pg = pg or {} pg.weapon_property_2 = {} function () uv0.weapon_property_2[212] = { reload_max = 170, name = "皇家雷击轻巡副炮T2", damage = 6, base = 211, id = 212 } uv0.weapon_property_2[213] = { reload_max = 160, name = "皇家雷击轻巡副炮T3", damage = 8, base = 211, id = 213 } uv0.weapon_property_2[214] = { reload_max = 150, name = "皇家雷击轻巡副炮T4", damage = 10, base = 211, id = 214 } uv0.weapon_property_2[215] = { reload_max = 150, damage = 10, base = 211, id = 215, name = "皇家雷击轻巡副炮T4(德雷克模拟关卡用)", bullet_ID = { 19172 } } uv0.weapon_property_2[221] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "重桜雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 125, min_range = 0, id = 221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[222] = { reload_max = 190, name = "重桜雷击轻巡副炮T2", damage = 4, base = 221, id = 222 } uv0.weapon_property_2[223] = { reload_max = 180, damage = 6, base = 221, id = 223, name = "重桜雷击轻巡副炮T3", bullet_ID = { 1206 } } uv0.weapon_property_2[224] = { reload_max = 170, damage = 8, base = 221, id = 224, name = "重桜雷击轻巡副炮T4", bullet_ID = { 1206 } } uv0.weapon_property_2[231] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "铁血雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[232] = { reload_max = 180, name = "铁血雷击轻巡副炮T2", damage = 5, base = 231, id = 232 } uv0.weapon_property_2[233] = { reload_max = 170, name = "铁血雷击轻巡副炮T3", damage = 7, base = 231, id = 233 } uv0.weapon_property_2[234] = { reload_max = 160, name = "铁血雷击轻巡副炮T4", damage = 9, base = 231, id = 234 } uv0.weapon_property_2[251] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "撒丁雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[252] = { reload_max = 180, name = "撒丁雷击轻巡副炮T2", damage = 5, base = 251, id = 252 } uv0.weapon_property_2[253] = { reload_max = 170, damage = 7, base = 251, id = 253, name = "撒丁雷击轻巡副炮T3", bullet_ID = { 2306 } } uv0.weapon_property_2[254] = { reload_max = 160, damage = 9, base = 251, id = 254, name = "撒丁雷击轻巡副炮T4", bullet_ID = { 2306 } } uv0.weapon_property_2[261] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "北联雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[262] = { reload_max = 180, name = "北联雷击轻巡副炮T2", damage = 5, base = 261, id = 262 } uv0.weapon_property_2[263] = { reload_max = 170, damage = 7, base = 261, id = 263, name = "北联雷击轻巡副炮T3", bullet_ID = { 1006 } } uv0.weapon_property_2[264] = { reload_max = 160, damage = 9, base = 261, id = 264, name = "北联雷击轻巡副炮T4", bullet_ID = { 1006 } } uv0.weapon_property_2[271] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鸢尾雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[272] = { reload_max = 180, name = "鸢尾雷击轻巡副炮T2", damage = 5, base = 271, id = 272 } uv0.weapon_property_2[273] = { reload_max = 170, damage = 7, base = 271, id = 273, name = "鸢尾雷击轻巡副炮T3", bullet_ID = { 2206 } } uv0.weapon_property_2[274] = { reload_max = 160, damage = 9, base = 271, id = 274, name = "鸢尾雷击轻巡副炮T4", bullet_ID = { 2206 } } uv0.weapon_property_2[301] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白鹰雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[302] = { reload_max = 240, name = "白鹰雷击重巡副炮T2", damage = 5, base = 301, id = 302 } uv0.weapon_property_2[303] = { reload_max = 230, damage = 7, base = 301, id = 303, name = "白鹰雷击重巡副炮T3", bullet_ID = { 1006 } } uv0.weapon_property_2[304] = { reload_max = 220, damage = 9, base = 301, id = 304, name = "白鹰雷击重巡副炮T4", bullet_ID = { 1006 } } uv0.weapon_property_2[311] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[312] = { reload_max = 230, name = "皇家雷击重巡副炮T2", damage = 6, base = 311, id = 312 } uv0.weapon_property_2[313] = { reload_max = 220, name = "皇家雷击重巡副炮T3", damage = 8, base = 311, id = 313 } uv0.weapon_property_2[314] = { reload_max = 210, name = "皇家雷击重巡副炮T4", damage = 10, base = 311, id = 314 } uv0.weapon_property_2[321] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "重桜雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 125, min_range = 0, id = 321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 260, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[322] = { reload_max = 250, name = "重桜雷击重巡副炮T2", damage = 4, base = 321, id = 322 } uv0.weapon_property_2[323] = { reload_max = 240, damage = 6, base = 321, id = 323, name = "重桜雷击重巡副炮T3", bullet_ID = { 1206 } } uv0.weapon_property_2[324] = { reload_max = 230, damage = 8, base = 321, id = 324, name = "重桜雷击重巡副炮T4", bullet_ID = { 1206 } } uv0.weapon_property_2[331] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "铁血雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[332] = { reload_max = 240, name = "铁血雷击重巡副炮T2", damage = 5, base = 331, id = 332 } uv0.weapon_property_2[333] = { reload_max = 230, name = "铁血雷击重巡副炮T3", damage = 7, base = 331, id = 333 } uv0.weapon_property_2[334] = { reload_max = 220, name = "铁血雷击重巡副炮T4", damage = 9, base = 331, id = 334 } uv0.weapon_property_2[351] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "撒丁雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[352] = { reload_max = 240, name = "撒丁雷击重巡副炮T2", damage = 5, base = 351, id = 352 } uv0.weapon_property_2[353] = { reload_max = 230, damage = 7, base = 351, id = 353, name = "撒丁雷击重巡副炮T3", bullet_ID = { 2306 } } uv0.weapon_property_2[354] = { reload_max = 220, damage = 9, base = 351, id = 354, name = "撒丁雷击重巡副炮T4", bullet_ID = { 2306 } } uv0.weapon_property_2[371] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鸢尾雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2206 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[372] = { reload_max = 230, name = "鸢尾雷击重巡副炮T2", damage = 5, base = 371, id = 372 } uv0.weapon_property_2[373] = { reload_max = 220, name = "鸢尾雷击重巡副炮T3", damage = 7, base = 371, id = 373 } uv0.weapon_property_2[374] = { reload_max = 210, name = "鸢尾雷击重巡副炮T4", damage = 9, base = 371, id = 374 } uv0.weapon_property_2[431] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁自带双联装128mm主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 115, min_range = 0, id = 431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 226, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 19148 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[432] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁自带三联装150mm主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 115, min_range = 0, id = 432, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 19149 }, barrage_ID = { 1026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[433] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T3(模拟关卡用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 145, corrected = 100, min_range = 0, id = 433, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 80893 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[434] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装234mm主炮T0(德雷克模拟关卡用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 54, corrected = 115, min_range = 0, id = 434, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1180, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 19170 }, barrage_ID = { 1222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[435] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家雷击轻巡副炮T4(德雷克模拟关卡用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 435, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 19172 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[436] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "P1自带双联装150mm主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 115, min_range = 0, id = 436, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 19247 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[437] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "应瑞肇和自带防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 437, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[438] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "埃吉尔自带强化型副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 438, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 19327 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[900] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置小范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 901 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[901] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置大范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 902 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[902] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "闪光弹头", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 903 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[911] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置小范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 911 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_2[912] = { id = 912, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 912 } } uv0.weapon_property_2[913] = { id = 913, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 913 } } uv0.weapon_property_2[914] = { id = 914, name = "烟雾发射装置小范围", base = 911, bullet_ID = { 914 } } end()