pg = pg or {} pg.weapon_property_17 = {} function () uv0.weapon_property_17[16082] = { id = 16082, reload_max = 134, damage = 45, base = 16080 } uv0.weapon_property_17[16083] = { id = 16083, reload_max = 132, damage = 51, base = 16080 } uv0.weapon_property_17[16084] = { id = 16084, reload_max = 128, damage = 57, base = 16080 } uv0.weapon_property_17[16085] = { id = 16085, reload_max = 125, damage = 63, base = 16080 } uv0.weapon_property_17[16086] = { id = 16086, reload_max = 122, damage = 69, base = 16080 } uv0.weapon_property_17[16087] = { id = 16087, reload_max = 119, damage = 75, base = 16080 } uv0.weapon_property_17[16088] = { id = 16088, reload_max = 114, damage = 81, base = 16080 } uv0.weapon_property_17[16089] = { id = 16089, reload_max = 112, damage = 87, base = 16080 } uv0.weapon_property_17[16090] = { id = 16090, reload_max = 108, damage = 94, base = 16080 } uv0.weapon_property_17[16091] = { reload_max = 108, damage = 94, base = 16080, id = 16091, corrected = 104 } uv0.weapon_property_17[16092] = { reload_max = 108, damage = 94, base = 16080, id = 16092, corrected = 110 } uv0.weapon_property_17[16093] = { reload_max = 108, damage = 94, base = 16080, id = 16093, corrected = 118 } uv0.weapon_property_17[16100] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双管20mm厄利空高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 16100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 107, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_17[16101] = { id = 16101, reload_max = 104, damage = 16, base = 16100 } uv0.weapon_property_17[16102] = { id = 16102, reload_max = 103, damage = 18, base = 16100 } uv0.weapon_property_17[16103] = { id = 16103, reload_max = 100, damage = 20, base = 16100 } uv0.weapon_property_17[16120] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双管20mm厄利空高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 16120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 102, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_17[16121] = { id = 16121, reload_max = 99, damage = 17, base = 16120 } uv0.weapon_property_17[16122] = { id = 16122, reload_max = 98, damage = 19, base = 16120 } uv0.weapon_property_17[16123] = { id = 16123, reload_max = 95, damage = 21, base = 16120 } uv0.weapon_property_17[16124] = { id = 16124, reload_max = 94, damage = 24, base = 16120 } uv0.weapon_property_17[16125] = { id = 16125, reload_max = 91, damage = 27, base = 16120 } uv0.weapon_property_17[16126] = { id = 16126, reload_max = 90, damage = 30, base = 16120 } uv0.weapon_property_17[16140] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双管20mm厄利空高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 16140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 97, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_17[16141] = { id = 16141, reload_max = 94, damage = 20, base = 16140 } uv0.weapon_property_17[16142] = { id = 16142, reload_max = 93, damage = 22, base = 16140 } uv0.weapon_property_17[16143] = { id = 16143, reload_max = 91, damage = 24, base = 16140 } uv0.weapon_property_17[16144] = { id = 16144, reload_max = 90, damage = 27, base = 16140 } uv0.weapon_property_17[16145] = { id = 16145, reload_max = 87, damage = 30, base = 16140 } uv0.weapon_property_17[16146] = { id = 16146, reload_max = 86, damage = 33, base = 16140 } uv0.weapon_property_17[16147] = { id = 16147, reload_max = 82, damage = 36, base = 16140 } uv0.weapon_property_17[16148] = { id = 16148, reload_max = 81, damage = 39, base = 16140 } uv0.weapon_property_17[16149] = { id = 16149, reload_max = 79, damage = 42, base = 16140 } uv0.weapon_property_17[16150] = { id = 16150, reload_max = 78, damage = 45, base = 16140 } uv0.weapon_property_17[16151] = { reload_max = 78, damage = 45, base = 16140, id = 16151, corrected = 104 } uv0.weapon_property_17[16160] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm厄利孔高射炮Mk15", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 16160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 95, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_17[16161] = { id = 16161, reload_max = 92, damage = 27, base = 16160 } uv0.weapon_property_17[16162] = { id = 16162, reload_max = 91, damage = 29, base = 16160 } uv0.weapon_property_17[16163] = { id = 16163, reload_max = 89, damage = 31, base = 16160 } uv0.weapon_property_17[16164] = { id = 16164, reload_max = 88, damage = 34, base = 16160 } uv0.weapon_property_17[16165] = { id = 16165, reload_max = 85, damage = 37, base = 16160 } uv0.weapon_property_17[16166] = { id = 16166, reload_max = 84, damage = 40, base = 16160 } uv0.weapon_property_17[16167] = { id = 16167, reload_max = 80, damage = 43, base = 16160 } uv0.weapon_property_17[16168] = { id = 16168, reload_max = 79, damage = 46, base = 16160 } uv0.weapon_property_17[16169] = { id = 16169, reload_max = 77, damage = 49, base = 16160 } uv0.weapon_property_17[16170] = { id = 16170, reload_max = 76, damage = 52, base = 16160 } uv0.weapon_property_17[16171] = { reload_max = 76, damage = 52, base = 16160, id = 16171, corrected = 104 } uv0.weapon_property_17[16200] = { action_index = "attack", range = 21, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装28mm“芝加哥钢琴”T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 16200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 181, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_17[16201] = { id = 16201, reload_max = 179, damage = 26, base = 16200 } uv0.weapon_property_17[16202] = { id = 16202, reload_max = 175, damage = 30, base = 16200 } uv0.weapon_property_17[16203] = { id = 16203, reload_max = 171, damage = 34, base = 16200 } uv0.weapon_property_17[16220] = { action_index = "attack", range = 21, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装28mm“芝加哥钢琴”T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 16220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 173, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_17[16221] = { id = 16221, reload_max = 170, damage = 29, base = 16220 } uv0.weapon_property_17[16222] = { id = 16222, reload_max = 166, damage = 33, base = 16220 } uv0.weapon_property_17[16223] = { id = 16223, reload_max = 163, damage = 37, base = 16220 } uv0.weapon_property_17[16224] = { id = 16224, reload_max = 159, damage = 41, base = 16220 } uv0.weapon_property_17[16225] = { id = 16225, reload_max = 156, damage = 45, base = 16220 } uv0.weapon_property_17[16226] = { id = 16226, reload_max = 152, damage = 50, base = 16220 } uv0.weapon_property_17[16240] = { action_index = "attack", range = 21, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装28mm“芝加哥钢琴”T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 16240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 165, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_17[16241] = { id = 16241, reload_max = 162, damage = 33, base = 16240 } uv0.weapon_property_17[16242] = { id = 16242, reload_max = 157, damage = 37, base = 16240 } uv0.weapon_property_17[16243] = { id = 16243, reload_max = 155, damage = 41, base = 16240 } uv0.weapon_property_17[16244] = { id = 16244, reload_max = 151, damage = 45, base = 16240 } end()