pg = pg or {} pg.weapon_property_183 = {} function () uv0.weapon_property_183[69959] = { id = 69959, damage = 182, base = 67821 } uv0.weapon_property_183[69960] = { id = 69960, damage = 202, base = 67821 } uv0.weapon_property_183[69961] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 69961, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[69962] = { id = 69962, damage = 156, base = 68631 } uv0.weapon_property_183[69963] = { id = 69963, base = 68631 } uv0.weapon_property_183[69964] = { id = 69964, damage = 192, base = 68631 } uv0.weapon_property_183[69965] = { id = 69965, damage = 210, base = 68631 } uv0.weapon_property_183[69966] = { id = 69966, damage = 228, base = 68631 } uv0.weapon_property_183[69967] = { id = 69967, damage = 246, base = 68631 } uv0.weapon_property_183[69968] = { id = 69968, damage = 264, base = 68631 } uv0.weapon_property_183[69969] = { id = 69969, damage = 282, base = 68631 } uv0.weapon_property_183[69970] = { id = 69970, damage = 300, base = 68631 } uv0.weapon_property_183[69971] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69971 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[69972] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv2", damage = 88, base = 69971, id = 69972, bullet_ID = { 69972 } } uv0.weapon_property_183[69973] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv3", damage = 108, base = 69971, id = 69973, bullet_ID = { 69973 } } uv0.weapon_property_183[69974] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv4", damage = 130, base = 69971, id = 69974, bullet_ID = { 69974 } } uv0.weapon_property_183[69975] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv5", damage = 152, base = 69971, id = 69975, bullet_ID = { 69975 } } uv0.weapon_property_183[69976] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv6", damage = 174, base = 69971, id = 69976, bullet_ID = { 69976 } } uv0.weapon_property_183[69977] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv7", damage = 196, base = 69971, id = 69977, bullet_ID = { 69977 }, barrage_ID = { 12009 } } uv0.weapon_property_183[69978] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv8", damage = 216, base = 69971, id = 69978, bullet_ID = { 69978 }, barrage_ID = { 12009 } } uv0.weapon_property_183[69979] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv9", damage = 238, base = 69971, id = 69979, bullet_ID = { 69979 }, barrage_ID = { 12009 } } uv0.weapon_property_183[69980] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv10", damage = 260, base = 69971, id = 69980, bullet_ID = { 69980 }, barrage_ID = { 12009 } } uv0.weapon_property_183[69981] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69971 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[69982] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv2", damage = 88, base = 69981, id = 69982, bullet_ID = { 69972 } } uv0.weapon_property_183[69983] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv3", damage = 108, base = 69981, id = 69983, bullet_ID = { 69973 } } uv0.weapon_property_183[69984] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv4", damage = 130, base = 69981, id = 69984, bullet_ID = { 69974 } } uv0.weapon_property_183[69985] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv5", damage = 152, base = 69981, id = 69985, bullet_ID = { 69975 } } uv0.weapon_property_183[69986] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv6", damage = 174, base = 69981, id = 69986, bullet_ID = { 69976 } } uv0.weapon_property_183[69987] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv7", damage = 196, base = 69981, id = 69987, bullet_ID = { 69977 }, barrage_ID = { 12009 } } uv0.weapon_property_183[69988] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv8", damage = 216, base = 69981, id = 69988, bullet_ID = { 69978 }, barrage_ID = { 12009 } } uv0.weapon_property_183[69989] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv9", damage = 238, base = 69981, id = 69989, bullet_ID = { 69979 }, barrage_ID = { 12009 } } uv0.weapon_property_183[69990] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv10", damage = 260, base = 69981, id = 69990, bullet_ID = { 69980 }, barrage_ID = { 12009 } } uv0.weapon_property_183[70011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-法拉格特级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70012] = { name = "全弹发射-法拉格特级II", damage = 10, base = 70011, id = 70012, barrage_ID = { 70012 } } uv0.weapon_property_183[70021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-马汉级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70022] = { name = "全弹发射-马汉级II", damage = 10, base = 70021, id = 70022, barrage_ID = { 19002 } } uv0.weapon_property_183[70031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-格里德利级I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70032] = { name = "全弹发射-格里德利级II", damage = 10, base = 70031, id = 70032, barrage_ID = { 70014 } } uv0.weapon_property_183[70041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-弗莱彻级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70042] = { name = "全弹发射-弗莱彻级II", damage = 10, base = 70041, id = 70042, barrage_ID = { 70017, 70018 } } uv0.weapon_property_183[70051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-西姆斯级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70052] = { name = "全弹发射-西姆斯级II", damage = 10, base = 70051, id = 70052, barrage_ID = { 70028 } } uv0.weapon_property_183[70061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-本森级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70061 }, barrage_ID = { 70061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70062] = { name = "全弹发射-本森级II", damage = 10, base = 70061, id = 70062, bullet_ID = { 70062 }, barrage_ID = { 70062 } } uv0.weapon_property_183[70071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-基林级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70072] = { name = "全弹发射-基林级II", damage = 10, base = 70071, id = 70072, barrage_ID = { 19002 } } uv0.weapon_property_183[70081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-艾伦·萨姆那级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70081, 70081 }, barrage_ID = { 70081, 70082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70082] = { name = "全弹发射-艾伦·萨姆那级II", damage = 10, base = 70081, id = 70082, bullet_ID = { 70082, 70082 }, barrage_ID = { 70083, 70084 } } uv0.weapon_property_183[70111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-奥马哈级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70112] = { name = "全弹发射-奥马哈级II", damage = 20, base = 70111, id = 70112, barrage_ID = { 70034 } } uv0.weapon_property_183[70121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-布鲁克林级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70122] = { name = "全弹发射-布鲁克林级II", damage = 20, base = 70121, id = 70122, barrage_ID = { 70032 } } uv0.weapon_property_183[70131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-亚特兰大级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70132] = { name = "全弹发射-亚特兰大级II", damage = 20, base = 70131, id = 70132, barrage_ID = { 70030 } } uv0.weapon_property_183[70141] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-克利夫兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002, 1002 }, barrage_ID = { 70035, 70036 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70142] = { name = "全弹发射-克利夫兰级II", damage = 20, base = 70141, id = 70142, barrage_ID = { 70037, 70038 } } uv0.weapon_property_183[70211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-彭萨科拉级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70211 }, barrage_ID = { 70211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70212] = { name = "全弹发射-彭萨科拉级II", damage = 40, base = 70211, id = 70212, bullet_ID = { 70212 }, barrage_ID = { 70212 } } uv0.weapon_property_183[70221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-北安普顿级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70221, 70221 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70222] = { name = "全弹发射-北安普顿级II", damage = 40, base = 70221, id = 70222, barrage_ID = { 199992, 199982 } } uv0.weapon_property_183[70231] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-波特兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70231, 70231 }, barrage_ID = { 199971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_183[70232] = { name = "全弹发射-波特兰级II", damage = 40, base = 70231, id = 70232, barrage_ID = { 199972 } } uv0.weapon_property_183[70241] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-新奥尔良级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70241, 70241 }, barrage_ID = { 70241, 70242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()