pg = pg or {} pg.weapon_property_218 = {} function () uv0.weapon_property_218[311057] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311058] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311059] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311060] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311061] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311062] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004, 20004 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311063] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "大黄蜂-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 311063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311064] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "大黄蜂-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311065] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "大黄蜂-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311066] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311066, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004, 20004 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311067] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311067, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10101, 10101 }, barrage_ID = { 10101, 10102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311068] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311068, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10102 }, barrage_ID = { 10103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311069] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311069, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311070] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 311070, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311071] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311071, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 311072, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200140 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311073] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311073, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10201, 10202 }, barrage_ID = { 10201, 10202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311074] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 311074, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10203, 10204 }, barrage_ID = { 10203, 10204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311075] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 311075, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10205, 10205, 10205 }, barrage_ID = { 10205, 10206, 10207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311076] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311076, attack_attribute_ratio = 50, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311077] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第三关boss雾岛武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311077, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311078] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第三关boss雾岛武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 311078, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 311079, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311080] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311080, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10401, 10402 }, barrage_ID = { 10401, 10402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311081, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311082] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器3鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311082, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 18750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311083] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器4轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311083, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 26250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311084] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311084, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311085] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311085, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10401, 10402 }, barrage_ID = { 10401, 10402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311086] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311086, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311087] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器3-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311087, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 15000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311088] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器4-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311088, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 22500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311089] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章雾岛BOSS-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 311089, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property_218[311090] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器5战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311090, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311091] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器5战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311091, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311092] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311092, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311093] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轻巡旋转子弹6发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311093, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 10037, 10038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311094] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章克雷文-专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311094, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311095] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 311095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311096] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章莫里-专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311096, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311097] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章格里德利-专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311097, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311500] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城-鱼雷机(从这开始以下是飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311501] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311502] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311503] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311504] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311505] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311506] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311507] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311508] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311509] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311510] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311511] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311512] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311513] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311514] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311515] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311516] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311517] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 311517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311518] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 311518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311519] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311520] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白鹰敌人专用战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_218[311521] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白鹰敌人专用战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 311521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()