pg = pg or {} pg.weapon_property_170 = {} function () uv0.weapon_property_170[69130] = { name = "恰巴耶夫技能弹幕-LV10", damage = 26, base = 69121, id = 69130, barrage_ID = { 80845 } } uv0.weapon_property_170[69131] = { action_index = "", range = 50, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥PVP1-50-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 70, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19098, 19100, 19102 }, barrage_ID = { 80842, 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_170[69132] = { id = 69132, name = "定点冰锥PVP1-50-LV2", damage = 13, base = 69131 } uv0.weapon_property_170[69133] = { id = 69133, name = "定点冰锥PVP1-50-LV3", damage = 16, base = 69131 } uv0.weapon_property_170[69134] = { id = 69134, name = "定点冰锥PVP1-50-LV4", damage = 20, base = 69131 } uv0.weapon_property_170[69135] = { id = 69135, name = "定点冰锥PVP1-50-LV5", damage = 25, base = 69131 } uv0.weapon_property_170[69136] = { id = 69136, name = "定点冰锥PVP1-50-LV6", damage = 30, base = 69131 } uv0.weapon_property_170[69137] = { id = 69137, name = "定点冰锥PVP1-50-LV7", damage = 36, base = 69131 } uv0.weapon_property_170[69138] = { id = 69138, name = "定点冰锥PVP1-50-LV8", damage = 42, base = 69131 } uv0.weapon_property_170[69139] = { id = 69139, name = "定点冰锥PVP1-50-LV9", damage = 49, base = 69131 } uv0.weapon_property_170[69140] = { id = 69140, name = "定点冰锥PVP1-50-LV10", damage = 56, base = 69131 } uv0.weapon_property_170[69141] = { action_index = "", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥PVP2-60-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19099, 19101 }, barrage_ID = { 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_170[69142] = { id = 69142, name = "定点冰锥PVP2-60-LV2", damage = 13, base = 69141 } uv0.weapon_property_170[69143] = { id = 69143, name = "定点冰锥PVP2-60-LV3", damage = 16, base = 69141 } uv0.weapon_property_170[69144] = { id = 69144, name = "定点冰锥PVP2-60-LV4", damage = 20, base = 69141 } uv0.weapon_property_170[69145] = { id = 69145, name = "定点冰锥PVP2-60-LV5", damage = 25, base = 69141 } uv0.weapon_property_170[69146] = { id = 69146, name = "定点冰锥PVP2-60-LV6", damage = 30, base = 69141 } uv0.weapon_property_170[69147] = { id = 69147, name = "定点冰锥PVP2-60-LV7", damage = 36, base = 69141 } uv0.weapon_property_170[69148] = { id = 69148, name = "定点冰锥PVP2-60-LV8", damage = 42, base = 69141 } uv0.weapon_property_170[69149] = { id = 69149, name = "定点冰锥PVP2-60-LV9", damage = 49, base = 69141 } uv0.weapon_property_170[69150] = { id = 69150, name = "定点冰锥PVP2-60-LV10", damage = 56, base = 69141 } uv0.weapon_property_170[69151] = { action_index = "", range = 120, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥PVP3-120-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19098, 19100, 19102 }, barrage_ID = { 80842, 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_170[69152] = { id = 69152, name = "定点冰锥PVP3-120-LV2", damage = 13, base = 69151 } uv0.weapon_property_170[69153] = { id = 69153, name = "定点冰锥PVP3-120-LV3", damage = 16, base = 69151 } uv0.weapon_property_170[69154] = { id = 69154, name = "定点冰锥PVP3-120-LV4", damage = 20, base = 69151 } uv0.weapon_property_170[69155] = { id = 69155, name = "定点冰锥PVP3-120-LV5", damage = 25, base = 69151 } uv0.weapon_property_170[69156] = { id = 69156, name = "定点冰锥PVP3-120-LV6", damage = 30, base = 69151 } uv0.weapon_property_170[69157] = { id = 69157, name = "定点冰锥PVP3-120-LV7", damage = 36, base = 69151 } uv0.weapon_property_170[69158] = { id = 69158, name = "定点冰锥PVP3-120-LV8", damage = 42, base = 69151 } uv0.weapon_property_170[69159] = { id = 69159, name = "定点冰锥PVP3-120-LV9", damage = 49, base = 69151 } uv0.weapon_property_170[69160] = { id = 69160, name = "定点冰锥PVP3-120-LV10", damage = 56, base = 69151 } uv0.weapon_property_170[69161] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "无畏技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69161 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_170[69162] = { name = "无畏技能轰炸机Lv2", damage = 78, base = 69161, id = 69162, bullet_ID = { 69162 } } uv0.weapon_property_170[69163] = { name = "无畏技能轰炸机Lv3", damage = 91, base = 69161, id = 69163, bullet_ID = { 69163 } } uv0.weapon_property_170[69164] = { name = "无畏技能轰炸机Lv4", damage = 103, base = 69161, id = 69164, bullet_ID = { 69164 } } uv0.weapon_property_170[69165] = { name = "无畏技能轰炸机Lv5", damage = 116, base = 69161, id = 69165, bullet_ID = { 69165 } } uv0.weapon_property_170[69166] = { name = "无畏技能轰炸机Lv6", damage = 129, base = 69161, id = 69166, bullet_ID = { 69166 } } uv0.weapon_property_170[69167] = { name = "无畏技能轰炸机Lv7", damage = 141, base = 69161, id = 69167, bullet_ID = { 69167 }, barrage_ID = { 12010 } } uv0.weapon_property_170[69168] = { name = "无畏技能轰炸机Lv8", damage = 154, base = 69161, id = 69168, bullet_ID = { 69168 }, barrage_ID = { 12010 } } uv0.weapon_property_170[69169] = { name = "无畏技能轰炸机Lv9", damage = 167, base = 69161, id = 69169, bullet_ID = { 69169 }, barrage_ID = { 12010 } } uv0.weapon_property_170[69170] = { name = "无畏技能轰炸机Lv10", damage = 179, base = 69161, id = 69170, bullet_ID = { 69170 }, barrage_ID = { 12010 } } uv0.weapon_property_170[69171] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 176, corrected = 100, min_range = 0, id = 69171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19105 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_170[69172] = { id = 69172, damage = 198, base = 69171 } uv0.weapon_property_170[69173] = { id = 69173, damage = 221, base = 69171 } uv0.weapon_property_170[69174] = { id = 69174, damage = 243, base = 69171 } uv0.weapon_property_170[69175] = { id = 69175, damage = 266, base = 69171 } uv0.weapon_property_170[69176] = { id = 69176, damage = 288, base = 69171 } uv0.weapon_property_170[69177] = { id = 69177, damage = 311, base = 69171 } uv0.weapon_property_170[69178] = { id = 69178, damage = 333, base = 69171 } uv0.weapon_property_170[69179] = { id = 69179, damage = 356, base = 69171 } uv0.weapon_property_170[69180] = { id = 69180, damage = 380, base = 69171 } uv0.weapon_property_170[69181] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 86, corrected = 100, min_range = 0, id = 69181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19106 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_170[69182] = { id = 69182, damage = 99, base = 69181 } uv0.weapon_property_170[69183] = { id = 69183, damage = 112, base = 69181 } uv0.weapon_property_170[69184] = { id = 69184, damage = 125, base = 69181 } uv0.weapon_property_170[69185] = { id = 69185, damage = 138, base = 69181 } uv0.weapon_property_170[69186] = { id = 69186, damage = 151, base = 69181 } uv0.weapon_property_170[69187] = { id = 69187, damage = 164, base = 69181 } uv0.weapon_property_170[69188] = { id = 69188, damage = 178, base = 69181 } uv0.weapon_property_170[69189] = { id = 69189, damage = 191, base = 69181 } uv0.weapon_property_170[69190] = { id = 69190, damage = 220, base = 69181 } uv0.weapon_property_170[69191] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "布莱默顿技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19107, 19107 }, barrage_ID = { 80846, 80847 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_170[69192] = { id = 69192, name = "布莱默顿技能弹幕-LV2", damage = 12, base = 69191 } end()