pg = pg or {} pg.weapon_property_167 = {} function () uv0.weapon_property_167[68931] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林技能·穿甲2LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 68931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19877, 19877 }, barrage_ID = { 80704, 80705 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_167[68932] = { id = 68932, name = "齐柏林技能·穿甲2LV2", damage = 21, base = 68931 } uv0.weapon_property_167[68933] = { id = 68933, name = "齐柏林技能·穿甲2LV3", damage = 22, base = 68931 } uv0.weapon_property_167[68934] = { id = 68934, name = "齐柏林技能·穿甲2LV4", damage = 23, base = 68931 } uv0.weapon_property_167[68935] = { id = 68935, name = "齐柏林技能·穿甲2LV5", damage = 24, base = 68931 } uv0.weapon_property_167[68936] = { id = 68936, name = "齐柏林技能·穿甲2LV6", damage = 25, base = 68931 } uv0.weapon_property_167[68937] = { id = 68937, name = "齐柏林技能·穿甲2LV7", damage = 26, base = 68931 } uv0.weapon_property_167[68938] = { id = 68938, name = "齐柏林技能·穿甲2LV8", damage = 27, base = 68931 } uv0.weapon_property_167[68939] = { id = 68939, name = "齐柏林技能·穿甲2LV9", damage = 29, base = 68931 } uv0.weapon_property_167[68940] = { id = 68940, name = "齐柏林技能·穿甲2LV10", damage = 31, base = 68931 } uv0.weapon_property_167[68941] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫咲诗音EXPLOSION火球LV1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 106, corrected = 200, min_range = 0, id = 68941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19084 }, barrage_ID = { 80819 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_167[68942] = { id = 68942, name = "紫咲诗音EXPLOSION火球LV2", damage = 121, base = 68941 } uv0.weapon_property_167[68943] = { id = 68943, name = "紫咲诗音EXPLOSION火球LV3", damage = 136, base = 68941 } uv0.weapon_property_167[68944] = { id = 68944, name = "紫咲诗音EXPLOSION火球LV4", damage = 152, base = 68941 } uv0.weapon_property_167[68945] = { id = 68945, name = "紫咲诗音EXPLOSION火球LV5", damage = 167, base = 68941 } uv0.weapon_property_167[68946] = { id = 68946, name = "紫咲诗音EXPLOSION火球LV6", damage = 182, base = 68941 } uv0.weapon_property_167[68947] = { id = 68947, name = "紫咲诗音EXPLOSION火球LV7", damage = 198, base = 68941 } uv0.weapon_property_167[68948] = { id = 68948, name = "紫咲诗音EXPLOSION火球LV8", damage = 213, base = 68941 } uv0.weapon_property_167[68949] = { id = 68949, name = "紫咲诗音EXPLOSION火球LV9", damage = 228, base = 68941 } uv0.weapon_property_167[68950] = { id = 68950, name = "紫咲诗音EXPLOSION火球LV10", damage = 245, base = 68941 } uv0.weapon_property_167[68951] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白上吹雪狐笋轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 86, corrected = 100, min_range = 0, id = 68951, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68951 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_167[68952] = { name = "白上吹雪狐笋轰炸机Lv2", damage = 99, base = 68951, id = 68952, bullet_ID = { 68952 } } uv0.weapon_property_167[68953] = { name = "白上吹雪狐笋轰炸机Lv3", damage = 112, base = 68951, id = 68953, bullet_ID = { 68953 } } uv0.weapon_property_167[68954] = { name = "白上吹雪狐笋轰炸机Lv4", damage = 125, base = 68951, id = 68954, bullet_ID = { 68954 }, barrage_ID = { 12009 } } uv0.weapon_property_167[68955] = { name = "白上吹雪狐笋轰炸机Lv5", damage = 138, base = 68951, id = 68955, bullet_ID = { 68955 }, barrage_ID = { 12009 } } uv0.weapon_property_167[68956] = { name = "白上吹雪狐笋轰炸机Lv6", damage = 151, base = 68951, id = 68956, bullet_ID = { 68956 }, barrage_ID = { 12009 } } uv0.weapon_property_167[68957] = { name = "白上吹雪狐笋轰炸机Lv7", damage = 164, base = 68951, id = 68957, bullet_ID = { 68957 }, barrage_ID = { 12010 } } uv0.weapon_property_167[68958] = { name = "白上吹雪狐笋轰炸机Lv8", damage = 178, base = 68951, id = 68958, bullet_ID = { 68958 }, barrage_ID = { 12010 } } uv0.weapon_property_167[68959] = { name = "白上吹雪狐笋轰炸机Lv9", damage = 191, base = 68951, id = 68959, bullet_ID = { 68959 }, barrage_ID = { 12010 } } uv0.weapon_property_167[68960] = { name = "白上吹雪狐笋轰炸机Lv10", damage = 220, base = 68951, id = 68960, bullet_ID = { 68960 }, barrage_ID = { 12010 } } uv0.weapon_property_167[68961] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 86, corrected = 100, min_range = 0, id = 68961, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19085 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_167[68962] = { id = 68962, damage = 99, base = 68961 } uv0.weapon_property_167[68963] = { id = 68963, damage = 112, base = 68961 } uv0.weapon_property_167[68964] = { id = 68964, damage = 125, base = 68961 } uv0.weapon_property_167[68965] = { id = 68965, damage = 138, base = 68961 } uv0.weapon_property_167[68966] = { id = 68966, damage = 151, base = 68961 } uv0.weapon_property_167[68967] = { id = 68967, damage = 164, base = 68961 } uv0.weapon_property_167[68968] = { id = 68968, damage = 178, base = 68961 } uv0.weapon_property_167[68969] = { id = 68969, damage = 191, base = 68961 } uv0.weapon_property_167[68970] = { id = 68970, damage = 220, base = 68961 } uv0.weapon_property_167[68971] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "百鬼绫目穿透斩击LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 68971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19086 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_167[68972] = { id = 68972, name = "百鬼绫目穿透斩击LV2", damage = 39, base = 68971 } uv0.weapon_property_167[68973] = { id = 68973, name = "百鬼绫目穿透斩击LV3", damage = 45, base = 68971 } uv0.weapon_property_167[68974] = { id = 68974, name = "百鬼绫目穿透斩击LV4", damage = 49, base = 68971 } uv0.weapon_property_167[68975] = { id = 68975, name = "百鬼绫目穿透斩击LV5", damage = 56, base = 68971 } uv0.weapon_property_167[68976] = { id = 68976, name = "百鬼绫目穿透斩击LV6", damage = 60, base = 68971 } uv0.weapon_property_167[68977] = { id = 68977, name = "百鬼绫目穿透斩击LV7", damage = 64, base = 68971 } uv0.weapon_property_167[68978] = { id = 68978, name = "百鬼绫目穿透斩击LV8", damage = 71, base = 68971 } uv0.weapon_property_167[68979] = { id = 68979, name = "百鬼绫目穿透斩击LV9", damage = 75, base = 68971 } uv0.weapon_property_167[68980] = { id = 68980, name = "百鬼绫目穿透斩击LV10", damage = 81, base = 68971 } uv0.weapon_property_167[68981] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "骏河主炮弹幕PVELV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 59, corrected = 100, min_range = 25, id = 68981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19091, 19091, 19091 }, barrage_ID = { 80825, 80827, 80828 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_167[68982] = { id = 68982, name = "骏河主炮弹幕PVELV2", damage = 66, base = 68981 } uv0.weapon_property_167[68983] = { id = 68983, name = "骏河主炮弹幕PVELV3", damage = 74, base = 68981 } uv0.weapon_property_167[68984] = { id = 68984, name = "骏河主炮弹幕PVELV4", damage = 82, base = 68981 } uv0.weapon_property_167[68985] = { id = 68985, name = "骏河主炮弹幕PVELV5", damage = 90, base = 68981 } uv0.weapon_property_167[68986] = { id = 68986, name = "骏河主炮弹幕PVELV6", damage = 98, base = 68981 } uv0.weapon_property_167[68987] = { name = "骏河主炮弹幕PVELV7", damage = 106, base = 68981, id = 68987, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property_167[68988] = { name = "骏河主炮弹幕PVELV8", damage = 114, base = 68981, id = 68988, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property_167[68989] = { name = "骏河主炮弹幕PVELV9", damage = 122, base = 68981, id = 68989, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property_167[68990] = { name = "骏河主炮弹幕PVELV10", damage = 130, base = 68981, id = 68990, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property_167[68991] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "骏河主炮弹幕PVPLV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 59, corrected = 100, min_range = 25, id = 68991, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19091, 19091, 19091 }, barrage_ID = { 80825, 80834, 80835 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_167[68992] = { id = 68992, name = "骏河主炮弹幕PVPLV2", damage = 66, base = 68991 } uv0.weapon_property_167[68993] = { id = 68993, name = "骏河主炮弹幕PVPLV3", damage = 74, base = 68991 } end()