pg = pg or {} pg.weapon_property_191 = {} function () uv0.weapon_property_191[81246] = { reload_max = 1653, damage = 48, base = 81240, id = 81246, bullet_ID = { 17206 } } uv0.weapon_property_191[81247] = { reload_max = 1629, damage = 51, base = 81240, id = 81247, bullet_ID = { 17207 } } uv0.weapon_property_191[81248] = { reload_max = 1606, damage = 56, base = 81240, id = 81248, bullet_ID = { 17208 } } uv0.weapon_property_191[81249] = { reload_max = 1582, damage = 59, base = 81240, id = 81249, bullet_ID = { 17209 } } uv0.weapon_property_191[81250] = { reload_max = 1558, damage = 62, base = 81240, id = 81250, bullet_ID = { 17210 } } uv0.weapon_property_191[81251] = { reload_max = 1558, damage = 62, base = 81240, id = 81251, bullet_ID = { 17210 } } uv0.weapon_property_191[81260] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U(VF-17“海盗”中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17260 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81261] = { reload_max = 1795, damage = 35, base = 81260, id = 81261, bullet_ID = { 17261 } } uv0.weapon_property_191[81262] = { reload_max = 1766, damage = 39, base = 81260, id = 81262, bullet_ID = { 17262 } } uv0.weapon_property_191[81263] = { reload_max = 1737, damage = 43, base = 81260, id = 81263, bullet_ID = { 17263 } } uv0.weapon_property_191[81264] = { reload_max = 1708, damage = 48, base = 81260, id = 81264, bullet_ID = { 17264 } } uv0.weapon_property_191[81265] = { reload_max = 1679, damage = 53, base = 81260, id = 81265, bullet_ID = { 17265 } } uv0.weapon_property_191[81266] = { reload_max = 1650, damage = 58, base = 81260, id = 81266, bullet_ID = { 17266 } } uv0.weapon_property_191[81267] = { reload_max = 1621, damage = 63, base = 81260, id = 81267, bullet_ID = { 17267 } } uv0.weapon_property_191[81268] = { reload_max = 1592, damage = 68, base = 81260, id = 81268, bullet_ID = { 17268 } } uv0.weapon_property_191[81269] = { reload_max = 1563, damage = 73, base = 81260, id = 81269, bullet_ID = { 17269 } } uv0.weapon_property_191[81270] = { reload_max = 1534, damage = 78, base = 81260, id = 81270, bullet_ID = { 17270 } } uv0.weapon_property_191[81271] = { reload_max = 1534, damage = 78, base = 81260, id = 81271, bullet_ID = { 17270 } } uv0.weapon_property_191[81272] = { reload_max = 1534, damage = 78, base = 81260, id = 81272, bullet_ID = { 17270 } } uv0.weapon_property_191[81273] = { reload_max = 1534, damage = 78, base = 81260, id = 81273, bullet_ID = { 17270 } } uv0.weapon_property_191[81300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 81300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1805, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81301] = { reload_max = 1781, damage = 33, base = 81300, id = 81301, bullet_ID = { 17301 } } uv0.weapon_property_191[81302] = { reload_max = 1758, damage = 37, base = 81300, id = 81302, bullet_ID = { 17302 } } uv0.weapon_property_191[81303] = { reload_max = 1734, damage = 41, base = 81300, id = 81303, bullet_ID = { 17303 } } uv0.weapon_property_191[81304] = { reload_max = 1710, damage = 46, base = 81300, id = 81304, bullet_ID = { 17304 } } uv0.weapon_property_191[81305] = { reload_max = 1686, damage = 50, base = 81300, id = 81305, bullet_ID = { 17305 } } uv0.weapon_property_191[81306] = { reload_max = 1663, damage = 54, base = 81300, id = 81306, bullet_ID = { 17306 } } uv0.weapon_property_191[81320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1767, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81321] = { reload_max = 1743, damage = 36, base = 81320, id = 81321, bullet_ID = { 17301 } } uv0.weapon_property_191[81322] = { reload_max = 1720, damage = 41, base = 81320, id = 81322, bullet_ID = { 17302 } } uv0.weapon_property_191[81323] = { reload_max = 1696, damage = 45, base = 81320, id = 81323, bullet_ID = { 17303 } } uv0.weapon_property_191[81324] = { reload_max = 1672, damage = 51, base = 81320, id = 81324, bullet_ID = { 17304 } } uv0.weapon_property_191[81325] = { reload_max = 1648, damage = 55, base = 81320, id = 81325, bullet_ID = { 17305 } } uv0.weapon_property_191[81326] = { reload_max = 1625, damage = 59, base = 81320, id = 81326, bullet_ID = { 17306 } } uv0.weapon_property_191[81327] = { reload_max = 1601, damage = 65, base = 81320, id = 81327, bullet_ID = { 17307 } } uv0.weapon_property_191[81328] = { reload_max = 1577, damage = 69, base = 81320, id = 81328, bullet_ID = { 17308 } } uv0.weapon_property_191[81329] = { reload_max = 1553, damage = 74, base = 81320, id = 81329, bullet_ID = { 17309 } } uv0.weapon_property_191[81330] = { reload_max = 1530, damage = 79, base = 81320, id = 81330, bullet_ID = { 17310 } } uv0.weapon_property_191[81340] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 81340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1729, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81341] = { reload_max = 1705, damage = 39, base = 81340, id = 81341, bullet_ID = { 17301 } } uv0.weapon_property_191[81342] = { reload_max = 1682, damage = 45, base = 81340, id = 81342, bullet_ID = { 17302 } } uv0.weapon_property_191[81343] = { reload_max = 1658, damage = 49, base = 81340, id = 81343, bullet_ID = { 17303 } } uv0.weapon_property_191[81344] = { reload_max = 1634, damage = 56, base = 81340, id = 81344, bullet_ID = { 17304 } } uv0.weapon_property_191[81345] = { reload_max = 1610, damage = 60, base = 81340, id = 81345, bullet_ID = { 17305 } } uv0.weapon_property_191[81346] = { reload_max = 1587, damage = 64, base = 81340, id = 81346, bullet_ID = { 17306 } } uv0.weapon_property_191[81347] = { reload_max = 1563, damage = 71, base = 81340, id = 81347, bullet_ID = { 17307 } } uv0.weapon_property_191[81348] = { reload_max = 1539, damage = 75, base = 81340, id = 81348, bullet_ID = { 17308 } } uv0.weapon_property_191[81349] = { reload_max = 1515, damage = 81, base = 81340, id = 81349, bullet_ID = { 17309 } } uv0.weapon_property_191[81350] = { reload_max = 1492, damage = 86, base = 81340, id = 81350, bullet_ID = { 17310 } } uv0.weapon_property_191[81351] = { reload_max = 1492, damage = 86, base = 81340, id = 81351, bullet_ID = { 17310 } } uv0.weapon_property_191[81352] = { reload_max = 1492, damage = 86, base = 81340, id = 81352, bullet_ID = { 17310 } } uv0.weapon_property_191[81353] = { reload_max = 1492, damage = 86, base = 81340, id = 81353, bullet_ID = { 17310 } } uv0.weapon_property_191[81360] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F7F虎猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1926, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_191[81361] = { id = 81361, reload_max = 1896, base = 81360 } uv0.weapon_property_191[81362] = { id = 81362, reload_max = 1866, base = 81360 } uv0.weapon_property_191[81363] = { id = 81363, reload_max = 1836, base = 81360 } uv0.weapon_property_191[81364] = { id = 81364, reload_max = 1806, base = 81360 } uv0.weapon_property_191[81365] = { id = 81365, reload_max = 1776, base = 81360 } uv0.weapon_property_191[81366] = { id = 81366, reload_max = 1746, base = 81360 } uv0.weapon_property_191[81367] = { id = 81367, reload_max = 1716, base = 81360 } uv0.weapon_property_191[81368] = { id = 81368, reload_max = 1686, base = 81360 } uv0.weapon_property_191[81369] = { id = 81369, reload_max = 1656, base = 81360 } uv0.weapon_property_191[81370] = { id = 81370, reload_max = 1626, base = 81360 } end()