pg = pg or {} pg.weapon_property_176 = {} function () uv0.weapon_property_176[69508] = { name = "小光辉技能圣光飞机Lv8", damage = 79, base = 69501, id = 69508, bullet_ID = { 69508 } } uv0.weapon_property_176[69509] = { name = "小光辉技能圣光飞机Lv9", damage = 87, base = 69501, id = 69509, bullet_ID = { 69509 } } uv0.weapon_property_176[69510] = { name = "小光辉技能圣光飞机Lv10", damage = 96, base = 69501, id = 69510, bullet_ID = { 69510 } } uv0.weapon_property_176[69511] = { action_index = "attack", range = 90, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "圣光弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19145 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69512] = { id = 69512, damage = 52, base = 69511 } uv0.weapon_property_176[69513] = { id = 69513, damage = 54, base = 69511 } uv0.weapon_property_176[69514] = { id = 69514, damage = 57, base = 69511 } uv0.weapon_property_176[69515] = { id = 69515, damage = 61, base = 69511 } uv0.weapon_property_176[69516] = { id = 69516, damage = 66, base = 69511 } uv0.weapon_property_176[69517] = { id = 69517, damage = 72, base = 69511 } uv0.weapon_property_176[69518] = { id = 69518, damage = 79, base = 69511 } uv0.weapon_property_176[69519] = { id = 69519, damage = 87, base = 69511 } uv0.weapon_property_176[69520] = { id = 69520, damage = 96, base = 69511 } uv0.weapon_property_176[69521] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱斯基摩人弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 69521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19146 }, barrage_ID = { 80886 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69522] = { id = 69522, name = "爱斯基摩人弹幕LV2", damage = 13, base = 69521 } uv0.weapon_property_176[69523] = { id = 69523, name = "爱斯基摩人弹幕LV3", damage = 14, base = 69521 } uv0.weapon_property_176[69524] = { name = "爱斯基摩人弹幕LV4", damage = 15, base = 69521, id = 69524, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_176[69525] = { name = "爱斯基摩人弹幕LV5", damage = 16, base = 69521, id = 69525, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_176[69526] = { name = "爱斯基摩人弹幕LV6", damage = 17, base = 69521, id = 69526, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_176[69527] = { name = "爱斯基摩人弹幕LV7", damage = 18, base = 69521, id = 69527, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_176[69528] = { name = "爱斯基摩人弹幕LV8", damage = 20, base = 69521, id = 69528, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_176[69529] = { name = "爱斯基摩人弹幕LV9", damage = 22, base = 69521, id = 69529, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_176[69530] = { name = "爱斯基摩人弹幕LV10", damage = 24, base = 69521, id = 69530, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property_176[69531] = { action_index = "attack", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "柴郡猫爪技能Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 11, corrected = 118, min_range = 0, id = 69531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19147 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69532] = { id = 69532, name = "柴郡猫爪技能Lv2", damage = 13, base = 69531 } uv0.weapon_property_176[69533] = { id = 69533, name = "柴郡猫爪技能Lv3", damage = 16, base = 69531 } uv0.weapon_property_176[69534] = { id = 69534, name = "柴郡猫爪技能Lv4", damage = 20, base = 69531 } uv0.weapon_property_176[69535] = { id = 69535, name = "柴郡猫爪技能Lv5", damage = 25, base = 69531 } uv0.weapon_property_176[69536] = { id = 69536, name = "柴郡猫爪技能Lv6", damage = 30, base = 69531 } uv0.weapon_property_176[69537] = { name = "柴郡猫爪技能Lv7", damage = 36, base = 69531, id = 69537, barrage_ID = { 80915 } } uv0.weapon_property_176[69538] = { name = "柴郡猫爪技能Lv8", damage = 42, base = 69531, id = 69538, barrage_ID = { 80915 } } uv0.weapon_property_176[69539] = { name = "柴郡猫爪技能Lv9", damage = 49, base = 69531, id = 69539, barrage_ID = { 80915 } } uv0.weapon_property_176[69540] = { name = "柴郡猫爪技能Lv10", damage = 56, base = 69531, id = 69540, barrage_ID = { 80915 } } uv0.weapon_property_176[69541] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "香槟独立射击大子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 35, id = 69541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19150 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_176[69542] = { id = 69542, name = "香槟独立射击大子弹LV2", damage = 70, base = 69541 } uv0.weapon_property_176[69543] = { id = 69543, name = "香槟独立射击大子弹LV3", damage = 82, base = 69541 } uv0.weapon_property_176[69544] = { id = 69544, name = "香槟独立射击大子弹LV4", damage = 94, base = 69541 } uv0.weapon_property_176[69545] = { id = 69545, name = "香槟独立射击大子弹LV5", damage = 106, base = 69541 } uv0.weapon_property_176[69546] = { id = 69546, name = "香槟独立射击大子弹LV6", damage = 118, base = 69541 } uv0.weapon_property_176[69547] = { id = 69547, name = "香槟独立射击大子弹LV7", damage = 130, base = 69541 } uv0.weapon_property_176[69548] = { id = 69548, name = "香槟独立射击大子弹LV8", damage = 142, base = 69541 } uv0.weapon_property_176[69549] = { id = 69549, name = "香槟独立射击大子弹LV9", damage = 154, base = 69541 } uv0.weapon_property_176[69550] = { id = 69550, name = "香槟独立射击大子弹LV10", damage = 170, base = 69541 } uv0.weapon_property_176[69551] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香槟伴随射击平射小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19156, 19156 }, barrage_ID = { 80902, 80903 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69552] = { id = 69552, name = "香槟伴随射击平射小子弹LV2", damage = 22, base = 69551 } uv0.weapon_property_176[69553] = { id = 69553, name = "香槟伴随射击平射小子弹LV3", damage = 24, base = 69551 } uv0.weapon_property_176[69554] = { id = 69554, name = "香槟伴随射击平射小子弹LV4", damage = 28, base = 69551 } uv0.weapon_property_176[69555] = { id = 69555, name = "香槟伴随射击平射小子弹LV5", damage = 26, base = 69551 } uv0.weapon_property_176[69556] = { id = 69556, name = "香槟伴随射击平射小子弹LV6", damage = 28, base = 69551 } uv0.weapon_property_176[69557] = { id = 69557, name = "香槟伴随射击平射小子弹LV7", damage = 30, base = 69551 } uv0.weapon_property_176[69558] = { id = 69558, name = "香槟伴随射击平射小子弹LV8", damage = 32, base = 69551 } uv0.weapon_property_176[69559] = { id = 69559, name = "香槟伴随射击平射小子弹LV9", damage = 34, base = 69551 } uv0.weapon_property_176[69560] = { id = 69560, name = "香槟伴随射击平射小子弹LV10", damage = 36, base = 69551 } uv0.weapon_property_176[69561] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁平射小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 69561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19151, 19151 }, barrage_ID = { 80895, 80896 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_176[69562] = { id = 69562, name = "奥丁平射小子弹LV2", damage = 44, base = 69561 } uv0.weapon_property_176[69563] = { id = 69563, name = "奥丁平射小子弹LV3", damage = 50, base = 69561 } uv0.weapon_property_176[69564] = { id = 69564, name = "奥丁平射小子弹LV4", damage = 56, base = 69561 } uv0.weapon_property_176[69565] = { id = 69565, name = "奥丁平射小子弹LV5", damage = 62, base = 69561 } uv0.weapon_property_176[69566] = { id = 69566, name = "奥丁平射小子弹LV6", damage = 68, base = 69561 } uv0.weapon_property_176[69567] = { id = 69567, name = "奥丁平射小子弹LV7", damage = 74, base = 69561 } uv0.weapon_property_176[69568] = { id = 69568, name = "奥丁平射小子弹LV8", damage = 80, base = 69561 } uv0.weapon_property_176[69569] = { id = 69569, name = "奥丁平射小子弹LV9", damage = 86, base = 69561 } uv0.weapon_property_176[69570] = { id = 69570, name = "奥丁平射小子弹LV10", damage = 92, base = 69561 } end()