pg = pg or {} pg.weapon_property_180 = {} function () uv0.weapon_property_180[69760] = { reload_max = 460, damage = 84, base = 69751, id = 69760, name = "鹰-剑鱼 Lv10", bullet_ID = { 69760 } } uv0.weapon_property_180[69771] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 126, corrected = 100, min_range = 0, id = 69771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19987 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69772] = { id = 69772, damage = 144, base = 69771 } uv0.weapon_property_180[69773] = { id = 69773, damage = 162, base = 69771 } uv0.weapon_property_180[69774] = { id = 69774, damage = 180, base = 69771 } uv0.weapon_property_180[69775] = { id = 69775, damage = 198, base = 69771 } uv0.weapon_property_180[69776] = { id = 69776, damage = 216, base = 69771 } uv0.weapon_property_180[69777] = { id = 69777, damage = 234, base = 69771 } uv0.weapon_property_180[69778] = { id = 69778, damage = 252, base = 69771 } uv0.weapon_property_180[69779] = { id = 69779, damage = 270, base = 69771 } uv0.weapon_property_180[69780] = { id = 69780, damage = 288, base = 69771 } uv0.weapon_property_180[69781] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "英勇穿甲技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 35, id = 69781, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3298, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19159 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_180[69782] = { reload_max = 3231, name = "英勇穿甲技能LV2", damage = 52, base = 69781, id = 69782 } uv0.weapon_property_180[69783] = { reload_max = 3164, name = "英勇穿甲技能LV3", damage = 59, base = 69781, id = 69783 } uv0.weapon_property_180[69784] = { reload_max = 3096, name = "英勇穿甲技能LV4", damage = 66, base = 69781, id = 69784 } uv0.weapon_property_180[69785] = { reload_max = 3029, name = "英勇穿甲技能LV5", damage = 73, base = 69781, id = 69785 } uv0.weapon_property_180[69786] = { reload_max = 2962, name = "英勇穿甲技能LV6", damage = 80, base = 69781, id = 69786 } uv0.weapon_property_180[69787] = { reload_max = 2894, name = "英勇穿甲技能LV7", damage = 87, base = 69781, id = 69787 } uv0.weapon_property_180[69788] = { reload_max = 2827, name = "英勇穿甲技能LV8", damage = 94, base = 69781, id = 69788 } uv0.weapon_property_180[69789] = { reload_max = 2760, name = "英勇穿甲技能LV9", damage = 101, base = 69781, id = 69789 } uv0.weapon_property_180[69790] = { reload_max = 2692, name = "英勇穿甲技能LV10", damage = 108, base = 69781, id = 69790 } uv0.weapon_property_180[69791] = { action_index = "attack", range = 90, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英勇弹幕技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 69791, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19160 }, barrage_ID = { 80918 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69792] = { id = 69792, name = "英勇弹幕技能LV2", damage = 52, base = 69791 } uv0.weapon_property_180[69793] = { id = 69793, name = "英勇弹幕技能LV3", damage = 59, base = 69791 } uv0.weapon_property_180[69794] = { id = 69794, name = "英勇弹幕技能LV4", damage = 66, base = 69791 } uv0.weapon_property_180[69795] = { name = "英勇弹幕技能LV5", damage = 73, base = 69791, id = 69795, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property_180[69796] = { name = "英勇弹幕技能LV6", damage = 80, base = 69791, id = 69796, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property_180[69797] = { name = "英勇弹幕技能LV7", damage = 87, base = 69791, id = 69797, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property_180[69798] = { name = "英勇弹幕技能LV8", damage = 94, base = 69791, id = 69798, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property_180[69799] = { name = "英勇弹幕技能LV9", damage = 101, base = 69791, id = 69799, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property_180[69800] = { name = "英勇弹幕技能LV10", damage = 108, base = 69791, id = 69800, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property_180[69801] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英勇弹幕技能小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 69801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69802] = { id = 69802, name = "英勇弹幕技能小子弹LV2", damage = 11, base = 69801 } uv0.weapon_property_180[69803] = { id = 69803, name = "英勇弹幕技能小子弹LV3", damage = 12, base = 69801 } uv0.weapon_property_180[69804] = { id = 69804, name = "英勇弹幕技能小子弹LV4", damage = 13, base = 69801 } uv0.weapon_property_180[69805] = { id = 69805, name = "英勇弹幕技能小子弹LV5", damage = 14, base = 69801 } uv0.weapon_property_180[69806] = { id = 69806, name = "英勇弹幕技能小子弹LV6", damage = 15, base = 69801 } uv0.weapon_property_180[69807] = { id = 69807, name = "英勇弹幕技能小子弹LV7", damage = 16, base = 69801 } uv0.weapon_property_180[69808] = { id = 69808, name = "英勇弹幕技能小子弹LV8", damage = 17, base = 69801 } uv0.weapon_property_180[69809] = { id = 69809, name = "英勇弹幕技能小子弹LV9", damage = 18, base = 69801 } uv0.weapon_property_180[69810] = { id = 69810, name = "英勇弹幕技能小子弹LV10", damage = 20, base = 69801 } uv0.weapon_property_180[69811] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊卡洛斯复合弹幕-子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 69811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19174 }, barrage_ID = { 80924 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69812] = { id = 69812, name = "伊卡洛斯复合弹幕-子弹LV2", damage = 13, base = 69811 } uv0.weapon_property_180[69813] = { id = 69813, name = "伊卡洛斯复合弹幕-子弹LV3", damage = 14, base = 69811 } uv0.weapon_property_180[69814] = { name = "伊卡洛斯复合弹幕-子弹LV4", damage = 15, base = 69811, id = 69814, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69815] = { name = "伊卡洛斯复合弹幕-子弹LV5", damage = 16, base = 69811, id = 69815, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69816] = { name = "伊卡洛斯复合弹幕-子弹LV6", damage = 17, base = 69811, id = 69816, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69817] = { name = "伊卡洛斯复合弹幕-子弹LV7", damage = 18, base = 69811, id = 69817, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69818] = { name = "伊卡洛斯复合弹幕-子弹LV8", damage = 20, base = 69811, id = 69818, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69819] = { name = "伊卡洛斯复合弹幕-子弹LV9", damage = 22, base = 69811, id = 69819, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69820] = { name = "伊卡洛斯复合弹幕-子弹LV10", damage = 24, base = 69811, id = 69820, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property_180[69821] = { action_index = "", range = 50, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊卡洛斯复合弹幕-鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19175 }, barrage_ID = { 80925 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69822] = { id = 69822, name = "伊卡洛斯复合弹幕-鱼雷LV2", damage = 21, base = 69821 } uv0.weapon_property_180[69823] = { id = 69823, name = "伊卡洛斯复合弹幕-鱼雷LV3", damage = 22, base = 69821 } uv0.weapon_property_180[69824] = { id = 69824, name = "伊卡洛斯复合弹幕-鱼雷LV4", damage = 23, base = 69821 } uv0.weapon_property_180[69825] = { id = 69825, name = "伊卡洛斯复合弹幕-鱼雷LV5", damage = 24, base = 69821 } uv0.weapon_property_180[69826] = { id = 69826, name = "伊卡洛斯复合弹幕-鱼雷LV6", damage = 25, base = 69821 } uv0.weapon_property_180[69827] = { id = 69827, name = "伊卡洛斯复合弹幕-鱼雷LV7", damage = 26, base = 69821 } uv0.weapon_property_180[69828] = { id = 69828, name = "伊卡洛斯复合弹幕-鱼雷LV8", damage = 28, base = 69821 } uv0.weapon_property_180[69829] = { id = 69829, name = "伊卡洛斯复合弹幕-鱼雷LV9", damage = 30, base = 69821 } uv0.weapon_property_180[69830] = { id = 69830, name = "伊卡洛斯复合弹幕-鱼雷LV10", damage = 34, base = 69821 } uv0.weapon_property_180[69831] = { action_index = "attack", range = 85, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赫敏-平射对舰弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 69831, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19176, 19176 }, barrage_ID = { 80916, 80917 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_180[69832] = { id = 69832, name = "赫敏-平射对舰弹LV2", damage = 11, base = 69831 } end()