pg = pg or {} pg.weapon_property_200 = {} function () uv0.weapon_property_200[85323] = { id = 85323, reload_max = 4477, damage = 83, base = 85320 } uv0.weapon_property_200[85324] = { id = 85324, reload_max = 4382, damage = 92, base = 85320 } uv0.weapon_property_200[85325] = { id = 85325, reload_max = 4288, damage = 102, base = 85320 } uv0.weapon_property_200[85326] = { id = 85326, reload_max = 4191, damage = 112, base = 85320 } uv0.weapon_property_200[85327] = { id = 85327, reload_max = 4097, damage = 120, base = 85320 } uv0.weapon_property_200[85328] = { id = 85328, reload_max = 4001, damage = 129, base = 85320 } uv0.weapon_property_200[85329] = { id = 85329, reload_max = 3906, damage = 139, base = 85320 } uv0.weapon_property_200[85330] = { id = 85330, reload_max = 3812, damage = 149, base = 85320 } uv0.weapon_property_200[85360] = { action_index = "attack", range = 33, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-34 100mm双联装防空炮MZ-14", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 85360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85361] = { id = 85361, reload_max = 218, damage = 16, base = 85360 } uv0.weapon_property_200[85362] = { id = 85362, reload_max = 213, damage = 19, base = 85360 } uv0.weapon_property_200[85363] = { id = 85363, reload_max = 209, damage = 22, base = 85360 } uv0.weapon_property_200[85380] = { action_index = "attack", range = 33, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-34 100mm双联装防空炮MZ-14", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 85380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 212, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85381] = { id = 85381, reload_max = 207, damage = 36, base = 85380 } uv0.weapon_property_200[85382] = { id = 85382, reload_max = 203, damage = 41, base = 85380 } uv0.weapon_property_200[85383] = { id = 85383, reload_max = 199, damage = 45, base = 85380 } uv0.weapon_property_200[85384] = { id = 85384, reload_max = 194, damage = 51, base = 85380 } uv0.weapon_property_200[85385] = { id = 85385, reload_max = 190, damage = 57, base = 85380 } uv0.weapon_property_200[85386] = { id = 85386, reload_max = 186, damage = 64, base = 85380 } uv0.weapon_property_200[85400] = { action_index = "attack", range = 33, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-34 100mm双联装防空炮MZ-14", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 85400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 202, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85401] = { id = 85401, reload_max = 196, damage = 42, base = 85400 } uv0.weapon_property_200[85402] = { id = 85402, reload_max = 193, damage = 47, base = 85400 } uv0.weapon_property_200[85403] = { id = 85403, reload_max = 189, damage = 53, base = 85400 } uv0.weapon_property_200[85404] = { id = 85404, reload_max = 185, damage = 59, base = 85400 } uv0.weapon_property_200[85405] = { id = 85405, reload_max = 181, damage = 65, base = 85400 } uv0.weapon_property_200[85406] = { id = 85406, reload_max = 176, damage = 71, base = 85400 } uv0.weapon_property_200[85407] = { id = 85407, reload_max = 172, damage = 77, base = 85400 } uv0.weapon_property_200[85408] = { id = 85408, reload_max = 168, damage = 83, base = 85400 } uv0.weapon_property_200[85409] = { id = 85409, reload_max = 165, damage = 89, base = 85400 } uv0.weapon_property_200[85410] = { id = 85410, reload_max = 160, damage = 96, base = 85400 } uv0.weapon_property_200[85411] = { reload_max = 160, damage = 96, base = 85400, id = 85411, corrected = 104 } uv0.weapon_property_200[85420] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装305mm主炮Model1907", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 54, corrected = 125, min_range = 50, id = 85420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_200[85421] = { id = 85421, reload_max = 4520, damage = 59, base = 85420 } uv0.weapon_property_200[85422] = { id = 85422, reload_max = 4440, damage = 64, base = 85420 } uv0.weapon_property_200[85423] = { id = 85423, reload_max = 4360, damage = 70, base = 85420 } uv0.weapon_property_200[85424] = { id = 85424, reload_max = 4280, damage = 76, base = 85420 } uv0.weapon_property_200[85425] = { id = 85425, reload_max = 4200, damage = 84, base = 85420 } uv0.weapon_property_200[85426] = { id = 85426, reload_max = 4120, damage = 92, base = 85420 } uv0.weapon_property_200[85427] = { reload_max = 4120, damage = 92, base = 85420, id = 85427, corrected = 130 } uv0.weapon_property_200[85440] = { action_index = "attack", range = 58, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮Model1892", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 85440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 486, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85441] = { id = 85441, reload_max = 476, damage = 9, base = 85440 } uv0.weapon_property_200[85442] = { id = 85442, reload_max = 466, damage = 10, base = 85440 } uv0.weapon_property_200[85443] = { id = 85443, reload_max = 456, damage = 11, base = 85440 } uv0.weapon_property_200[85444] = { id = 85444, reload_max = 446, damage = 12, base = 85440 } uv0.weapon_property_200[85445] = { id = 85445, reload_max = 436, damage = 13, base = 85440 } uv0.weapon_property_200[85446] = { id = 85446, reload_max = 426, damage = 14, base = 85440 } uv0.weapon_property_200[85447] = { reload_max = 426, damage = 14, base = 85440, id = 85447, corrected = 114 } uv0.weapon_property_200[85460] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-1-P 三联装180mm主炮Model1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 85460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 629, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1712 }, barrage_ID = { 1108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[85461] = { id = 85461, reload_max = 623, base = 85460 } uv0.weapon_property_200[85462] = { id = 85462, reload_max = 617, damage = 17, base = 85460 } uv0.weapon_property_200[85463] = { id = 85463, reload_max = 611, damage = 18, base = 85460 } uv0.weapon_property_200[85464] = { id = 85464, reload_max = 605, damage = 19, base = 85460 } uv0.weapon_property_200[85465] = { id = 85465, reload_max = 599, damage = 20, base = 85460 } uv0.weapon_property_200[85466] = { id = 85466, reload_max = 593, damage = 21, base = 85460 } uv0.weapon_property_200[86000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 86000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1764, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95720 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86001] = { reload_max = 1742, damage = 21, base = 86000, id = 86001, bullet_ID = { 95721 } } uv0.weapon_property_200[86002] = { reload_max = 1719, damage = 24, base = 86000, id = 86002, bullet_ID = { 95722 } } uv0.weapon_property_200[86003] = { reload_max = 1697, damage = 27, base = 86000, id = 86003, bullet_ID = { 95723 } } uv0.weapon_property_200[86020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "G.50箭式战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 86020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1728, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 95740 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_200[86021] = { reload_max = 1706, damage = 23, base = 86020, id = 86021, bullet_ID = { 95741 } } uv0.weapon_property_200[86022] = { reload_max = 1683, damage = 26, base = 86020, id = 86022, bullet_ID = { 95742 } } uv0.weapon_property_200[86023] = { reload_max = 1661, damage = 30, base = 86020, id = 86023, bullet_ID = { 95743 } } uv0.weapon_property_200[86024] = { reload_max = 1638, damage = 33, base = 86020, id = 86024, bullet_ID = { 95744 } } end()