pg = pg or {} pg.weapon_property_174 = {} function () uv0.weapon_property_174[69382] = { id = 69382, name = "阿尔及利亚技能弹幕-LV2", damage = 12, base = 69381 } uv0.weapon_property_174[69383] = { id = 69383, name = "阿尔及利亚技能弹幕-LV3", damage = 13, base = 69381 } uv0.weapon_property_174[69384] = { id = 69384, name = "阿尔及利亚技能弹幕-LV4", damage = 14, base = 69381 } uv0.weapon_property_174[69385] = { id = 69385, name = "阿尔及利亚技能弹幕-LV5", damage = 15, base = 69381 } uv0.weapon_property_174[69386] = { id = 69386, name = "阿尔及利亚技能弹幕-LV6", damage = 16, base = 69381 } uv0.weapon_property_174[69387] = { name = "阿尔及利亚技能弹幕-LV7", damage = 17, base = 69381, id = 69387, barrage_ID = { 80874, 80875 } } uv0.weapon_property_174[69388] = { name = "阿尔及利亚技能弹幕-LV8", damage = 18, base = 69381, id = 69388, barrage_ID = { 80874, 80875 } } uv0.weapon_property_174[69389] = { name = "阿尔及利亚技能弹幕-LV9", damage = 19, base = 69381, id = 69389, barrage_ID = { 80874, 80875 } } uv0.weapon_property_174[69390] = { name = "阿尔及利亚技能弹幕-LV10", damage = 20, base = 69381, id = 69390, barrage_ID = { 80874, 80875 } } uv0.weapon_property_174[69391] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "黎塞留PVE主炮弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 25, id = 69391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19135, 19136 }, barrage_ID = { 80876, 80877 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_174[69392] = { id = 69392, name = "黎塞留PVE主炮弹幕LV2", damage = 70, base = 69391 } uv0.weapon_property_174[69393] = { id = 69393, name = "黎塞留PVE主炮弹幕LV3", damage = 82, base = 69391 } uv0.weapon_property_174[69394] = { id = 69394, name = "黎塞留PVE主炮弹幕LV4", damage = 94, base = 69391 } uv0.weapon_property_174[69395] = { id = 69395, name = "黎塞留PVE主炮弹幕LV5", damage = 106, base = 69391 } uv0.weapon_property_174[69396] = { id = 69396, name = "黎塞留PVE主炮弹幕LV6", damage = 118, base = 69391 } uv0.weapon_property_174[69397] = { id = 69397, name = "黎塞留PVE主炮弹幕LV7", damage = 130, base = 69391 } uv0.weapon_property_174[69398] = { id = 69398, name = "黎塞留PVE主炮弹幕LV8", damage = 142, base = 69391 } uv0.weapon_property_174[69399] = { id = 69399, name = "黎塞留PVE主炮弹幕LV9", damage = 154, base = 69391 } uv0.weapon_property_174[69400] = { id = 69400, name = "黎塞留PVE主炮弹幕LV10", damage = 170, base = 69391 } uv0.weapon_property_174[69401] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "黎塞留PVP主炮弹幕-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 35, id = 69401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19135, 19136 }, barrage_ID = { 80876, 80877 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_174[69402] = { id = 69402, name = "黎塞留PVP主炮弹幕-Lv2", damage = 70, base = 69401 } uv0.weapon_property_174[69403] = { id = 69403, name = "黎塞留PVP主炮弹幕-Lv3", damage = 82, base = 69401 } uv0.weapon_property_174[69404] = { id = 69404, name = "黎塞留PVP主炮弹幕-Lv4", damage = 94, base = 69401 } uv0.weapon_property_174[69405] = { id = 69405, name = "黎塞留PVP主炮弹幕-Lv5", damage = 106, base = 69401 } uv0.weapon_property_174[69406] = { id = 69406, name = "黎塞留PVP主炮弹幕-Lv6", damage = 118, base = 69401 } uv0.weapon_property_174[69407] = { id = 69407, name = "黎塞留PVP主炮弹幕-Lv7", damage = 130, base = 69401 } uv0.weapon_property_174[69408] = { id = 69408, name = "黎塞留PVP主炮弹幕-Lv8", damage = 142, base = 69401 } uv0.weapon_property_174[69409] = { id = 69409, name = "黎塞留PVP主炮弹幕-Lv9", damage = 154, base = 69401 } uv0.weapon_property_174[69410] = { id = 69410, name = "黎塞留PVP主炮弹幕-Lv10", damage = 170, base = 69401 } uv0.weapon_property_174[69411] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黎塞留技能小子弹-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19137, 19137, 19139, 19138 }, barrage_ID = { 80878, 80879, 80880, 80881 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_174[69412] = { id = 69412, name = "黎塞留技能小子弹-LV2", damage = 12, base = 69411 } uv0.weapon_property_174[69413] = { id = 69413, name = "黎塞留技能小子弹-LV3", damage = 13, base = 69411 } uv0.weapon_property_174[69414] = { id = 69414, name = "黎塞留技能小子弹-LV4", damage = 14, base = 69411 } uv0.weapon_property_174[69415] = { id = 69415, name = "黎塞留技能小子弹-LV5", damage = 15, base = 69411 } uv0.weapon_property_174[69416] = { id = 69416, name = "黎塞留技能小子弹-LV6", damage = 16, base = 69411 } uv0.weapon_property_174[69417] = { id = 69417, name = "黎塞留技能小子弹-LV7", damage = 17, base = 69411 } uv0.weapon_property_174[69418] = { id = 69418, name = "黎塞留技能小子弹-LV8", damage = 18, base = 69411 } uv0.weapon_property_174[69419] = { id = 69419, name = "黎塞留技能小子弹-LV9", damage = 19, base = 69411 } uv0.weapon_property_174[69420] = { id = 69420, name = "黎塞留技能小子弹-LV10", damage = 20, base = 69411 } uv0.weapon_property_174[69421] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贝亚恩技能·穿甲LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 69421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19141, 19141 }, barrage_ID = { 80882, 80884 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_174[69422] = { id = 69422, name = "贝亚恩技能·穿甲LV2", damage = 19, base = 69421 } uv0.weapon_property_174[69423] = { id = 69423, name = "贝亚恩技能·穿甲LV3", damage = 20, base = 69421 } uv0.weapon_property_174[69424] = { id = 69424, name = "贝亚恩技能·穿甲LV4", damage = 21, base = 69421 } uv0.weapon_property_174[69425] = { id = 69425, name = "贝亚恩技能·穿甲LV5", damage = 22, base = 69421 } uv0.weapon_property_174[69426] = { id = 69426, name = "贝亚恩技能·穿甲LV6", damage = 23, base = 69421 } uv0.weapon_property_174[69427] = { id = 69427, name = "贝亚恩技能·穿甲LV7", damage = 24, base = 69421 } uv0.weapon_property_174[69428] = { id = 69428, name = "贝亚恩技能·穿甲LV8", damage = 25, base = 69421 } uv0.weapon_property_174[69429] = { id = 69429, name = "贝亚恩技能·穿甲LV9", damage = 26, base = 69421 } uv0.weapon_property_174[69430] = { id = 69430, name = "贝亚恩技能·穿甲LV10", damage = 28, base = 69421 } uv0.weapon_property_174[69431] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贝亚恩技能·高爆LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19142, 19142 }, barrage_ID = { 80883, 80885 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_174[69432] = { id = 69432, name = "贝亚恩技能·高爆LV2", damage = 12, base = 69431 } uv0.weapon_property_174[69433] = { id = 69433, name = "贝亚恩技能·高爆LV3", damage = 13, base = 69431 } uv0.weapon_property_174[69434] = { id = 69434, name = "贝亚恩技能·高爆LV4", damage = 14, base = 69431 } uv0.weapon_property_174[69435] = { id = 69435, name = "贝亚恩技能·高爆LV5", damage = 15, base = 69431 } uv0.weapon_property_174[69436] = { id = 69436, name = "贝亚恩技能·高爆LV6", damage = 16, base = 69431 } uv0.weapon_property_174[69437] = { id = 69437, name = "贝亚恩技能·高爆LV7", damage = 17, base = 69431 } uv0.weapon_property_174[69438] = { id = 69438, name = "贝亚恩技能·高爆LV8", damage = 18, base = 69431 } uv0.weapon_property_174[69439] = { id = 69439, name = "贝亚恩技能·高爆LV9", damage = 19, base = 69431 } uv0.weapon_property_174[69440] = { id = 69440, name = "贝亚恩技能·高爆LV10", damage = 20, base = 69431 } uv0.weapon_property_174[69441] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "拉·加利索尼埃技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19140 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_174[69442] = { id = 69442, name = "拉·加利索尼埃技能弹幕-LV2", damage = 12, base = 69441 } uv0.weapon_property_174[69443] = { id = 69443, name = "拉·加利索尼埃技能弹幕-LV3", damage = 13, base = 69441 } uv0.weapon_property_174[69444] = { id = 69444, name = "拉·加利索尼埃技能弹幕-LV4", damage = 14, base = 69441 } end()