pg = pg or {} pg.weapon_property_204 = {} function () uv0.weapon_property_204[90723] = { id = 90723, reload_max = 293, damage = 11, base = 90720 } uv0.weapon_property_204[90724] = { id = 90724, reload_max = 287, damage = 12, base = 90720 } uv0.weapon_property_204[90725] = { id = 90725, reload_max = 281, damage = 13, base = 90720 } uv0.weapon_property_204[90726] = { id = 90726, reload_max = 275, damage = 14, base = 90720 } uv0.weapon_property_204[90740] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 90740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 288, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_204[90741] = { id = 90741, reload_max = 282, damage = 10, base = 90740 } uv0.weapon_property_204[90742] = { id = 90742, reload_max = 276, damage = 11, base = 90740 } uv0.weapon_property_204[90743] = { id = 90743, reload_max = 270, damage = 12, base = 90740 } uv0.weapon_property_204[90744] = { id = 90744, reload_max = 264, damage = 13, base = 90740 } uv0.weapon_property_204[90745] = { id = 90745, reload_max = 258, damage = 14, base = 90740 } uv0.weapon_property_204[90746] = { id = 90746, reload_max = 252, damage = 15, base = 90740 } uv0.weapon_property_204[90747] = { id = 90747, reload_max = 246, damage = 16, base = 90740 } uv0.weapon_property_204[90748] = { id = 90748, reload_max = 240, damage = 17, base = 90740 } uv0.weapon_property_204[90749] = { id = 90749, reload_max = 234, damage = 18, base = 90740 } uv0.weapon_property_204[90750] = { id = 90750, reload_max = 228, damage = 19, base = 90740 } uv0.weapon_property_204[90751] = { reload_max = 228, damage = 19, base = 90740, id = 90751, corrected = 114 } uv0.weapon_property_204[90780] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装155mm主炮Mle1920 T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 90780, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 560, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_204[90781] = { id = 90781, reload_max = 550, damage = 12, base = 90780 } uv0.weapon_property_204[90782] = { id = 90782, reload_max = 540, damage = 14, base = 90780 } uv0.weapon_property_204[90783] = { id = 90783, reload_max = 530, damage = 16, base = 90780 } uv0.weapon_property_204[90784] = { id = 90784, reload_max = 520, damage = 17, base = 90780 } uv0.weapon_property_204[90785] = { id = 90785, reload_max = 510, damage = 18, base = 90780 } uv0.weapon_property_204[90786] = { id = 90786, reload_max = 500, damage = 19, base = 90780 } uv0.weapon_property_204[90787] = { reload_max = 500, damage = 19, base = 90780, id = 90787, corrected = 114 } uv0.weapon_property_204[90800] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装155mm副炮Mle1920 T0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 90800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 560, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_204[90801] = { id = 90801, reload_max = 550, damage = 12, base = 90800 } uv0.weapon_property_204[90802] = { id = 90802, reload_max = 540, damage = 14, base = 90800 } uv0.weapon_property_204[90803] = { id = 90803, reload_max = 530, damage = 16, base = 90800 } uv0.weapon_property_204[90804] = { id = 90804, reload_max = 520, damage = 17, base = 90800 } uv0.weapon_property_204[90805] = { id = 90805, reload_max = 510, damage = 18, base = 90800 } uv0.weapon_property_204[90806] = { id = 90806, reload_max = 500, damage = 19, base = 90800 } uv0.weapon_property_204[90807] = { reload_max = 500, damage = 19, base = 90800, id = 90807, corrected = 114 } uv0.weapon_property_204[90820] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "GL.2舰载战斗机T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 90820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1852, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 90820 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_204[90821] = { reload_max = 1830, damage = 20, base = 90820, id = 90821, bullet_ID = { 90821 } } uv0.weapon_property_204[90822] = { reload_max = 1808, damage = 22, base = 90820, id = 90822, bullet_ID = { 90822 } } uv0.weapon_property_204[90823] = { reload_max = 1786, damage = 24, base = 90820, id = 90823, bullet_ID = { 90823 } } uv0.weapon_property_204[90824] = { reload_max = 1764, damage = 26, base = 90820, id = 90824, bullet_ID = { 90824 } } uv0.weapon_property_204[90825] = { reload_max = 1742, damage = 30, base = 90820, id = 90825, bullet_ID = { 90825 } } uv0.weapon_property_204[90826] = { reload_max = 1720, damage = 34, base = 90820, id = 90826, bullet_ID = { 90826 } } uv0.weapon_property_204[90827] = { reload_max = 1720, damage = 34, base = 90820, id = 90827, bullet_ID = { 90826 } } uv0.weapon_property_204[90840] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "PL.7舰载鱼雷机T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 90840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2390, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_204[90841] = { reload_max = 2360, damage = 84, base = 90840, id = 90841, bullet_ID = { 28001 } } uv0.weapon_property_204[90842] = { reload_max = 2330, damage = 96, base = 90840, id = 90842, bullet_ID = { 28002 } } uv0.weapon_property_204[90843] = { reload_max = 2300, damage = 108, base = 90840, id = 90843, bullet_ID = { 28003 } } uv0.weapon_property_204[90844] = { reload_max = 2270, damage = 120, base = 90840, id = 90844, bullet_ID = { 28004 } } uv0.weapon_property_204[90845] = { reload_max = 2240, damage = 132, base = 90840, id = 90845, bullet_ID = { 28005 } } uv0.weapon_property_204[90846] = { reload_max = 2210, damage = 144, base = 90840, id = 90846, bullet_ID = { 28006 } } uv0.weapon_property_204[90847] = { reload_max = 2210, damage = 144, base = 90840, id = 90847, bullet_ID = { 28006 } } uv0.weapon_property_204[90860] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "203mm连装炮Mle1924 T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 25, corrected = 110, min_range = 0, id = 90860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1452, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1416 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_204[90861] = { id = 90861, reload_max = 1412, damage = 27, base = 90860 } uv0.weapon_property_204[90862] = { id = 90862, reload_max = 1372, damage = 29, base = 90860 } uv0.weapon_property_204[90863] = { id = 90863, reload_max = 1332, damage = 31, base = 90860 } uv0.weapon_property_204[90864] = { id = 90864, reload_max = 1292, damage = 33, base = 90860 } uv0.weapon_property_204[90865] = { id = 90865, reload_max = 1252, damage = 35, base = 90860 } uv0.weapon_property_204[90866] = { id = 90866, reload_max = 1212, damage = 37, base = 90860 } uv0.weapon_property_204[90880] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "203mm连装炮Mle1924 T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 27, corrected = 110, min_range = 0, id = 90880, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1392, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1416 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_204[90881] = { id = 90881, reload_max = 1352, damage = 29, base = 90880 } uv0.weapon_property_204[90882] = { id = 90882, reload_max = 1312, damage = 31, base = 90880 } uv0.weapon_property_204[90883] = { id = 90883, reload_max = 1272, damage = 33, base = 90880 } uv0.weapon_property_204[90884] = { id = 90884, reload_max = 1232, damage = 35, base = 90880 } uv0.weapon_property_204[90885] = { id = 90885, reload_max = 1192, damage = 37, base = 90880 } uv0.weapon_property_204[90886] = { id = 90886, reload_max = 1152, damage = 39, base = 90880 } uv0.weapon_property_204[90887] = { id = 90887, reload_max = 1112, damage = 41, base = 90880 } end()