property_22[18185] = { reload_max = 1960, damage = 232, base = 18180, id = 18185, bullet_ID = { 18185 } } uv0.weapon_property_22[18186] = { reload_max = 1930, damage = 253, base = 18180, id = 18186, bullet_ID = { 18186 } } uv0.weapon_property_22[18187] = { reload_max = 1900, damage = 274, base = 18180, id = 18187, bullet_ID = { 18187 } } uv0.weapon_property_22[18188] = { reload_max = 1870, damage = 295, base = 18180, id = 18188, bullet_ID = { 18188 } } uv0.weapon_property_22[18189] = { reload_max = 1840, damage = 316, base = 18180, id = 18189, bullet_ID = { 18189 } } uv0.weapon_property_22[18190] = { reload_max = 1810, damage = 337, base = 18180, id = 18190, bullet_ID = { 18190 } } uv0.weapon_property_22[18191] = { reload_max = 1810, damage = 337, base = 18180, id = 18191, bullet_ID = { 18190 } } end()