pg = pg or {} pg.weapon_property_209 = {} function () uv0.weapon_property_209[95701] = { id = 95701, reload_max = 2756, damage = 50, base = 95700 } uv0.weapon_property_209[95702] = { id = 95702, reload_max = 2686, damage = 58, base = 95700 } uv0.weapon_property_209[95703] = { id = 95703, reload_max = 2616, damage = 66, base = 95700 } uv0.weapon_property_209[95704] = { id = 95704, reload_max = 2546, damage = 74, base = 95700 } uv0.weapon_property_209[95705] = { id = 95705, reload_max = 2476, damage = 82, base = 95700 } uv0.weapon_property_209[95706] = { id = 95706, reload_max = 2406, damage = 90, base = 95700 } uv0.weapon_property_209[95720] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 95720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1814, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95720 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_209[95721] = { reload_max = 1792, damage = 21, base = 95720, id = 95721, bullet_ID = { 95721 } } uv0.weapon_property_209[95722] = { reload_max = 1770, damage = 24, base = 95720, id = 95722, bullet_ID = { 95722 } } uv0.weapon_property_209[95723] = { reload_max = 1748, damage = 27, base = 95720, id = 95723, bullet_ID = { 95723 } } uv0.weapon_property_209[95740] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 95740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1778, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95740 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_209[95741] = { reload_max = 1756, damage = 23, base = 95740, id = 95741, bullet_ID = { 95741 } } uv0.weapon_property_209[95742] = { reload_max = 1734, damage = 26, base = 95740, id = 95742, bullet_ID = { 95742 } } uv0.weapon_property_209[95743] = { reload_max = 1712, damage = 30, base = 95740, id = 95743, bullet_ID = { 95743 } } uv0.weapon_property_209[95744] = { reload_max = 1690, damage = 33, base = 95740, id = 95744, bullet_ID = { 95744 } } uv0.weapon_property_209[95745] = { reload_max = 1668, damage = 36, base = 95740, id = 95745, bullet_ID = { 95745 } } uv0.weapon_property_209[95746] = { reload_max = 1646, damage = 40, base = 95740, id = 95746, bullet_ID = { 95746 } } uv0.weapon_property_209[95760] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 95760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95760 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_209[95761] = { reload_max = 1738, damage = 25, base = 95760, id = 95761, bullet_ID = { 95761 } } uv0.weapon_property_209[95762] = { reload_max = 1716, damage = 28, base = 95760, id = 95762, bullet_ID = { 95762 } } uv0.weapon_property_209[95763] = { reload_max = 1694, damage = 33, base = 95760, id = 95763, bullet_ID = { 95763 } } uv0.weapon_property_209[95764] = { reload_max = 1672, damage = 36, base = 95760, id = 95764, bullet_ID = { 95764 } } uv0.weapon_property_209[95765] = { reload_max = 1650, damage = 39, base = 95760, id = 95765, bullet_ID = { 95765 } } uv0.weapon_property_209[95766] = { reload_max = 1628, damage = 44, base = 95760, id = 95766, bullet_ID = { 95766 } } uv0.weapon_property_209[95767] = { reload_max = 1606, damage = 47, base = 95760, id = 95767, bullet_ID = { 95767 } } uv0.weapon_property_209[95768] = { reload_max = 1584, damage = 50, base = 95760, id = 95768, bullet_ID = { 95768 } } uv0.weapon_property_209[95769] = { reload_max = 1562, damage = 55, base = 95760, id = 95769, bullet_ID = { 95769 } } uv0.weapon_property_209[95770] = { reload_max = 1540, damage = 58, base = 95760, id = 95770, bullet_ID = { 95770 } } uv0.weapon_property_209[95771] = { reload_max = 1540, damage = 58, base = 95760, id = 95771, bullet_ID = { 95771 } } uv0.weapon_property_209[95800] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Re.2001公羊T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 95800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95800 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_209[95801] = { reload_max = 1931, damage = 20, base = 95800, id = 95801, bullet_ID = { 95801 } } uv0.weapon_property_209[95802] = { reload_max = 1908, damage = 22, base = 95800, id = 95802, bullet_ID = { 95802 } } uv0.weapon_property_209[95803] = { reload_max = 1885, damage = 24, base = 95800, id = 95803, bullet_ID = { 95803 } } uv0.weapon_property_209[95820] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Re.2001公羊T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 95820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1922, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95820 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_209[95821] = { reload_max = 1899, damage = 22, base = 95820, id = 95821, bullet_ID = { 95821 } } uv0.weapon_property_209[95822] = { reload_max = 1876, damage = 24, base = 95820, id = 95822, bullet_ID = { 95822 } } uv0.weapon_property_209[95823] = { reload_max = 1853, damage = 26, base = 95820, id = 95823, bullet_ID = { 95823 } } uv0.weapon_property_209[95824] = { reload_max = 1830, damage = 29, base = 95820, id = 95824, bullet_ID = { 95824 } } uv0.weapon_property_209[95825] = { reload_max = 1807, damage = 31, base = 95820, id = 95825, bullet_ID = { 95825 } } uv0.weapon_property_209[95826] = { reload_max = 1784, damage = 33, base = 95820, id = 95826, bullet_ID = { 95826 } } uv0.weapon_property_209[95840] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Re.2001公羊T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 95840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1880, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95840 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_209[95841] = { reload_max = 1857, damage = 24, base = 95840, id = 95841, bullet_ID = { 95841 } } uv0.weapon_property_209[95842] = { reload_max = 1834, damage = 26, base = 95840, id = 95842, bullet_ID = { 95842 } } uv0.weapon_property_209[95843] = { reload_max = 1811, damage = 28, base = 95840, id = 95843, bullet_ID = { 95843 } } uv0.weapon_property_209[95844] = { reload_max = 1788, damage = 32, base = 95840, id = 95844, bullet_ID = { 95844 } } uv0.weapon_property_209[95845] = { reload_max = 1765, damage = 34, base = 95840, id = 95845, bullet_ID = { 95845 } } uv0.weapon_property_209[95846] = { reload_max = 1742, damage = 36, base = 95840, id = 95846, bullet_ID = { 95846 } } uv0.weapon_property_209[95847] = { reload_max = 1719, damage = 38, base = 95840, id = 95847, bullet_ID = { 95847 } } uv0.weapon_property_209[95848] = { reload_max = 1696, damage = 40, base = 95840, id = 95848, bullet_ID = { 95848 } } uv0.weapon_property_209[95849] = { reload_max = 1673, damage = 44, base = 95840, id = 95849, bullet_ID = { 95849 } } uv0.weapon_property_209[95850] = { reload_max = 1650, damage = 46, base = 95840, id = 95850, bullet_ID = { 95850 } } uv0.weapon_property_209[95851] = { reload_max = 1650, damage = 46, base = 95840, id = 95851, bullet_ID = { 95851 } } uv0.weapon_property_209[95900] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装406mm主炮Model1940", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 105, min_range = 50, id = 95900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4503, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1564 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_209[95901] = { id = 95901, reload_max = 4413, damage = 63, base = 95900 } uv0.weapon_property_209[95902] = { id = 95902, reload_max = 4322, damage = 73, base = 95900 } uv0.weapon_property_209[95903] = { id = 95903, reload_max = 4232, damage = 83, base = 95900 } uv0.weapon_property_209[95904] = { id = 95904, reload_max = 4143, damage = 93, base = 95900 } uv0.weapon_property_209[95905] = { id = 95905, reload_max = 4051, damage = 103, base = 95900 } uv0.weapon_property_209[95906] = { id = 95906, reload_max = 3961, damage = 113, base = 95900 } uv0.weapon_property_209[95907] = { id = 95907, reload_max = 3872, damage = 123, base = 95900 } uv0.weapon_property_209[95908] = { id = 95908, reload_max = 3780, damage = 133, base = 95900 } uv0.weapon_property_209[95909] = { id = 95909, reload_max = 3691, damage = 143, base = 95900 } uv0.weapon_property_209[95910] = { id = 95910, reload_max = 3600, damage = 153, base = 95900 } end()