pg = pg or {} pg.weapon_property_196 = {} function () uv0.weapon_property_196[83305] = { reload_max = 1802, damage = 49, base = 83300, id = 83305, bullet_ID = { 37305 } } uv0.weapon_property_196[83306] = { reload_max = 1775, damage = 53, base = 83300, id = 83306, bullet_ID = { 37306 } } uv0.weapon_property_196[83320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 83320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1898, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83321] = { reload_max = 1870, damage = 36, base = 83320, id = 83321, bullet_ID = { 37301 } } uv0.weapon_property_196[83322] = { reload_max = 1842, damage = 40, base = 83320, id = 83322, bullet_ID = { 37302 } } uv0.weapon_property_196[83323] = { reload_max = 1814, damage = 44, base = 83320, id = 83323, bullet_ID = { 37303 } } uv0.weapon_property_196[83324] = { reload_max = 1786, damage = 48, base = 83320, id = 83324, bullet_ID = { 37304 } } uv0.weapon_property_196[83325] = { reload_max = 1758, damage = 52, base = 83320, id = 83325, bullet_ID = { 37305 } } uv0.weapon_property_196[83326] = { reload_max = 1730, damage = 57, base = 83320, id = 83326, bullet_ID = { 37306 } } uv0.weapon_property_196[83327] = { reload_max = 1702, damage = 62, base = 83320, id = 83327, bullet_ID = { 37307 } } uv0.weapon_property_196[83328] = { reload_max = 1674, damage = 67, base = 83320, id = 83328, bullet_ID = { 37308 } } uv0.weapon_property_196[83329] = { reload_max = 1646, damage = 72, base = 83320, id = 83329, bullet_ID = { 37309 } } uv0.weapon_property_196[83330] = { reload_max = 1618, damage = 77, base = 83320, id = 83330, bullet_ID = { 37310 } } uv0.weapon_property_196[83340] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 83340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83341] = { reload_max = 1831, damage = 40, base = 83340, id = 83341, bullet_ID = { 37301 } } uv0.weapon_property_196[83342] = { reload_max = 1802, damage = 45, base = 83340, id = 83342, bullet_ID = { 37302 } } uv0.weapon_property_196[83343] = { reload_max = 1773, damage = 50, base = 83340, id = 83343, bullet_ID = { 37303 } } uv0.weapon_property_196[83344] = { reload_max = 1744, damage = 55, base = 83340, id = 83344, bullet_ID = { 37304 } } uv0.weapon_property_196[83345] = { reload_max = 1715, damage = 60, base = 83340, id = 83345, bullet_ID = { 37305 } } uv0.weapon_property_196[83346] = { reload_max = 1686, damage = 65, base = 83340, id = 83346, bullet_ID = { 37306 } } uv0.weapon_property_196[83347] = { reload_max = 1657, damage = 70, base = 83340, id = 83347, bullet_ID = { 37307 } } uv0.weapon_property_196[83348] = { reload_max = 1628, damage = 75, base = 83340, id = 83348, bullet_ID = { 37308 } } uv0.weapon_property_196[83349] = { reload_max = 1599, damage = 80, base = 83340, id = 83349, bullet_ID = { 37309 } } uv0.weapon_property_196[83350] = { reload_max = 1570, damage = 85, base = 83340, id = 83350, bullet_ID = { 37310 } } uv0.weapon_property_196[83351] = { reload_max = 1570, damage = 85, base = 83340, id = 83351, bullet_ID = { 37310 } } uv0.weapon_property_196[83352] = { reload_max = 1570, damage = 85, base = 83340, id = 83352, bullet_ID = { 37310 } } uv0.weapon_property_196[83353] = { reload_max = 1570, damage = 85, base = 83340, id = 83353, bullet_ID = { 37310 } } uv0.weapon_property_196[83400] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫电改二T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 83400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83401] = { id = 83401, reload_max = 1861, damage = 40, base = 83400 } uv0.weapon_property_196[83402] = { id = 83402, reload_max = 1832, damage = 45, base = 83400 } uv0.weapon_property_196[83403] = { id = 83403, reload_max = 1803, damage = 50, base = 83400 } uv0.weapon_property_196[83404] = { id = 83404, reload_max = 1774, damage = 55, base = 83400 } uv0.weapon_property_196[83405] = { id = 83405, reload_max = 1745, damage = 60, base = 83400 } uv0.weapon_property_196[83406] = { id = 83406, reload_max = 1716, damage = 65, base = 83400 } uv0.weapon_property_196[83407] = { id = 83407, reload_max = 1687, damage = 70, base = 83400 } uv0.weapon_property_196[83408] = { id = 83408, reload_max = 1658, damage = 75, base = 83400 } uv0.weapon_property_196[83409] = { id = 83409, reload_max = 1629, damage = 80, base = 83400 } uv0.weapon_property_196[83410] = { id = 83410, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83411] = { id = 83411, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83412] = { id = 83412, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83413] = { id = 83413, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property_196[83420] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "二式水上战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2510, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83421] = { id = 83421, reload_max = 2473, base = 83420 } uv0.weapon_property_196[83422] = { id = 83422, reload_max = 2436, base = 83420 } uv0.weapon_property_196[83423] = { id = 83423, reload_max = 2399, base = 83420 } uv0.weapon_property_196[83424] = { id = 83424, reload_max = 2362, base = 83420 } uv0.weapon_property_196[83425] = { id = 83425, reload_max = 2325, base = 83420 } uv0.weapon_property_196[83426] = { id = 83426, reload_max = 2288, base = 83420 } uv0.weapon_property_196[83427] = { id = 83427, reload_max = 2251, base = 83420 } uv0.weapon_property_196[83428] = { id = 83428, reload_max = 2214, base = 83420 } uv0.weapon_property_196[83429] = { id = 83429, reload_max = 2177, base = 83420 } uv0.weapon_property_196[83430] = { id = 83430, reload_max = 2140, base = 83420 } uv0.weapon_property_196[83431] = { id = 83431, reload_max = 2140, base = 83420 } uv0.weapon_property_196[83440] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强风", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_196[83441] = { id = 83441, reload_max = 2127, base = 83440 } uv0.weapon_property_196[83442] = { id = 83442, reload_max = 2092, base = 83440 } uv0.weapon_property_196[83443] = { id = 83443, reload_max = 2057, base = 83440 } uv0.weapon_property_196[83444] = { id = 83444, reload_max = 2022, base = 83440 } uv0.weapon_property_196[83445] = { id = 83445, reload_max = 1987, base = 83440 } uv0.weapon_property_196[83446] = { id = 83446, reload_max = 1952, base = 83440 } uv0.weapon_property_196[83447] = { id = 83447, reload_max = 1917, base = 83440 } uv0.weapon_property_196[83448] = { id = 83448, reload_max = 1882, base = 83440 } uv0.weapon_property_196[83449] = { id = 83449, reload_max = 1847, base = 83440 } end()