pg = pg or {} pg.weapon_property_205 = {} function () uv0.weapon_property_205[90888] = { id = 90888, reload_max = 1072, damage = 43, base = 90880 } uv0.weapon_property_205[90889] = { id = 90889, reload_max = 1032, damage = 45, base = 90880 } uv0.weapon_property_205[90890] = { id = 90890, reload_max = 992, damage = 47, base = 90880 } uv0.weapon_property_205[90900] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "203mm连装炮Mle1924 T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 31, corrected = 110, min_range = 0, id = 90900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1322, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1416 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_205[90901] = { id = 90901, reload_max = 1282, damage = 33, base = 90900 } uv0.weapon_property_205[90902] = { id = 90902, reload_max = 1242, damage = 35, base = 90900 } uv0.weapon_property_205[90903] = { id = 90903, reload_max = 1202, damage = 37, base = 90900 } uv0.weapon_property_205[90904] = { id = 90904, reload_max = 1162, damage = 39, base = 90900 } uv0.weapon_property_205[90905] = { id = 90905, reload_max = 1122, damage = 41, base = 90900 } uv0.weapon_property_205[90906] = { id = 90906, reload_max = 1082, damage = 43, base = 90900 } uv0.weapon_property_205[90907] = { id = 90907, reload_max = 1042, damage = 45, base = 90900 } uv0.weapon_property_205[90908] = { id = 90908, reload_max = 1002, damage = 47, base = 90900 } uv0.weapon_property_205[90909] = { id = 90909, reload_max = 962, damage = 49, base = 90900 } uv0.weapon_property_205[90910] = { id = 90910, reload_max = 922, damage = 52, base = 90900 } uv0.weapon_property_205[90911] = { reload_max = 922, damage = 52, base = 90900, id = 90911, corrected = 114 } uv0.weapon_property_205[90912] = { reload_max = 922, damage = 52, base = 90900, id = 90912, corrected = 121 } uv0.weapon_property_205[90913] = { reload_max = 922, damage = 52, base = 90900, id = 90913, corrected = 130 } uv0.weapon_property_205[91000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装406mm/50主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 54, corrected = 110, min_range = 50, id = 91000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4511, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1580 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_205[91001] = { id = 91001, reload_max = 4421, damage = 64, base = 91000 } uv0.weapon_property_205[91002] = { id = 91002, reload_max = 4331, damage = 72, base = 91000 } uv0.weapon_property_205[91003] = { id = 91003, reload_max = 4241, damage = 82, base = 91000 } uv0.weapon_property_205[91004] = { id = 91004, reload_max = 4151, damage = 92, base = 91000 } uv0.weapon_property_205[91005] = { id = 91005, reload_max = 4061, damage = 102, base = 91000 } uv0.weapon_property_205[91006] = { id = 91006, reload_max = 3971, damage = 112, base = 91000 } uv0.weapon_property_205[91007] = { id = 91007, reload_max = 3881, damage = 120, base = 91000 } uv0.weapon_property_205[91008] = { id = 91008, reload_max = 3791, damage = 130, base = 91000 } uv0.weapon_property_205[91009] = { id = 91009, reload_max = 3701, damage = 140, base = 91000 } uv0.weapon_property_205[91010] = { id = 91010, reload_max = 3611, damage = 150, base = 91000 } uv0.weapon_property_205[91011] = { reload_max = 3611, damage = 150, base = 91000, id = 91011, corrected = 114 } uv0.weapon_property_205[91012] = { reload_max = 3611, damage = 150, base = 91000, id = 91012, corrected = 121 } uv0.weapon_property_205[91013] = { reload_max = 3611, damage = 150, base = 91000, id = 91013, corrected = 130 } uv0.weapon_property_205[95000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "381mm三連装砲Model1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 42, corrected = 100, min_range = 50, id = 95000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1560 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_205[95001] = { id = 95001, reload_max = 4888, damage = 50, base = 95000 } uv0.weapon_property_205[95002] = { id = 95002, reload_max = 4791, damage = 58, base = 95000 } uv0.weapon_property_205[95003] = { id = 95003, reload_max = 4689, damage = 66, base = 95000 } uv0.weapon_property_205[95004] = { id = 95004, reload_max = 4589, damage = 74, base = 95000 } uv0.weapon_property_205[95005] = { id = 95005, reload_max = 4491, damage = 82, base = 95000 } uv0.weapon_property_205[95006] = { id = 95006, reload_max = 4390, damage = 90, base = 95000 } uv0.weapon_property_205[95020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "381mm三連装砲Model1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 47, corrected = 100, min_range = 50, id = 95020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4752, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1561 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_205[95021] = { id = 95021, reload_max = 4656, damage = 56, base = 95020 } uv0.weapon_property_205[95022] = { id = 95022, reload_max = 4562, damage = 64, base = 95020 } uv0.weapon_property_205[95023] = { id = 95023, reload_max = 4466, damage = 73, base = 95020 } uv0.weapon_property_205[95024] = { id = 95024, reload_max = 4371, damage = 82, base = 95020 } uv0.weapon_property_205[95025] = { id = 95025, reload_max = 4277, damage = 91, base = 95020 } uv0.weapon_property_205[95026] = { id = 95026, reload_max = 4181, damage = 100, base = 95020 } uv0.weapon_property_205[95027] = { id = 95027, reload_max = 4087, damage = 108, base = 95020 } uv0.weapon_property_205[95028] = { id = 95028, reload_max = 3991, damage = 117, base = 95020 } uv0.weapon_property_205[95029] = { id = 95029, reload_max = 3896, damage = 126, base = 95020 } uv0.weapon_property_205[95030] = { id = 95030, reload_max = 3802, damage = 135, base = 95020 } uv0.weapon_property_205[95040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "381mm三連装砲Model1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 52, corrected = 100, min_range = 50, id = 95040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1563 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_205[95041] = { id = 95041, reload_max = 4424, damage = 62, base = 95040 } uv0.weapon_property_205[95042] = { id = 95042, reload_max = 4333, damage = 70, base = 95040 } uv0.weapon_property_205[95043] = { id = 95043, reload_max = 4243, damage = 80, base = 95040 } uv0.weapon_property_205[95044] = { id = 95044, reload_max = 4154, damage = 90, base = 95040 } uv0.weapon_property_205[95045] = { id = 95045, reload_max = 4062, damage = 100, base = 95040 } uv0.weapon_property_205[95046] = { id = 95046, reload_max = 3972, damage = 110, base = 95040 } uv0.weapon_property_205[95047] = { id = 95047, reload_max = 3883, damage = 118, base = 95040 } uv0.weapon_property_205[95048] = { id = 95048, reload_max = 3791, damage = 128, base = 95040 } uv0.weapon_property_205[95049] = { id = 95049, reload_max = 3702, damage = 138, base = 95040 } uv0.weapon_property_205[95050] = { id = 95050, reload_max = 3611, damage = 148, base = 95040 } uv0.weapon_property_205[95051] = { reload_max = 3611, damage = 148, base = 95040, id = 95051, corrected = 104 } uv0.weapon_property_205[95052] = { reload_max = 3611, damage = 148, base = 95040, id = 95052, corrected = 110 } uv0.weapon_property_205[95053] = { reload_max = 3611, damage = 148, base = 95040, id = 95053, corrected = 118 } end()