pg = pg or {} pg.weapon_property_19 = {} function () uv0.weapon_property_19[17001] = { reload_max = 1971, damage = 20, base = 17000, id = 17001, bullet_ID = { 17001 } } uv0.weapon_property_19[17002] = { reload_max = 1948, damage = 22, base = 17000, id = 17002, bullet_ID = { 17002 } } uv0.weapon_property_19[17003] = { reload_max = 1924, damage = 24, base = 17000, id = 17003, bullet_ID = { 17003 } } uv0.weapon_property_19[17020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 17020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1948, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17021] = { reload_max = 1924, damage = 22, base = 17020, id = 17021, bullet_ID = { 17001 } } uv0.weapon_property_19[17022] = { reload_max = 1900, damage = 24, base = 17020, id = 17022, bullet_ID = { 17002 } } uv0.weapon_property_19[17023] = { reload_max = 1876, damage = 26, base = 17020, id = 17023, bullet_ID = { 17003 } } uv0.weapon_property_19[17040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 17040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17041] = { reload_max = 1876, damage = 24, base = 17040, id = 17041, bullet_ID = { 17001 } } uv0.weapon_property_19[17042] = { reload_max = 1853, damage = 26, base = 17040, id = 17042, bullet_ID = { 17002 } } uv0.weapon_property_19[17043] = { reload_max = 1829, damage = 28, base = 17040, id = 17043, bullet_ID = { 17003 } } uv0.weapon_property_19[17044] = { reload_max = 1805, damage = 32, base = 17040, id = 17044, bullet_ID = { 17004 } } uv0.weapon_property_19[17045] = { reload_max = 1781, damage = 34, base = 17040, id = 17045, bullet_ID = { 17005 } } uv0.weapon_property_19[17046] = { reload_max = 1758, damage = 36, base = 17040, id = 17046, bullet_ID = { 17006 } } uv0.weapon_property_19[17047] = { reload_max = 1758, damage = 36, base = 17040, id = 17047, bullet_ID = { 17006 } } uv0.weapon_property_19[17060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛(萨奇队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 17060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1670, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17061] = { reload_max = 1645, damage = 35, base = 17060, id = 17061, bullet_ID = { 17061 } } uv0.weapon_property_19[17062] = { reload_max = 1620, damage = 37, base = 17060, id = 17062, bullet_ID = { 17062 } } uv0.weapon_property_19[17063] = { reload_max = 1595, damage = 41, base = 17060, id = 17063, bullet_ID = { 17063 } } uv0.weapon_property_19[17064] = { reload_max = 1570, damage = 45, base = 17060, id = 17064, bullet_ID = { 17064 } } uv0.weapon_property_19[17065] = { reload_max = 1545, damage = 49, base = 17060, id = 17065, bullet_ID = { 17065 } } uv0.weapon_property_19[17066] = { reload_max = 1520, damage = 53, base = 17060, id = 17066, bullet_ID = { 17066 } } uv0.weapon_property_19[17067] = { reload_max = 1495, damage = 57, base = 17060, id = 17067, bullet_ID = { 17067 } } uv0.weapon_property_19[17068] = { reload_max = 1470, damage = 61, base = 17060, id = 17068, bullet_ID = { 17068 } } uv0.weapon_property_19[17069] = { reload_max = 1445, damage = 65, base = 17060, id = 17069, bullet_ID = { 17069 } } uv0.weapon_property_19[17070] = { reload_max = 1420, damage = 69, base = 17060, id = 17070, bullet_ID = { 17430 } } uv0.weapon_property_19[17071] = { reload_max = 1420, damage = 69, base = 17060, id = 17071, bullet_ID = { 17430 } } uv0.weapon_property_19[17072] = { reload_max = 1420, damage = 69, base = 17060, id = 17072, bullet_ID = { 17430 } } uv0.weapon_property_19[17073] = { reload_max = 1420, damage = 69, base = 17060, id = 17073, bullet_ID = { 17430 } } uv0.weapon_property_19[17080] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型XF2A-4水牛", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 17080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2005, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17081] = { id = 17081, reload_max = 1981, base = 17080 } uv0.weapon_property_19[17082] = { id = 17082, reload_max = 1958, base = 17080 } uv0.weapon_property_19[17083] = { id = 17083, reload_max = 1934, base = 17080 } uv0.weapon_property_19[17084] = { id = 17084, reload_max = 1910, base = 17080 } uv0.weapon_property_19[17085] = { id = 17085, reload_max = 1886, base = 17080 } uv0.weapon_property_19[17086] = { id = 17086, reload_max = 1863, base = 17080 } uv0.weapon_property_19[17087] = { id = 17087, reload_max = 1839, base = 17080 } uv0.weapon_property_19[17088] = { id = 17088, reload_max = 1815, base = 17080 } uv0.weapon_property_19[17089] = { id = 17089, reload_max = 1791, base = 17080 } uv0.weapon_property_19[17090] = { id = 17090, reload_max = 1768, base = 17080 } uv0.weapon_property_19[17091] = { id = 17091, reload_max = 1768, base = 17080 } uv0.weapon_property_19[17100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 17100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17101] = { reload_max = 1876, damage = 26, base = 17100, id = 17101, bullet_ID = { 17101 } } uv0.weapon_property_19[17102] = { reload_max = 1853, damage = 28, base = 17100, id = 17102, bullet_ID = { 17102 } } uv0.weapon_property_19[17103] = { reload_max = 1829, damage = 31, base = 17100, id = 17103, bullet_ID = { 17103 } } uv0.weapon_property_19[17120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 17120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17121] = { reload_max = 1838, damage = 28, base = 17120, id = 17121, bullet_ID = { 17101 } } uv0.weapon_property_19[17122] = { reload_max = 1815, damage = 31, base = 17120, id = 17122, bullet_ID = { 17102 } } uv0.weapon_property_19[17123] = { reload_max = 1791, damage = 34, base = 17120, id = 17123, bullet_ID = { 17103 } } uv0.weapon_property_19[17124] = { reload_max = 1767, damage = 37, base = 17120, id = 17124, bullet_ID = { 17104 } } uv0.weapon_property_19[17125] = { reload_max = 1743, damage = 41, base = 17120, id = 17125, bullet_ID = { 17105 } } uv0.weapon_property_19[17126] = { reload_max = 1720, damage = 44, base = 17120, id = 17126, bullet_ID = { 17106 } } uv0.weapon_property_19[17140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 17140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_19[17141] = { reload_max = 1800, damage = 31, base = 17140, id = 17141, bullet_ID = { 17101 } } uv0.weapon_property_19[17142] = { reload_max = 1777, damage = 34, base = 17140, id = 17142, bullet_ID = { 17102 } } uv0.weapon_property_19[17143] = { reload_max = 1753, damage = 37, base = 17140, id = 17143, bullet_ID = { 17103 } } uv0.weapon_property_19[17144] = { reload_max = 1729, damage = 40, base = 17140, id = 17144, bullet_ID = { 17104 } } uv0.weapon_property_19[17145] = { reload_max = 1705, damage = 45, base = 17140, id = 17145, bullet_ID = { 17105 } } uv0.weapon_property_19[17146] = { reload_max = 1682, damage = 48, base = 17140, id = 17146, bullet_ID = { 17106 } } uv0.weapon_property_19[17147] = { reload_max = 1658, damage = 51, base = 17140, id = 17147, bullet_ID = { 17107 } } uv0.weapon_property_19[17148] = { reload_max = 1634, damage = 56, base = 17140, id = 17148, bullet_ID = { 17108 } } uv0.weapon_property_19[17149] = { reload_max = 1610, damage = 59, base = 17140, id = 17149, bullet_ID = { 17109 } } uv0.weapon_property_19[17150] = { reload_max = 1587, damage = 62, base = 17140, id = 17150, bullet_ID = { 17110 } } end()