pg = pg or {} pg.weapon_property_21 = {} function () uv0.weapon_property_21[17347] = { reload_max = 1711, damage = 71, base = 17340, id = 17347, bullet_ID = { 17307 } } uv0.weapon_property_21[17348] = { reload_max = 1687, damage = 75, base = 17340, id = 17348, bullet_ID = { 17308 } } uv0.weapon_property_21[17349] = { reload_max = 1663, damage = 81, base = 17340, id = 17349, bullet_ID = { 17309 } } uv0.weapon_property_21[17350] = { reload_max = 1639, damage = 86, base = 17340, id = 17350, bullet_ID = { 17310 } } uv0.weapon_property_21[17351] = { reload_max = 1639, damage = 86, base = 17340, id = 17351, bullet_ID = { 17310 } } uv0.weapon_property_21[17352] = { reload_max = 1639, damage = 86, base = 17340, id = 17352, bullet_ID = { 17310 } } uv0.weapon_property_21[17353] = { reload_max = 1639, damage = 86, base = 17340, id = 17353, bullet_ID = { 17310 } } uv0.weapon_property_21[17360] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F7F虎猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 17360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1926, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_21[17361] = { id = 17361, reload_max = 1896, base = 17360 } uv0.weapon_property_21[17362] = { id = 17362, reload_max = 1866, base = 17360 } uv0.weapon_property_21[17363] = { id = 17363, reload_max = 1836, base = 17360 } uv0.weapon_property_21[17364] = { id = 17364, reload_max = 1806, base = 17360 } uv0.weapon_property_21[17365] = { id = 17365, reload_max = 1776, base = 17360 } uv0.weapon_property_21[17366] = { id = 17366, reload_max = 1746, base = 17360 } uv0.weapon_property_21[17367] = { id = 17367, reload_max = 1716, base = 17360 } uv0.weapon_property_21[17368] = { id = 17368, reload_max = 1686, base = 17360 } uv0.weapon_property_21[17369] = { id = 17369, reload_max = 1656, base = 17360 } uv0.weapon_property_21[17370] = { id = 17370, reload_max = 1626, base = 17360 } uv0.weapon_property_21[17371] = { id = 17371, reload_max = 1626, base = 17360 } uv0.weapon_property_21[17372] = { id = 17372, reload_max = 1626, base = 17360 } uv0.weapon_property_21[17373] = { id = 17373, reload_max = 1626, base = 17360 } uv0.weapon_property_21[17380] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F8F熊猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 17380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_21[17381] = { id = 17381, reload_max = 1765, base = 17380 } uv0.weapon_property_21[17382] = { id = 17382, reload_max = 1730, base = 17380 } uv0.weapon_property_21[17383] = { id = 17383, reload_max = 1695, base = 17380 } uv0.weapon_property_21[17384] = { id = 17384, reload_max = 1660, base = 17380 } uv0.weapon_property_21[17385] = { id = 17385, reload_max = 1625, base = 17380 } uv0.weapon_property_21[17386] = { id = 17386, reload_max = 1590, base = 17380 } uv0.weapon_property_21[17387] = { id = 17387, reload_max = 1555, base = 17380 } uv0.weapon_property_21[17388] = { id = 17388, reload_max = 1520, base = 17380 } uv0.weapon_property_21[17389] = { id = 17389, reload_max = 1485, base = 17380 } uv0.weapon_property_21[17390] = { id = 17390, reload_max = 1450, base = 17380 } uv0.weapon_property_21[17391] = { id = 17391, reload_max = 1450, base = 17380 } uv0.weapon_property_21[17392] = { id = 17392, reload_max = 1450, base = 17380 } uv0.weapon_property_21[17393] = { id = 17393, reload_max = 1450, base = 17380 } uv0.weapon_property_21[17400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "XF5F天箭T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 17400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17400 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_21[17401] = { reload_max = 1665, damage = 33, base = 17400, id = 17401, bullet_ID = { 17401 } } uv0.weapon_property_21[17402] = { reload_max = 1630, damage = 38, base = 17400, id = 17402, bullet_ID = { 17402 } } uv0.weapon_property_21[17403] = { reload_max = 1595, damage = 42, base = 17400, id = 17403, bullet_ID = { 17403 } } uv0.weapon_property_21[17404] = { reload_max = 1560, damage = 45, base = 17400, id = 17404, bullet_ID = { 17404 } } uv0.weapon_property_21[17405] = { reload_max = 1525, damage = 49, base = 17400, id = 17405, bullet_ID = { 17405 } } uv0.weapon_property_21[17406] = { reload_max = 1490, damage = 54, base = 17400, id = 17406, bullet_ID = { 17406 } } uv0.weapon_property_21[17407] = { reload_max = 1455, damage = 59, base = 17400, id = 17407, bullet_ID = { 17407 } } uv0.weapon_property_21[17408] = { reload_max = 1420, damage = 63, base = 17400, id = 17408, bullet_ID = { 17408 } } uv0.weapon_property_21[17409] = { reload_max = 1385, damage = 67, base = 17400, id = 17409, bullet_ID = { 17409 } } uv0.weapon_property_21[17410] = { reload_max = 1350, damage = 72, base = 17400, id = 17410, bullet_ID = { 17410 } } uv0.weapon_property_21[17411] = { reload_max = 1350, damage = 72, base = 17400, id = 17411, bullet_ID = { 17410 } } uv0.weapon_property_21[18000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 18000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_21[18001] = { reload_max = 2370, damage = 48, base = 18000, id = 18001, bullet_ID = { 18001 } } uv0.weapon_property_21[18002] = { reload_max = 2340, damage = 62, base = 18000, id = 18002, bullet_ID = { 18002 } } uv0.weapon_property_21[18003] = { reload_max = 2310, damage = 76, base = 18000, id = 18003, bullet_ID = { 18003 } } uv0.weapon_property_21[18020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 18020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2350, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_21[18021] = { reload_max = 2320, damage = 53, base = 18020, id = 18021, bullet_ID = { 18001 } } uv0.weapon_property_21[18022] = { reload_max = 2290, damage = 68, base = 18020, id = 18022, bullet_ID = { 18002 } } uv0.weapon_property_21[18023] = { reload_max = 2260, damage = 84, base = 18020, id = 18023, bullet_ID = { 18003 } } uv0.weapon_property_21[18040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 18040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_21[18041] = { reload_max = 2270, damage = 58, base = 18040, id = 18041, bullet_ID = { 18001 } } uv0.weapon_property_21[18042] = { reload_max = 2240, damage = 74, base = 18040, id = 18042, bullet_ID = { 18002 } } uv0.weapon_property_21[18043] = { reload_max = 2210, damage = 92, base = 18040, id = 18043, bullet_ID = { 18003 } } uv0.weapon_property_21[18044] = { reload_max = 2180, damage = 107, base = 18040, id = 18044, bullet_ID = { 18004 } } uv0.weapon_property_21[18045] = { reload_max = 2150, damage = 123, base = 18040, id = 18045, bullet_ID = { 18005 } } uv0.weapon_property_21[18046] = { reload_max = 2120, damage = 141, base = 18040, id = 18046, bullet_ID = { 18006 } } uv0.weapon_property_21[18047] = { reload_max = 2120, damage = 141, base = 18040, id = 18047, bullet_ID = { 18006 } } end()