pg = pg or {} pg.weapon_property_194 = {} function () uv0.weapon_property_194[82304] = { reload_max = 1829, damage = 56, base = 82300, id = 82304, bullet_ID = { 27264 } } uv0.weapon_property_194[82305] = { reload_max = 1791, damage = 61, base = 82300, id = 82305, bullet_ID = { 27265 } } uv0.weapon_property_194[82306] = { reload_max = 1753, damage = 66, base = 82300, id = 82306, bullet_ID = { 27266 } } uv0.weapon_property_194[82307] = { reload_max = 1715, damage = 71, base = 82300, id = 82307, bullet_ID = { 27267 } } uv0.weapon_property_194[82308] = { reload_max = 1677, damage = 76, base = 82300, id = 82308, bullet_ID = { 27268 } } uv0.weapon_property_194[82309] = { reload_max = 1639, damage = 81, base = 82300, id = 82309, bullet_ID = { 27269 } } uv0.weapon_property_194[82310] = { reload_max = 1596, damage = 86, base = 82300, id = 82310, bullet_ID = { 27270 } } uv0.weapon_property_194[82311] = { reload_max = 1596, damage = 86, base = 82300, id = 82311, bullet_ID = { 27270 } } uv0.weapon_property_194[82312] = { reload_max = 1596, damage = 86, base = 82300, id = 82312, bullet_ID = { 27270 } } uv0.weapon_property_194[82313] = { reload_max = 1596, damage = 86, base = 82300, id = 82313, bullet_ID = { 27270 } } uv0.weapon_property_194[82320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海大黄蜂T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[82321] = { id = 82321, reload_max = 1943, base = 82320 } uv0.weapon_property_194[82322] = { id = 82322, reload_max = 1905, base = 82320 } uv0.weapon_property_194[82323] = { id = 82323, reload_max = 1867, base = 82320 } uv0.weapon_property_194[82324] = { id = 82324, reload_max = 1829, base = 82320 } uv0.weapon_property_194[82325] = { id = 82325, reload_max = 1791, base = 82320 } uv0.weapon_property_194[82326] = { id = 82326, reload_max = 1753, base = 82320 } uv0.weapon_property_194[82327] = { id = 82327, reload_max = 1715, base = 82320 } uv0.weapon_property_194[82328] = { id = 82328, reload_max = 1677, base = 82320 } uv0.weapon_property_194[82329] = { id = 82329, reload_max = 1639, base = 82320 } uv0.weapon_property_194[82330] = { id = 82330, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82331] = { id = 82331, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82332] = { id = 82332, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82333] = { id = 82333, reload_max = 1596, base = 82320 } uv0.weapon_property_194[82980] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82980, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[82981] = { id = 82981, reload_max = 2245, base = 82980 } uv0.weapon_property_194[82982] = { id = 82982, reload_max = 2190, base = 82980 } uv0.weapon_property_194[82983] = { id = 82983, reload_max = 2135, base = 82980 } uv0.weapon_property_194[82984] = { id = 82984, reload_max = 2080, base = 82980 } uv0.weapon_property_194[82985] = { id = 82985, reload_max = 2025, base = 82980 } uv0.weapon_property_194[82986] = { id = 82986, reload_max = 1970, base = 82980 } uv0.weapon_property_194[82987] = { id = 82987, reload_max = 1915, base = 82980 } uv0.weapon_property_194[82988] = { id = 82988, reload_max = 1860, base = 82980 } uv0.weapon_property_194[82989] = { id = 82989, reload_max = 1805, base = 82980 } uv0.weapon_property_194[82990] = { id = 82990, reload_max = 1750, base = 82980 } uv0.weapon_property_194[82991] = { id = 82991, reload_max = 1750, base = 82980 } uv0.weapon_property_194[82992] = { id = 82992, reload_max = 1750, base = 82980 } uv0.weapon_property_194[82993] = { id = 82993, reload_max = 1750, base = 82980 } uv0.weapon_property_194[83000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1854, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83001] = { reload_max = 1832, damage = 20, base = 83000, id = 83001, bullet_ID = { 37001 } } uv0.weapon_property_194[83002] = { reload_max = 1809, damage = 22, base = 83000, id = 83002, bullet_ID = { 37002 } } uv0.weapon_property_194[83003] = { reload_max = 1787, damage = 24, base = 83000, id = 83003, bullet_ID = { 37003 } } uv0.weapon_property_194[83020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1827, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83021] = { reload_max = 1805, damage = 22, base = 83020, id = 83021, bullet_ID = { 37001 } } uv0.weapon_property_194[83022] = { reload_max = 1782, damage = 24, base = 83020, id = 83022, bullet_ID = { 37002 } } uv0.weapon_property_194[83023] = { reload_max = 1760, damage = 26, base = 83020, id = 83023, bullet_ID = { 37003 } } uv0.weapon_property_194[83040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 83040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83041] = { reload_max = 1778, damage = 24, base = 83040, id = 83041, bullet_ID = { 37001 } } uv0.weapon_property_194[83042] = { reload_max = 1755, damage = 26, base = 83040, id = 83042, bullet_ID = { 37002 } } uv0.weapon_property_194[83043] = { reload_max = 1733, damage = 28, base = 83040, id = 83043, bullet_ID = { 37003 } } uv0.weapon_property_194[83044] = { reload_max = 1710, damage = 32, base = 83040, id = 83044, bullet_ID = { 37004 } } uv0.weapon_property_194[83045] = { reload_max = 1688, damage = 34, base = 83040, id = 83045, bullet_ID = { 37005 } } uv0.weapon_property_194[83046] = { reload_max = 1665, damage = 36, base = 83040, id = 83046, bullet_ID = { 37006 } } uv0.weapon_property_194[83047] = { reload_max = 1665, damage = 36, base = 83040, id = 83047, bullet_ID = { 37006 } } uv0.weapon_property_194[83100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1764, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83101] = { reload_max = 1742, damage = 21, base = 83100, id = 83101, bullet_ID = { 37101 } } uv0.weapon_property_194[83102] = { reload_max = 1719, damage = 24, base = 83100, id = 83102, bullet_ID = { 37102 } } uv0.weapon_property_194[83103] = { reload_max = 1697, damage = 27, base = 83100, id = 83103, bullet_ID = { 37103 } } uv0.weapon_property_194[83120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1728, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_194[83121] = { reload_max = 1706, damage = 23, base = 83120, id = 83121, bullet_ID = { 37101 } } uv0.weapon_property_194[83122] = { reload_max = 1683, damage = 26, base = 83120, id = 83122, bullet_ID = { 37102 } } uv0.weapon_property_194[83123] = { reload_max = 1661, damage = 30, base = 83120, id = 83123, bullet_ID = { 37103 } } uv0.weapon_property_194[83124] = { reload_max = 1638, damage = 33, base = 83120, id = 83124, bullet_ID = { 37104 } } end()