pg = pg or {} pg.weapon_property_213 = {} function () uv0.weapon_property_213[100713] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 100713, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100714] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 100714, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100715] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100715, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100716] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100716, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100717] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100717, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100718] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100718, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100719] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100719, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100720] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100721] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100722] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100722, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100723] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100723, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100724] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100724, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100725] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100725, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100726] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100726, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100727] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100727, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100728] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100728, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100729] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100729, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100730] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100730, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100731] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100732] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100732, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100733] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100733, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100734] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100734, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100735] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100735, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100736] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100736, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100737] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100737, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100738] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100738, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100739] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100739, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100740] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100741] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100742] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100742, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100743] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100743, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100744] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100744, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100745] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100745, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100746] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100746, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100747] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100747, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100748] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100748, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100749] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100749, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100750] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100750, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100751] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100752] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100752, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100753] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100753, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100754] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100754, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100755] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100755, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100756] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100756, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100757] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100757, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100758] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100758, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100759] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100759, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100760] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100761] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100762] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100762, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100763] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100763, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100764] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100764, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100800] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100801] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100802] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100803] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100804] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100805] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100806] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100807] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100808] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100809] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100809, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_213[100810] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 100810, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()