pg = pg or {} pg.weapon_property_206 = {} function () uv0.weapon_property_206[95100] = { action_index = "attack", range = 31, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "90mm単装高角砲Model1939", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 95100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 187, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_206[95101] = { id = 95101, reload_max = 184, damage = 38, base = 95100 } uv0.weapon_property_206[95102] = { id = 95102, reload_max = 181, damage = 42, base = 95100 } uv0.weapon_property_206[95103] = { id = 95103, reload_max = 177, damage = 46, base = 95100 } uv0.weapon_property_206[95104] = { id = 95104, reload_max = 173, damage = 51, base = 95100 } uv0.weapon_property_206[95105] = { id = 95105, reload_max = 168, damage = 56, base = 95100 } uv0.weapon_property_206[95106] = { id = 95106, reload_max = 163, damage = 61, base = 95100 } uv0.weapon_property_206[95120] = { action_index = "attack", range = 31, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "90mm単装高角砲Model1939", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 95120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 174, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_206[95121] = { id = 95121, reload_max = 172, damage = 39, base = 95120 } uv0.weapon_property_206[95122] = { id = 95122, reload_max = 170, damage = 44, base = 95120 } uv0.weapon_property_206[95123] = { id = 95123, reload_max = 167, damage = 49, base = 95120 } uv0.weapon_property_206[95124] = { id = 95124, reload_max = 164, damage = 54, base = 95120 } uv0.weapon_property_206[95125] = { id = 95125, reload_max = 161, damage = 59, base = 95120 } uv0.weapon_property_206[95126] = { id = 95126, reload_max = 158, damage = 65, base = 95120 } uv0.weapon_property_206[95127] = { id = 95127, reload_max = 154, damage = 71, base = 95120 } uv0.weapon_property_206[95128] = { id = 95128, reload_max = 150, damage = 77, base = 95120 } uv0.weapon_property_206[95129] = { id = 95129, reload_max = 146, damage = 83, base = 95120 } uv0.weapon_property_206[95130] = { id = 95130, reload_max = 142, damage = 90, base = 95120 } uv0.weapon_property_206[95140] = { action_index = "attack", range = 31, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "90mm単装高角砲Model1939", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 95140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_206[95141] = { id = 95141, reload_max = 165, damage = 45, base = 95140 } uv0.weapon_property_206[95142] = { id = 95142, reload_max = 163, damage = 50, base = 95140 } uv0.weapon_property_206[95143] = { id = 95143, reload_max = 161, damage = 56, base = 95140 } uv0.weapon_property_206[95144] = { id = 95144, reload_max = 159, damage = 62, base = 95140 } uv0.weapon_property_206[95145] = { id = 95145, reload_max = 156, damage = 68, base = 95140 } uv0.weapon_property_206[95146] = { id = 95146, reload_max = 153, damage = 74, base = 95140 } uv0.weapon_property_206[95147] = { id = 95147, reload_max = 149, damage = 80, base = 95140 } uv0.weapon_property_206[95148] = { id = 95148, reload_max = 145, damage = 86, base = 95140 } uv0.weapon_property_206[95149] = { id = 95149, reload_max = 140, damage = 92, base = 95140 } uv0.weapon_property_206[95150] = { id = 95150, reload_max = 135, damage = 98, base = 95140 } uv0.weapon_property_206[95151] = { reload_max = 135, damage = 98, base = 95140, id = 95151, corrected = 104 } uv0.weapon_property_206[95152] = { reload_max = 135, damage = 98, base = 95140, id = 95152, corrected = 110 } uv0.weapon_property_206[95153] = { reload_max = 135, damage = 98, base = 95140, id = 95153, corrected = 118 } uv0.weapon_property_206[95160] = { action_index = "attack", range = 31, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型双联90mm高角炮Model1939", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 95160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 186, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_206[95161] = { id = 95161, reload_max = 185, damage = 57, base = 95160 } uv0.weapon_property_206[95162] = { id = 95162, reload_max = 183, damage = 64, base = 95160 } uv0.weapon_property_206[95163] = { id = 95163, reload_max = 181, damage = 71, base = 95160 } uv0.weapon_property_206[95164] = { id = 95164, reload_max = 179, damage = 78, base = 95160 } uv0.weapon_property_206[95165] = { id = 95165, reload_max = 176, damage = 85, base = 95160 } uv0.weapon_property_206[95166] = { id = 95166, reload_max = 173, damage = 92, base = 95160 } uv0.weapon_property_206[95167] = { id = 95167, reload_max = 169, damage = 99, base = 95160 } uv0.weapon_property_206[95168] = { id = 95168, reload_max = 165, damage = 106, base = 95160 } uv0.weapon_property_206[95169] = { id = 95169, reload_max = 160, damage = 113, base = 95160 } uv0.weapon_property_206[95170] = { id = 95170, reload_max = 155, damage = 120, base = 95160 } uv0.weapon_property_206[95171] = { reload_max = 155, damage = 120, base = 95160, id = 95171, corrected = 104 } uv0.weapon_property_206[95172] = { reload_max = 155, damage = 120, base = 95160, id = 95172, corrected = 110 } uv0.weapon_property_206[95173] = { reload_max = 155, damage = 120, base = 95160, id = 95173, corrected = 118 } uv0.weapon_property_206[95200] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm連装砲Model1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 39, charge_param = "", damage = 19, corrected = 110, min_range = 0, id = 95200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1690, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_206[95201] = { id = 95201, reload_max = 1655, damage = 20, base = 95200 } uv0.weapon_property_206[95202] = { id = 95202, reload_max = 1620, damage = 21, base = 95200 } uv0.weapon_property_206[95203] = { id = 95203, reload_max = 1585, damage = 22, base = 95200 } uv0.weapon_property_206[95204] = { id = 95204, reload_max = 1550, damage = 23, base = 95200 } uv0.weapon_property_206[95205] = { id = 95205, reload_max = 1515, damage = 24, base = 95200 } uv0.weapon_property_206[95206] = { id = 95206, reload_max = 1480, damage = 25, base = 95200 } uv0.weapon_property_206[95220] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm連装砲Model1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 39, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 95220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1660, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_206[95221] = { id = 95221, reload_max = 1625, base = 95220 } uv0.weapon_property_206[95222] = { id = 95222, reload_max = 1590, damage = 27, base = 95220 } uv0.weapon_property_206[95223] = { id = 95223, reload_max = 1555, damage = 28, base = 95220 } uv0.weapon_property_206[95224] = { id = 95224, reload_max = 1520, damage = 29, base = 95220 } uv0.weapon_property_206[95225] = { id = 95225, reload_max = 1485, damage = 30, base = 95220 } uv0.weapon_property_206[95226] = { id = 95226, reload_max = 1450, damage = 31, base = 95220 } uv0.weapon_property_206[95227] = { id = 95227, reload_max = 1415, damage = 32, base = 95220 } uv0.weapon_property_206[95228] = { id = 95228, reload_max = 1380, damage = 33, base = 95220 } uv0.weapon_property_206[95229] = { id = 95229, reload_max = 1345, damage = 34, base = 95220 } end()