pg = pg or {} pg.weapon_property_173 = {} function () uv0.weapon_property_173[69319] = { id = 69319, name = "土佐Upper二段跨射子母弹PVP-LV9", damage = 143, base = 69311 } uv0.weapon_property_173[69320] = { id = 69320, name = "土佐Upper二段跨射子母弹PVP-LV10", damage = 156, base = 69311 } uv0.weapon_property_173[69321] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Center二段跨射子母弹PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19122, 19123 }, barrage_ID = { 80869, 80869 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_173[69322] = { id = 69322, name = "土佐Center二段跨射子母弹PVP-LV2", damage = 80, base = 69321 } uv0.weapon_property_173[69323] = { id = 69323, name = "土佐Center二段跨射子母弹PVP-LV3", damage = 86, base = 69321 } uv0.weapon_property_173[69324] = { id = 69324, name = "土佐Center二段跨射子母弹PVP-LV4", damage = 93, base = 69321 } uv0.weapon_property_173[69325] = { id = 69325, name = "土佐Center二段跨射子母弹PVP-LV5", damage = 101, base = 69321 } uv0.weapon_property_173[69326] = { id = 69326, name = "土佐Center二段跨射子母弹PVP-LV6", damage = 110, base = 69321 } uv0.weapon_property_173[69327] = { id = 69327, name = "土佐Center二段跨射子母弹PVP-LV7", damage = 120, base = 69321 } uv0.weapon_property_173[69328] = { id = 69328, name = "土佐Center二段跨射子母弹PVP-LV8", damage = 131, base = 69321 } uv0.weapon_property_173[69329] = { id = 69329, name = "土佐Center二段跨射子母弹PVP-LV9", damage = 143, base = 69321 } uv0.weapon_property_173[69330] = { id = 69330, name = "土佐Center二段跨射子母弹PVP-LV10", damage = 156, base = 69321 } uv0.weapon_property_173[69331] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Lower二段跨射子母弹PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19117, 19118 }, barrage_ID = { 80864, 80864 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_173[69332] = { id = 69332, name = "土佐Lower二段跨射子母弹PVP-LV2", damage = 80, base = 69331 } uv0.weapon_property_173[69333] = { id = 69333, name = "土佐Lower二段跨射子母弹PVP-LV3", damage = 86, base = 69331 } uv0.weapon_property_173[69334] = { id = 69334, name = "土佐Lower二段跨射子母弹PVP-LV4", damage = 93, base = 69331 } uv0.weapon_property_173[69335] = { id = 69335, name = "土佐Lower二段跨射子母弹PVP-LV5", damage = 101, base = 69331 } uv0.weapon_property_173[69336] = { id = 69336, name = "土佐Lower二段跨射子母弹PVP-LV6", damage = 110, base = 69331 } uv0.weapon_property_173[69337] = { id = 69337, name = "土佐Lower二段跨射子母弹PVP-LV7", damage = 120, base = 69331 } uv0.weapon_property_173[69338] = { id = 69338, name = "土佐Lower二段跨射子母弹PVP-LV8", damage = 131, base = 69331 } uv0.weapon_property_173[69339] = { id = 69339, name = "土佐Lower二段跨射子母弹PVP-LV9", damage = 143, base = 69331 } uv0.weapon_property_173[69340] = { id = 69340, name = "土佐Lower二段跨射子母弹PVP-LV10", damage = 156, base = 69331 } uv0.weapon_property_173[69341] = { action_index = "attack", range = 200, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "土佐接近式自卫火炮LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 69341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19128 }, barrage_ID = { 80870 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_173[69342] = { id = 69342, name = "土佐接近式自卫火炮LV2", damage = 38, base = 69341 } uv0.weapon_property_173[69343] = { id = 69343, name = "土佐接近式自卫火炮LV3", damage = 44, base = 69341 } uv0.weapon_property_173[69344] = { id = 69344, name = "土佐接近式自卫火炮LV4", damage = 51, base = 69341 } uv0.weapon_property_173[69345] = { id = 69345, name = "土佐接近式自卫火炮LV5", damage = 58, base = 69341 } uv0.weapon_property_173[69346] = { id = 69346, name = "土佐接近式自卫火炮LV6", damage = 65, base = 69341 } uv0.weapon_property_173[69347] = { id = 69347, name = "土佐接近式自卫火炮LV7", damage = 72, base = 69341 } uv0.weapon_property_173[69348] = { id = 69348, name = "土佐接近式自卫火炮LV8", damage = 79, base = 69341 } uv0.weapon_property_173[69349] = { id = 69349, name = "土佐接近式自卫火炮LV9", damage = 86, base = 69341 } uv0.weapon_property_173[69350] = { id = 69350, name = "土佐接近式自卫火炮LV10", damage = 93, base = 69341 } uv0.weapon_property_173[69351] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐接近式扫射弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19129, 19129 }, barrage_ID = { 80851, 80853 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_173[69352] = { id = 69352, name = "土佐接近式扫射弹幕LV2", damage = 12, base = 69351 } uv0.weapon_property_173[69353] = { id = 69353, name = "土佐接近式扫射弹幕LV3", damage = 13, base = 69351 } uv0.weapon_property_173[69354] = { id = 69354, name = "土佐接近式扫射弹幕LV4", damage = 14, base = 69351 } uv0.weapon_property_173[69355] = { id = 69355, name = "土佐接近式扫射弹幕LV5", damage = 15, base = 69351 } uv0.weapon_property_173[69356] = { id = 69356, name = "土佐接近式扫射弹幕LV6", damage = 16, base = 69351 } uv0.weapon_property_173[69357] = { id = 69357, name = "土佐接近式扫射弹幕LV7", damage = 17, base = 69351 } uv0.weapon_property_173[69358] = { id = 69358, name = "土佐接近式扫射弹幕LV8", damage = 18, base = 69351 } uv0.weapon_property_173[69359] = { id = 69359, name = "土佐接近式扫射弹幕LV9", damage = 19, base = 69351 } uv0.weapon_property_173[69360] = { id = 69360, name = "土佐接近式扫射弹幕LV10", damage = 20, base = 69351 } uv0.weapon_property_173[69361] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃全弹发射追加鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 69361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19130 }, barrage_ID = { 80719 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_173[69362] = { id = 69362, name = "五十铃全弹发射追加鱼雷LV2", damage = 32, base = 69361 } uv0.weapon_property_173[69363] = { id = 69363, name = "五十铃全弹发射追加鱼雷LV3", damage = 34, base = 69361 } uv0.weapon_property_173[69364] = { id = 69364, name = "五十铃全弹发射追加鱼雷LV4", damage = 36, base = 69361 } uv0.weapon_property_173[69365] = { id = 69365, name = "五十铃全弹发射追加鱼雷LV5", damage = 38, base = 69361 } uv0.weapon_property_173[69366] = { id = 69366, name = "五十铃全弹发射追加鱼雷LV6", damage = 41, base = 69361 } uv0.weapon_property_173[69367] = { id = 69367, name = "五十铃全弹发射追加鱼雷LV7", damage = 44, base = 69361 } uv0.weapon_property_173[69368] = { id = 69368, name = "五十铃全弹发射追加鱼雷LV8", damage = 47, base = 69361 } uv0.weapon_property_173[69369] = { id = 69369, name = "五十铃全弹发射追加鱼雷LV9", damage = 50, base = 69361 } uv0.weapon_property_173[69370] = { id = 69370, name = "五十铃全弹发射追加鱼雷LV10", damage = 54, base = 69361 } uv0.weapon_property_173[69371] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐支援炮击扫射母弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19131, 19132 }, barrage_ID = { 80871, 80871 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_173[69372] = { id = 69372, name = "土佐支援炮击扫射母弹LV2", damage = 22, base = 69371 } uv0.weapon_property_173[69373] = { id = 69373, name = "土佐支援炮击扫射母弹LV3", damage = 24, base = 69371 } uv0.weapon_property_173[69374] = { id = 69374, name = "土佐支援炮击扫射母弹LV4", damage = 28, base = 69371 } uv0.weapon_property_173[69375] = { id = 69375, name = "土佐支援炮击扫射母弹LV5", damage = 26, base = 69371 } uv0.weapon_property_173[69376] = { id = 69376, name = "土佐支援炮击扫射母弹LV6", damage = 28, base = 69371 } uv0.weapon_property_173[69377] = { id = 69377, name = "土佐支援炮击扫射母弹LV7", damage = 30, base = 69371 } uv0.weapon_property_173[69378] = { id = 69378, name = "土佐支援炮击扫射母弹LV8", damage = 32, base = 69371 } uv0.weapon_property_173[69379] = { id = 69379, name = "土佐支援炮击扫射母弹LV9", damage = 34, base = 69371 } uv0.weapon_property_173[69380] = { id = 69380, name = "土佐支援炮击扫射母弹LV10", damage = 36, base = 69371 } uv0.weapon_property_173[69381] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿尔及利亚技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19134, 19134 }, barrage_ID = { 80872, 80873 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()