pg = pg or {} pg.weapon_property_175 = {} function () uv0.weapon_property_175[69445] = { id = 69445, name = "拉·加利索尼埃技能弹幕-LV5", damage = 15, base = 69441 } uv0.weapon_property_175[69446] = { id = 69446, name = "拉·加利索尼埃技能弹幕-LV6", damage = 16, base = 69441 } uv0.weapon_property_175[69447] = { id = 69447, name = "拉·加利索尼埃技能弹幕-LV7", damage = 17, base = 69441 } uv0.weapon_property_175[69448] = { id = 69448, name = "拉·加利索尼埃技能弹幕-LV8", damage = 18, base = 69441 } uv0.weapon_property_175[69449] = { id = 69449, name = "拉·加利索尼埃技能弹幕-LV9", damage = 19, base = 69441 } uv0.weapon_property_175[69450] = { id = 69450, name = "拉·加利索尼埃技能弹幕-LV10", damage = 20, base = 69441 } uv0.weapon_property_175[69451] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贝亚恩技能V-156F-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 69451, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68621 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69452] = { name = "贝亚恩技能V-156F-Lv2", damage = 45, base = 69451, id = 69452, bullet_ID = { 68622 } } uv0.weapon_property_175[69453] = { name = "贝亚恩技能V-156F-Lv3", damage = 49, base = 69451, id = 69453, bullet_ID = { 68623 } } uv0.weapon_property_175[69454] = { name = "贝亚恩技能V-156F-Lv4", damage = 56, base = 69451, id = 69454, bullet_ID = { 68624 } } uv0.weapon_property_175[69455] = { name = "贝亚恩技能V-156F-Lv5", damage = 60, base = 69451, id = 69455, bullet_ID = { 68625 } } uv0.weapon_property_175[69456] = { name = "贝亚恩技能V-156F-Lv6", damage = 64, base = 69451, id = 69456, bullet_ID = { 68626 } } uv0.weapon_property_175[69457] = { name = "贝亚恩技能V-156F-Lv7", damage = 71, base = 69451, id = 69457, bullet_ID = { 68627 } } uv0.weapon_property_175[69458] = { name = "贝亚恩技能V-156F-Lv8", damage = 75, base = 69451, id = 69458, bullet_ID = { 68628 } } uv0.weapon_property_175[69459] = { name = "贝亚恩技能V-156F-Lv9", damage = 81, base = 69451, id = 69459, bullet_ID = { 68629 } } uv0.weapon_property_175[69460] = { name = "贝亚恩技能V-156F-Lv10", damage = 86, base = 69451, id = 69460, bullet_ID = { 68630 } } uv0.weapon_property_175[69461] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 69461, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69462] = { id = 69462, damage = 196, base = 69461 } uv0.weapon_property_175[69463] = { id = 69463, damage = 219, base = 69461 } uv0.weapon_property_175[69464] = { id = 69464, damage = 242, base = 69461 } uv0.weapon_property_175[69465] = { id = 69465, damage = 265, base = 69461 } uv0.weapon_property_175[69466] = { id = 69466, damage = 288, base = 69461 } uv0.weapon_property_175[69467] = { id = 69467, damage = 311, base = 69461 } uv0.weapon_property_175[69468] = { id = 69468, damage = 334, base = 69461 } uv0.weapon_property_175[69469] = { id = 69469, damage = 357, base = 69461 } uv0.weapon_property_175[69470] = { id = 69470, damage = 380, base = 69461 } uv0.weapon_property_175[69471] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "贝亚恩鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19143 }, barrage_ID = { 80720 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69472] = { id = 69472, name = "贝亚恩鱼雷LV2", damage = 52, base = 69471 } uv0.weapon_property_175[69473] = { id = 69473, name = "贝亚恩鱼雷LV3", damage = 54, base = 69471 } uv0.weapon_property_175[69474] = { id = 69474, name = "贝亚恩鱼雷LV4", damage = 57, base = 69471 } uv0.weapon_property_175[69475] = { id = 69475, name = "贝亚恩鱼雷LV5", damage = 61, base = 69471 } uv0.weapon_property_175[69476] = { id = 69476, name = "贝亚恩鱼雷LV6", damage = 66, base = 69471 } uv0.weapon_property_175[69477] = { id = 69477, name = "贝亚恩鱼雷LV7", damage = 72, base = 69471 } uv0.weapon_property_175[69478] = { id = 69478, name = "贝亚恩鱼雷LV8", damage = 79, base = 69471 } uv0.weapon_property_175[69479] = { id = 69479, name = "贝亚恩鱼雷LV9", damage = 87, base = 69471 } uv0.weapon_property_175[69480] = { id = 69480, name = "贝亚恩鱼雷LV10", damage = 96, base = 69471 } uv0.weapon_property_175[69481] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小光辉技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69481 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69482] = { name = "小光辉技能鱼雷机Lv2", damage = 86, base = 69481, id = 69482, bullet_ID = { 69482 } } uv0.weapon_property_175[69483] = { name = "小光辉技能鱼雷机Lv3", damage = 106, base = 69481, id = 69483, bullet_ID = { 69483 } } uv0.weapon_property_175[69484] = { name = "小光辉技能鱼雷机Lv4", damage = 124, base = 69481, id = 69484, bullet_ID = { 69484 }, barrage_ID = { 12009 } } uv0.weapon_property_175[69485] = { name = "小光辉技能鱼雷机Lv5", damage = 144, base = 69481, id = 69485, bullet_ID = { 69485 }, barrage_ID = { 12009 } } uv0.weapon_property_175[69486] = { name = "小光辉技能鱼雷机Lv6", damage = 164, base = 69481, id = 69486, bullet_ID = { 69486 }, barrage_ID = { 12009 } } uv0.weapon_property_175[69487] = { name = "小光辉技能鱼雷机Lv7", damage = 182, base = 69481, id = 69487, bullet_ID = { 69487 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69488] = { name = "小光辉技能鱼雷机Lv8", damage = 202, base = 69481, id = 69488, bullet_ID = { 69488 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69489] = { name = "小光辉技能鱼雷机Lv9", damage = 220, base = 69481, id = 69489, bullet_ID = { 69489 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69490] = { name = "小光辉技能鱼雷机Lv10", damage = 240, base = 69481, id = 69490, bullet_ID = { 69490 }, barrage_ID = { 12010 } } uv0.weapon_property_175[69491] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-小光辉", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19144 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69492] = { id = 69492, damage = 86, base = 69491 } uv0.weapon_property_175[69493] = { id = 69493, damage = 106, base = 69491 } uv0.weapon_property_175[69494] = { id = 69494, damage = 124, base = 69491 } uv0.weapon_property_175[69495] = { id = 69495, damage = 144, base = 69491 } uv0.weapon_property_175[69496] = { id = 69496, damage = 164, base = 69491 } uv0.weapon_property_175[69497] = { id = 69497, damage = 182, base = 69491 } uv0.weapon_property_175[69498] = { id = 69498, damage = 202, base = 69491 } uv0.weapon_property_175[69499] = { id = 69499, damage = 220, base = 69491 } uv0.weapon_property_175[69500] = { id = 69500, damage = 240, base = 69491 } uv0.weapon_property_175[69501] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小光辉技能圣光飞机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69501 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_175[69502] = { name = "小光辉技能圣光飞机Lv2", damage = 52, base = 69501, id = 69502, bullet_ID = { 69502 } } uv0.weapon_property_175[69503] = { name = "小光辉技能圣光飞机Lv3", damage = 54, base = 69501, id = 69503, bullet_ID = { 69503 } } uv0.weapon_property_175[69504] = { name = "小光辉技能圣光飞机Lv4", damage = 57, base = 69501, id = 69504, bullet_ID = { 69504 } } uv0.weapon_property_175[69505] = { name = "小光辉技能圣光飞机Lv5", damage = 61, base = 69501, id = 69505, bullet_ID = { 69505 } } uv0.weapon_property_175[69506] = { name = "小光辉技能圣光飞机Lv6", damage = 66, base = 69501, id = 69506, bullet_ID = { 69506 } } uv0.weapon_property_175[69507] = { name = "小光辉技能圣光飞机Lv7", damage = 72, base = 69501, id = 69507, bullet_ID = { 69507 } } end()