pg = pg or {} pg.weapon_property_20 = {} function () uv0.weapon_property_20[17151] = { reload_max = 1587, damage = 62, base = 17140, id = 17151, bullet_ID = { 17110 } } uv0.weapon_property_20[17200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 17200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1962, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_20[17201] = { reload_max = 1938, damage = 26, base = 17200, id = 17201, bullet_ID = { 17201 } } uv0.weapon_property_20[17202] = { reload_max = 1915, damage = 28, base = 17200, id = 17202, bullet_ID = { 17202 } } uv0.weapon_property_20[17203] = { reload_max = 1891, damage = 31, base = 17200, id = 17203, bullet_ID = { 17203 } } uv0.weapon_property_20[17220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 17220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1924, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_20[17221] = { reload_max = 1900, damage = 28, base = 17220, id = 17221, bullet_ID = { 17201 } } uv0.weapon_property_20[17222] = { reload_max = 1877, damage = 31, base = 17220, id = 17222, bullet_ID = { 17202 } } uv0.weapon_property_20[17223] = { reload_max = 1853, damage = 34, base = 17220, id = 17223, bullet_ID = { 17203 } } uv0.weapon_property_20[17224] = { reload_max = 1829, damage = 37, base = 17220, id = 17224, bullet_ID = { 17204 } } uv0.weapon_property_20[17225] = { reload_max = 1805, damage = 41, base = 17220, id = 17225, bullet_ID = { 17205 } } uv0.weapon_property_20[17226] = { reload_max = 1782, damage = 44, base = 17220, id = 17226, bullet_ID = { 17206 } } uv0.weapon_property_20[17240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 17240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1896, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_20[17241] = { reload_max = 1872, damage = 31, base = 17240, id = 17241, bullet_ID = { 17201 } } uv0.weapon_property_20[17242] = { reload_max = 1848, damage = 34, base = 17240, id = 17242, bullet_ID = { 17202 } } uv0.weapon_property_20[17243] = { reload_max = 1824, damage = 37, base = 17240, id = 17243, bullet_ID = { 17203 } } uv0.weapon_property_20[17244] = { reload_max = 1801, damage = 40, base = 17240, id = 17244, bullet_ID = { 17204 } } uv0.weapon_property_20[17245] = { reload_max = 1777, damage = 45, base = 17240, id = 17245, bullet_ID = { 17205 } } uv0.weapon_property_20[17246] = { reload_max = 1753, damage = 48, base = 17240, id = 17246, bullet_ID = { 17206 } } uv0.weapon_property_20[17247] = { reload_max = 1729, damage = 51, base = 17240, id = 17247, bullet_ID = { 17207 } } uv0.weapon_property_20[17248] = { reload_max = 1706, damage = 56, base = 17240, id = 17248, bullet_ID = { 17208 } } uv0.weapon_property_20[17249] = { reload_max = 1682, damage = 59, base = 17240, id = 17249, bullet_ID = { 17209 } } uv0.weapon_property_20[17250] = { reload_max = 1658, damage = 62, base = 17240, id = 17250, bullet_ID = { 17210 } } uv0.weapon_property_20[17251] = { reload_max = 1658, damage = 62, base = 17240, id = 17251, bullet_ID = { 17210 } } uv0.weapon_property_20[17260] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U(VF-17“海盗”中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 17260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17260 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_20[17261] = { reload_max = 1795, damage = 35, base = 17260, id = 17261, bullet_ID = { 17261 } } uv0.weapon_property_20[17262] = { reload_max = 1766, damage = 39, base = 17260, id = 17262, bullet_ID = { 17262 } } uv0.weapon_property_20[17263] = { reload_max = 1737, damage = 43, base = 17260, id = 17263, bullet_ID = { 17263 } } uv0.weapon_property_20[17264] = { reload_max = 1708, damage = 48, base = 17260, id = 17264, bullet_ID = { 17264 } } uv0.weapon_property_20[17265] = { reload_max = 1679, damage = 53, base = 17260, id = 17265, bullet_ID = { 17265 } } uv0.weapon_property_20[17266] = { reload_max = 1650, damage = 58, base = 17260, id = 17266, bullet_ID = { 17266 } } uv0.weapon_property_20[17267] = { reload_max = 1621, damage = 63, base = 17260, id = 17267, bullet_ID = { 17267 } } uv0.weapon_property_20[17268] = { reload_max = 1592, damage = 68, base = 17260, id = 17268, bullet_ID = { 17268 } } uv0.weapon_property_20[17269] = { reload_max = 1563, damage = 73, base = 17260, id = 17269, bullet_ID = { 17269 } } uv0.weapon_property_20[17270] = { reload_max = 1534, damage = 78, base = 17260, id = 17270, bullet_ID = { 17270 } } uv0.weapon_property_20[17271] = { reload_max = 1534, damage = 78, base = 17260, id = 17271, bullet_ID = { 17270 } } uv0.weapon_property_20[17272] = { reload_max = 1534, damage = 78, base = 17260, id = 17272, bullet_ID = { 17270 } } uv0.weapon_property_20[17273] = { reload_max = 1534, damage = 78, base = 17260, id = 17273, bullet_ID = { 17270 } } uv0.weapon_property_20[17300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 17300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1955, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_20[17301] = { reload_max = 1931, damage = 33, base = 17300, id = 17301, bullet_ID = { 17301 } } uv0.weapon_property_20[17302] = { reload_max = 1907, damage = 37, base = 17300, id = 17302, bullet_ID = { 17302 } } uv0.weapon_property_20[17303] = { reload_max = 1883, damage = 41, base = 17300, id = 17303, bullet_ID = { 17303 } } uv0.weapon_property_20[17304] = { reload_max = 1859, damage = 46, base = 17300, id = 17304, bullet_ID = { 17304 } } uv0.weapon_property_20[17305] = { reload_max = 1835, damage = 50, base = 17300, id = 17305, bullet_ID = { 17305 } } uv0.weapon_property_20[17306] = { reload_max = 1811, damage = 54, base = 17300, id = 17306, bullet_ID = { 17306 } } uv0.weapon_property_20[17320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 17320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1917, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_20[17321] = { reload_max = 1893, damage = 36, base = 17320, id = 17321, bullet_ID = { 17301 } } uv0.weapon_property_20[17322] = { reload_max = 1869, damage = 41, base = 17320, id = 17322, bullet_ID = { 17302 } } uv0.weapon_property_20[17323] = { reload_max = 1845, damage = 45, base = 17320, id = 17323, bullet_ID = { 17303 } } uv0.weapon_property_20[17324] = { reload_max = 1821, damage = 51, base = 17320, id = 17324, bullet_ID = { 17304 } } uv0.weapon_property_20[17325] = { reload_max = 1797, damage = 55, base = 17320, id = 17325, bullet_ID = { 17305 } } uv0.weapon_property_20[17326] = { reload_max = 1773, damage = 59, base = 17320, id = 17326, bullet_ID = { 17306 } } uv0.weapon_property_20[17327] = { reload_max = 1749, damage = 65, base = 17320, id = 17327, bullet_ID = { 17307 } } uv0.weapon_property_20[17328] = { reload_max = 1725, damage = 69, base = 17320, id = 17328, bullet_ID = { 17308 } } uv0.weapon_property_20[17329] = { reload_max = 1701, damage = 74, base = 17320, id = 17329, bullet_ID = { 17309 } } uv0.weapon_property_20[17330] = { reload_max = 1677, damage = 79, base = 17320, id = 17330, bullet_ID = { 17310 } } uv0.weapon_property_20[17340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 17340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1879, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_20[17341] = { reload_max = 1855, damage = 39, base = 17340, id = 17341, bullet_ID = { 17301 } } uv0.weapon_property_20[17342] = { reload_max = 1831, damage = 45, base = 17340, id = 17342, bullet_ID = { 17302 } } uv0.weapon_property_20[17343] = { reload_max = 1807, damage = 49, base = 17340, id = 17343, bullet_ID = { 17303 } } uv0.weapon_property_20[17344] = { reload_max = 1783, damage = 56, base = 17340, id = 17344, bullet_ID = { 17304 } } uv0.weapon_property_20[17345] = { reload_max = 1759, damage = 60, base = 17340, id = 17345, bullet_ID = { 17305 } } uv0.weapon_property_20[17346] = { reload_max = 1735, damage = 64, base = 17340, id = 17346, bullet_ID = { 17306 } } end()