pg = pg or {} pg.weapon_property_198 = {} function () uv0.weapon_property_198[84140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 84140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1740, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47140 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[84141] = { reload_max = 1715, damage = 48, base = 84140, id = 84141, bullet_ID = { 47141 } } uv0.weapon_property_198[84142] = { reload_max = 1690, damage = 53, base = 84140, id = 84142, bullet_ID = { 47142 } } uv0.weapon_property_198[84143] = { reload_max = 1665, damage = 58, base = 84140, id = 84143, bullet_ID = { 47143 } } uv0.weapon_property_198[84144] = { reload_max = 1640, damage = 62, base = 84140, id = 84144, bullet_ID = { 47144 } } uv0.weapon_property_198[84145] = { reload_max = 1615, damage = 67, base = 84140, id = 84145, bullet_ID = { 47145 } } uv0.weapon_property_198[84146] = { reload_max = 1590, damage = 72, base = 84140, id = 84146, bullet_ID = { 47146 } } uv0.weapon_property_198[84147] = { reload_max = 1565, damage = 77, base = 84140, id = 84147, bullet_ID = { 47147 } } uv0.weapon_property_198[84148] = { reload_max = 1540, damage = 82, base = 84140, id = 84148, bullet_ID = { 47148 } } uv0.weapon_property_198[84149] = { reload_max = 1515, damage = 87, base = 84140, id = 84149, bullet_ID = { 47149 } } uv0.weapon_property_198[84150] = { reload_max = 1490, damage = 92, base = 84140, id = 84150, bullet_ID = { 47150 } } uv0.weapon_property_198[84151] = { reload_max = 1490, damage = 92, base = 84140, id = 84151, bullet_ID = { 47150 } } uv0.weapon_property_198[84152] = { reload_max = 1490, damage = 92, base = 84140, id = 84152, bullet_ID = { 47150 } } uv0.weapon_property_198[84153] = { reload_max = 1490, damage = 92, base = 84140, id = 84153, bullet_ID = { 47150 } } uv0.weapon_property_198[85000] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-13 双联装130mm主炮B-2LM", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 200, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 85000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 358, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1700 }, barrage_ID = { 1024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85001] = { id = 85001, reload_max = 352, base = 85000 } uv0.weapon_property_198[85002] = { id = 85002, reload_max = 345, damage = 4, base = 85000 } uv0.weapon_property_198[85003] = { id = 85003, reload_max = 339, damage = 4, base = 85000 } uv0.weapon_property_198[85004] = { id = 85004, reload_max = 332, damage = 5, base = 85000 } uv0.weapon_property_198[85005] = { id = 85005, reload_max = 326, damage = 6, base = 85000 } uv0.weapon_property_198[85006] = { id = 85006, reload_max = 319, damage = 7, base = 85000 } uv0.weapon_property_198[85040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-13 双联装130mm主炮B-2LM", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 200, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 85040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 322, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1710 }, barrage_ID = { 1024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85041] = { id = 85041, reload_max = 316, base = 85040 } uv0.weapon_property_198[85042] = { id = 85042, reload_max = 310, damage = 7, base = 85040 } uv0.weapon_property_198[85043] = { id = 85043, reload_max = 303, damage = 8, base = 85040 } uv0.weapon_property_198[85044] = { id = 85044, reload_max = 298, damage = 9, base = 85040 } uv0.weapon_property_198[85045] = { id = 85045, reload_max = 292, damage = 10, base = 85040 } uv0.weapon_property_198[85046] = { id = 85046, reload_max = 285, damage = 11, base = 85040 } uv0.weapon_property_198[85047] = { id = 85047, reload_max = 279, damage = 12, base = 85040 } uv0.weapon_property_198[85048] = { id = 85048, reload_max = 273, damage = 13, base = 85040 } uv0.weapon_property_198[85049] = { id = 85049, reload_max = 267, damage = 14, base = 85040 } uv0.weapon_property_198[85050] = { id = 85050, reload_max = 260, damage = 15, base = 85040 } uv0.weapon_property_198[85051] = { reload_max = 260, damage = 15, base = 85040, id = 85051, corrected = 130 } uv0.weapon_property_198[85052] = { reload_max = 260, damage = 15, base = 85040, id = 85052, corrected = 138 } uv0.weapon_property_198[85053] = { reload_max = 260, damage = 15, base = 85040, id = 85053, corrected = 148 } uv0.weapon_property_198[85060] = { action_index = "attack", range = 34, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm双联装防空炮SM-5-1s", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 85060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 265, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85061] = { id = 85061, reload_max = 259, damage = 40, base = 85060 } uv0.weapon_property_198[85062] = { id = 85062, reload_max = 253, damage = 45, base = 85060 } uv0.weapon_property_198[85063] = { id = 85063, reload_max = 249, damage = 51, base = 85060 } uv0.weapon_property_198[85064] = { id = 85064, reload_max = 243, damage = 57, base = 85060 } uv0.weapon_property_198[85065] = { id = 85065, reload_max = 238, damage = 63, base = 85060 } uv0.weapon_property_198[85066] = { id = 85066, reload_max = 234, damage = 70, base = 85060 } uv0.weapon_property_198[85120] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-38 三联装152mm主炮MK5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 85120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 652, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85121] = { id = 85121, reload_max = 646, base = 85120 } uv0.weapon_property_198[85122] = { id = 85122, reload_max = 640, damage = 6, base = 85120 } uv0.weapon_property_198[85123] = { id = 85123, reload_max = 634, damage = 7, base = 85120 } uv0.weapon_property_198[85124] = { id = 85124, reload_max = 628, damage = 8, base = 85120 } uv0.weapon_property_198[85125] = { id = 85125, reload_max = 622, damage = 9, base = 85120 } uv0.weapon_property_198[85126] = { id = 85126, reload_max = 616, damage = 10, base = 85120 } uv0.weapon_property_198[85140] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-38 三联装152mm主炮MK5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 85140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85141] = { id = 85141, reload_max = 624, base = 85140 } uv0.weapon_property_198[85142] = { id = 85142, reload_max = 618, damage = 7, base = 85140 } uv0.weapon_property_198[85143] = { id = 85143, reload_max = 602, damage = 8, base = 85140 } uv0.weapon_property_198[85144] = { id = 85144, reload_max = 596, damage = 9, base = 85140 } uv0.weapon_property_198[85145] = { id = 85145, reload_max = 580, damage = 10, base = 85140 } uv0.weapon_property_198[85146] = { id = 85146, reload_max = 574, damage = 11, base = 85140 } uv0.weapon_property_198[85147] = { id = 85147, reload_max = 568, damage = 12, base = 85140 } uv0.weapon_property_198[85148] = { id = 85148, reload_max = 562, damage = 13, base = 85140 } uv0.weapon_property_198[85149] = { id = 85149, reload_max = 556, damage = 14, base = 85140 } uv0.weapon_property_198[85150] = { id = 85150, reload_max = 550, damage = 15, base = 85140 } uv0.weapon_property_198[85160] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-38 三联装152mm主炮MK5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 85160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 630, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_198[85161] = { id = 85161, reload_max = 614, base = 85160 } uv0.weapon_property_198[85162] = { id = 85162, reload_max = 608, damage = 8, base = 85160 } end()