pg = pg or {} pg.weapon_property_190 = {} function () uv0.weapon_property_190[81063] = { reload_max = 1595, damage = 41, base = 81060, id = 81063, bullet_ID = { 17063 } } uv0.weapon_property_190[81064] = { reload_max = 1570, damage = 45, base = 81060, id = 81064, bullet_ID = { 17064 } } uv0.weapon_property_190[81065] = { reload_max = 1545, damage = 49, base = 81060, id = 81065, bullet_ID = { 17065 } } uv0.weapon_property_190[81066] = { reload_max = 1520, damage = 53, base = 81060, id = 81066, bullet_ID = { 17066 } } uv0.weapon_property_190[81067] = { reload_max = 1495, damage = 57, base = 81060, id = 81067, bullet_ID = { 17067 } } uv0.weapon_property_190[81068] = { reload_max = 1470, damage = 61, base = 81060, id = 81068, bullet_ID = { 17068 } } uv0.weapon_property_190[81069] = { reload_max = 1445, damage = 65, base = 81060, id = 81069, bullet_ID = { 17069 } } uv0.weapon_property_190[81070] = { reload_max = 1420, damage = 69, base = 81060, id = 81070, bullet_ID = { 17070 } } uv0.weapon_property_190[81071] = { reload_max = 1420, damage = 69, base = 81060, id = 81071, bullet_ID = { 17070 } } uv0.weapon_property_190[81072] = { reload_max = 1420, damage = 69, base = 81060, id = 81072, bullet_ID = { 17070 } } uv0.weapon_property_190[81073] = { reload_max = 1420, damage = 69, base = 81060, id = 81073, bullet_ID = { 17070 } } uv0.weapon_property_190[81080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型XF2A-4水牛", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2005, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81081] = { id = 81081, reload_max = 1981, base = 81080 } uv0.weapon_property_190[81082] = { id = 81082, reload_max = 1958, base = 81080 } uv0.weapon_property_190[81083] = { id = 81083, reload_max = 1934, base = 81080 } uv0.weapon_property_190[81084] = { id = 81084, reload_max = 1910, base = 81080 } uv0.weapon_property_190[81085] = { id = 81085, reload_max = 1886, base = 81080 } uv0.weapon_property_190[81086] = { id = 81086, reload_max = 1863, base = 81080 } uv0.weapon_property_190[81087] = { id = 81087, reload_max = 1839, base = 81080 } uv0.weapon_property_190[81088] = { id = 81088, reload_max = 1815, base = 81080 } uv0.weapon_property_190[81089] = { id = 81089, reload_max = 1791, base = 81080 } uv0.weapon_property_190[81090] = { id = 81090, reload_max = 1768, base = 81080 } uv0.weapon_property_190[81091] = { id = 81091, reload_max = 1768, base = 81080 } uv0.weapon_property_190[81100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81101] = { reload_max = 1876, damage = 26, base = 81100, id = 81101, bullet_ID = { 17101 } } uv0.weapon_property_190[81102] = { reload_max = 1853, damage = 28, base = 81100, id = 81102, bullet_ID = { 17102 } } uv0.weapon_property_190[81103] = { reload_max = 1829, damage = 31, base = 81100, id = 81103, bullet_ID = { 17103 } } uv0.weapon_property_190[81120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 81120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81121] = { reload_max = 1838, damage = 28, base = 81120, id = 81121, bullet_ID = { 17101 } } uv0.weapon_property_190[81122] = { reload_max = 1815, damage = 31, base = 81120, id = 81122, bullet_ID = { 17102 } } uv0.weapon_property_190[81123] = { reload_max = 1791, damage = 34, base = 81120, id = 81123, bullet_ID = { 17103 } } uv0.weapon_property_190[81124] = { reload_max = 1767, damage = 37, base = 81120, id = 81124, bullet_ID = { 17104 } } uv0.weapon_property_190[81125] = { reload_max = 1743, damage = 41, base = 81120, id = 81125, bullet_ID = { 17105 } } uv0.weapon_property_190[81126] = { reload_max = 1720, damage = 44, base = 81120, id = 81126, bullet_ID = { 17106 } } uv0.weapon_property_190[81140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 81140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81141] = { reload_max = 1800, damage = 31, base = 81140, id = 81141, bullet_ID = { 17101 } } uv0.weapon_property_190[81142] = { reload_max = 1777, damage = 34, base = 81140, id = 81142, bullet_ID = { 17102 } } uv0.weapon_property_190[81143] = { reload_max = 1753, damage = 37, base = 81140, id = 81143, bullet_ID = { 17103 } } uv0.weapon_property_190[81144] = { reload_max = 1729, damage = 40, base = 81140, id = 81144, bullet_ID = { 17104 } } uv0.weapon_property_190[81145] = { reload_max = 1705, damage = 45, base = 81140, id = 81145, bullet_ID = { 17105 } } uv0.weapon_property_190[81146] = { reload_max = 1682, damage = 48, base = 81140, id = 81146, bullet_ID = { 17106 } } uv0.weapon_property_190[81147] = { reload_max = 1658, damage = 51, base = 81140, id = 81147, bullet_ID = { 17107 } } uv0.weapon_property_190[81148] = { reload_max = 1634, damage = 56, base = 81140, id = 81148, bullet_ID = { 17108 } } uv0.weapon_property_190[81149] = { reload_max = 1610, damage = 59, base = 81140, id = 81149, bullet_ID = { 17109 } } uv0.weapon_property_190[81150] = { reload_max = 1587, damage = 62, base = 81140, id = 81150, bullet_ID = { 17110 } } uv0.weapon_property_190[81151] = { reload_max = 1587, damage = 62, base = 81140, id = 81151, bullet_ID = { 17110 } } uv0.weapon_property_190[81200] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81201] = { reload_max = 1838, damage = 26, base = 81200, id = 81201, bullet_ID = { 17201 } } uv0.weapon_property_190[81202] = { reload_max = 1815, damage = 28, base = 81200, id = 81202, bullet_ID = { 17202 } } uv0.weapon_property_190[81203] = { reload_max = 1791, damage = 31, base = 81200, id = 81203, bullet_ID = { 17203 } } uv0.weapon_property_190[81220] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 81220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81221] = { reload_max = 1800, damage = 28, base = 81220, id = 81221, bullet_ID = { 17201 } } uv0.weapon_property_190[81222] = { reload_max = 1777, damage = 31, base = 81220, id = 81222, bullet_ID = { 17202 } } uv0.weapon_property_190[81223] = { reload_max = 1753, damage = 34, base = 81220, id = 81223, bullet_ID = { 17203 } } uv0.weapon_property_190[81224] = { reload_max = 1729, damage = 37, base = 81220, id = 81224, bullet_ID = { 17204 } } uv0.weapon_property_190[81225] = { reload_max = 1705, damage = 41, base = 81220, id = 81225, bullet_ID = { 17205 } } uv0.weapon_property_190[81226] = { reload_max = 1682, damage = 44, base = 81220, id = 81226, bullet_ID = { 17206 } } uv0.weapon_property_190[81240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 81240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1796, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_190[81241] = { reload_max = 1772, damage = 31, base = 81240, id = 81241, bullet_ID = { 17201 } } uv0.weapon_property_190[81242] = { reload_max = 1748, damage = 34, base = 81240, id = 81242, bullet_ID = { 17202 } } uv0.weapon_property_190[81243] = { reload_max = 1724, damage = 37, base = 81240, id = 81243, bullet_ID = { 17203 } } uv0.weapon_property_190[81244] = { reload_max = 1701, damage = 40, base = 81240, id = 81244, bullet_ID = { 17204 } } uv0.weapon_property_190[81245] = { reload_max = 1677, damage = 45, base = 81240, id = 81245, bullet_ID = { 17205 } } end()